Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-16 | fix typo in error messages | Jesse Plamondon-Willard | |
2020-09-05 | minor cleanup | Jesse Plamondon-Willard | |
2020-08-31 | switch SGame back to callbacks | Jesse Plamondon-Willard | |
Callbacks are simpler and more efficient in this case. | |||
2020-08-24 | minor tweaks | Jesse Plamondon-Willard | |
2020-08-24 | switch to ILSpy for decompiled code | Jesse Plamondon-Willard | |
2020-08-23 | centralise core SMAPI logic, decouple from Game1 where possible | Jesse Plamondon-Willard | |
2020-08-02 | fix compile error on Linux/Mac | Jesse Plamondon-Willard | |
2020-07-26 | use ordinal comparison/sorting instead of invariant | Jesse Plamondon-Willard | |
2020-07-25 | log GPU info to simplify troubleshooting | Jesse Plamondon-Willard | |
2020-06-15 | Merge pull request #723 from spacechase0/event-priority | Jesse Plamondon-Willard | |
Implement event priority attribute | |||
2020-06-15 | merge inconsistent event raise methods | Jesse Plamondon-Willard | |
2020-05-16 | minor cleanup | Jesse Plamondon-Willard | |
2020-03-08 | rework input handling to allow sending custom input to the game/mods | Jesse Plamondon-Willard | |
That will let Virtual Keyboard on Android work with the future multi-key binding API, and with mods that check input state directly (e.g. Pathoschild/StardewMods#520). It might also be useful as a public API in future versions. | |||
2020-03-07 | add support for flipped and rotated map tiles | Jesse Plamondon-Willard | |
2020-02-22 | fix mods receiving their own broadcasts | Jesse Plamondon-Willard | |
2020-02-22 | update draw logic for recent game updates | Jesse Plamondon-Willard | |
2020-02-19 | rename InputStatus to SButtonState for consistency | Jesse Plamondon-Willard | |
2020-01-26 | tweak namespace | Jesse Plamondon-Willard | |
2020-01-26 | refactor performance counter code | Jesse Plamondon-Willard | |
This commit performs some general refactoring, including... - avoid manually duplicating the event list; - rework the 'is important' event flag; - remove the new packages (Cyotek.Collections can be replaced with built-in types, and System.ValueTuple won't work in the Mono version used on Linux/Mac); - improve performance; - minor cleanup. | |||
2020-01-15 | Added documentation for all performance counter methods and members. ↵ | Drachenkaetzchen | |
Refactored the naming of several members and methods to reflect their actual intention. | |||
2020-01-11 | Reworked the console implementation, added monitoring. Some internal ↵ | Drachenkaetzchen | |
refactoring. | |||
2020-01-04 | fix new asset invalidation code not correctly handling interceptors which ↵ | Jesse Plamondon-Willard | |
both load and edit | |||
2020-01-01 | unify item diff logic for players & chests | Jesse Plamondon-Willard | |
2019-12-31 | minor refactoring | Jesse Plamondon-Willard | |
2019-12-31 | Finished chest events | wartech0 | |
2019-12-31 | minor refactoring | Jesse Plamondon-Willard | |
This commit... - removes key fields added to non-keyed types like NetListWatcher and SnapshotListDiff; - fixes existing chests not being watched; - fixes diffs not correctly updated for added/removed chests; - performs minor cleanup, adds missing docs, etc. | |||
2019-12-31 | Added the new ChestItemChanged event. | wartech0 | |
2019-12-12 | batch asset editor/loader changes | Jesse Plamondon-Willard | |
2019-11-16 | update for more draw changes (#638) | Jesse Plamondon-Willard | |
2019-11-16 | fix render events not raised during minigames | Jesse Plamondon-Willard | |
2019-11-16 | update for more draw changes (#638) | Jesse Plamondon-Willard | |
2019-11-16 | update for more draw changes (#638) | Jesse Plamondon-Willard | |
2019-11-16 | update for more draw changes (#638) | Jesse Plamondon-Willard | |
2019-11-16 | update for draw changes in SDV 1.4 (#638) | Jesse Plamondon-Willard | |
2019-10-01 | auto-fix save data when a custom location mod is removed | Jesse Plamondon-Willard | |
2019-10-01 | add support for core translation files | Jesse Plamondon-Willard | |
2019-09-14 | update for game draw changes (#638) | Jesse Plamondon-Willard | |
2019-09-14 | update for game draw changes (#638) | Jesse Plamondon-Willard | |
2019-09-14 | fix typos and inconsistent spelling | Jesse Plamondon-Willard | |
2019-09-14 | update for disconnection change in SDV 1.4 (#638) | Jesse Plamondon-Willard | |
2019-09-14 | update draw logic (#638) | Jesse Plamondon-Willard | |
2019-09-14 | decouple updating watchers & raising event to fix some mod changes not being ↵ | Jesse Plamondon-Willard | |
tracked correctly (#648) | |||
2019-09-14 | reorganise update loop a bit (#648) | Jesse Plamondon-Willard | |
2019-09-14 | update code for SDV 1.4 changes (#638) | Jesse Plamondon-Willard | |
2019-09-14 | add separate LogNetworkTraffic option | Jesse Plamondon-Willard | |
2019-09-14 | fix inconsistent LoadStage behavior when creating a new save | Jesse Plamondon-Willard | |
2019-09-14 | drop monitor.ExitGameImmediately method | Jesse Plamondon-Willard | |
This is bad practice in most cases, and was only used by two mods which didn't legitimately need to exit immediately. | |||
2019-09-14 | update code for SDV 1.4 (#638) | Jesse Plamondon-Willard | |
2019-09-14 | fix translatable assets not updated when switching language (#586) | Jesse Plamondon-Willard | |
2019-09-14 | load mods much earlier so they can intercept all content assets | Jesse Plamondon-Willard | |