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path: root/src/SMAPI/Framework/SMultiplayer.cs
AgeCommit message (Collapse)Author
2020-02-02add support for self-broadcasts, optimize network messagesJesse Plamondon-Willard
2019-09-14fix typos and inconsistent spellingJesse Plamondon-Willard
2019-09-14add separate LogNetworkTraffic optionJesse Plamondon-Willard
2019-09-14fix log level for multiplayer 'received message' logsJesse Plamondon-Willard
2019-09-14remove deprecated APIs (#606)Jesse Plamondon-Willard
2019-09-14better handle player reconnecting before disconnection is registeredJesse Plamondon-Willard
2018-12-27tweak comment header conventionJesse Plamondon-Willard
2018-12-16 fix host peer not cleared when a multiplayer session endsJesse Plamondon-Willard
2018-12-16fix messages not sent correctly to farmhands connected via Steam friendsJesse Plamondon-Willard
2018-12-04add SMAPI 3.0 compatibility strict mode (#606)Jesse Plamondon-Willard
2018-11-14update multiplayer code for Stardew Valley 1.3.22 (#480)Jesse Plamondon-Willard
2018-11-14patch GalaxyNetServer to support context sync pending game code changes to ↵Jesse Plamondon-Willard
make it public (#480)
2018-11-14override Galaxy client/server to support context sync (#480)Jesse Plamondon-Willard
This commit assumes the changes I requested in the game code to make GalaxyNetClient and GalaxyNetServer public are implemented in 1.3.32.
2018-11-14rework multiplayer code to allow for upcoming Galaxy client overrides (#480)Jesse Plamondon-Willard
2018-11-14rework multiplayer code to allow for upcoming Galaxy server overrides (#480)Jesse Plamondon-Willard
2018-11-07add verbose logging as a monitor featureJesse Plamondon-Willard
2018-11-04add PeerDisconnected event (#480)Jesse Plamondon-Willard
2018-11-04add ContextReceived event (#480)Jesse Plamondon-Willard
2018-11-04rewrite multiplayer sync to use generic callbacks from client/server for ↵Jesse Plamondon-Willard
better extensibility (#480)
2018-11-03add APIs to send/receive messages in multiplayer (#480)Jesse Plamondon-Willard
2018-10-31sync SMAPI context between players in multiplayer (#480)Jesse Plamondon-Willard
2018-10-05tweak new event naming convention (#310)Jesse Plamondon-Willard
2018-04-27add multiplayer sync events (#479)Jesse Plamondon-Willard