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2021-07-28fix rewritten Harmony 1.x code not raising 'detected game patch' flag (#711)Jesse Plamondon-Willard
2021-07-28Merge pull request #792 from bladeoflight16/monofixJesse Plamondon-Willard
Fix build error in MonoDevelop
2021-07-27Fixing mono incompatibility (case exception type statement without variable)bladeoflight16
2021-07-26fix rewriting for Harmony ExceptionBlock type (#711)Jesse Plamondon-Willard
2021-07-23remove now-unneeded Mono.Cecil aliases (#711)Jesse Plamondon-Willard
2021-07-23use unmerged Harmony assembly (#711)Jesse Plamondon-Willard
Harmony merges Mono.Cecil and MonoMod.Common into its DLL, and keeps some (but not all) of the merged types public. That causes type conflicts in SMAPI's code since it uses both Harmony and Mono.Cecil, and extern aliases break on Linux due to IDE/compiler limitations. This commit uses a custom build of Harmony without the assembly merging, so SMAPI can use and manage Mono.Cecil itself.
2021-07-21Merge branch 'harmony-2' into developJesse Plamondon-Willard
2021-07-20fix error loading .xnb files from the local mod folder since SMAPI 3.0Jesse Plamondon-Willard
2021-07-20fix concurrency issue in interface proxyingJesse Plamondon-Willard
2021-07-14add workaround for Harmony 2.x breaking XNA content pipeline for some assets ↵Jesse Plamondon-Willard
(#711, #722)
2021-07-13migrate to Harmony 2.1 (#711)Jesse Plamondon-Willard
2021-07-11alias Mono.Cecil references (#711)Jesse Plamondon-Willard
This is needed to migrate to Harmony 2.0 because it uses MonoMod, which has a copy of Mono.Cecil merged into its assembly, which leads to "type X exists in both 0Harmony.dll and Mono.Cecil.dll" errors. We can't use the version bundled with MonoMod since only some of the types are publicly accessible.
2021-06-26improve error if SMAPI fails to dispose on exitJesse Plamondon-Willard
2021-06-24log trace message if conflicting software is detectedJesse Plamondon-Willard
2021-05-26Add `World.FurnitureListChanged` eventDiscipleOfEris
Create a new event available to SMAPI mods to track furniture changes. To facilitate the event, a `FurnitureListChangedEventArgs` class is added as well. Fixes #778
2021-05-19fix 'loaded with custom settings' message shown with default settingsJesse Plamondon-Willard
2021-05-09fix error if a mod has a 'Dependencies' entry with no IDJesse Plamondon-Willard
2021-05-09add validation for the manifest 'Dependencies' fieldJesse Plamondon-Willard
2021-05-09normalize manifest array fieldsJesse Plamondon-Willard
2021-05-09fix version zero validationJesse Plamondon-Willard
2021-05-02add verbose logs for map tilesheet changesJesse Plamondon-Willard
2021-05-02add support for dot-ignoring local map tilesheet files (#732)Jesse Plamondon-Willard
2021-05-01match tilesheets without extension to .png files automatically if possibleJesse Plamondon-Willard
2021-04-23add [64-bit] tag to window titles (#767)Jesse Plamondon-Willard
2021-04-22add update alerts for Stardew64Installer (#767)Jesse Plamondon-Willard
2021-04-17mark field readonlyJesse Plamondon-Willard
2021-04-15log Stardew64Installer patch version if applicable (#767)Jesse Plamondon-Willard
2021-04-04improve error-handling during asset propagationJesse Plamondon-Willard
2021-04-04standardize spelling of 'macOS'Jesse Plamondon-Willard
2021-04-03log failed root dependencies in their own groupJesse Plamondon-Willard
2021-04-02fix asset key normalization for 64-bit hack (#767)Jesse Plamondon-Willard
2021-04-02add initial support for 64-bit Windows hack (#767)Jesse Plamondon-Willard
2021-03-21add Constants.GameFramework field (#767)Jesse Plamondon-Willard
2021-03-21split compile flag into separate Windows + XNA flags (#767)Jesse Plamondon-Willard
2021-03-19update NPC pathfinding cache when map warps changeJesse Plamondon-Willard
2021-03-16avoid asset propagation into the world if it's unloadedJesse Plamondon-Willard
Propagating changes into world locations has no effect at this point (since they'll just be recreated when a save is loaded), and can noticeably impact performance.
2021-03-14fix some assets not reapplied correctly when playing in non-English and ↵Jesse Plamondon-Willard
returning to title
2021-03-07get patcher names automatically if neededJesse Plamondon-Willard
2021-03-07add descriptive error for PathTooLongException which crashes SMAPI or the ↵Jesse Plamondon-Willard
installer
2021-03-04fix RewriteMods option ignored when rewriting mod for OSJesse Plamondon-Willard
2021-02-28fix edge case for non-English farmhands where content coordinator handled ↵Jesse Plamondon-Willard
return to title too late
2021-02-28fix mods with suppressed warnings counted for showing the log sectionJesse Plamondon-Willard
2021-02-21use inheritdoc, minor cleanupJesse Plamondon-Willard
2021-02-21reduce performance impact of new cache fixJesse Plamondon-Willard
2021-02-06fix edge case in non-English asset cache after returning to title screenJesse Plamondon-Willard
2021-02-03enable aggressive memory optimizations by default (#757)Jesse Plamondon-Willard
The new approach should be safe, and no errors were reported so far by alpha testers.
2021-01-31rework aggressive memory optimization to minimize mod impact (#757)Jesse Plamondon-Willard
2021-01-31add experimental 'aggressive memory optimization' flag (#757)Jesse Plamondon-Willard
2021-01-24minor cleanupJesse Plamondon-Willard
2021-01-23remove unused AlternativeUrl field in metadata modelJesse Plamondon-Willard