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Author
2021-11-28
add support for loading BmFont files for custom languages
Jesse Plamondon-Willard
2021-11-28
add map overlay patches
Jesse Plamondon-Willard
2021-11-28
remove GameFramework build property from package
Jesse Plamondon-Willard
2021-11-28
update for custom languages
Jesse Plamondon-Willard
2021-11-28
remove path-too-long exception handling
Jesse Plamondon-Willard
2021-11-28
remove handling for exception no longer thrown by the game
Jesse Plamondon-Willard
2021-11-28
remove libgdiplus workaround on macOS
Jesse Plamondon-Willard
2021-11-28
use new mod hooks to synchronize tasks
Jesse Plamondon-Willard
2021-11-28
update for other changes in SDV 1.5.5
Jesse Plamondon-Willard
2021-11-28
update for asset name format change
Jesse Plamondon-Willard
2021-11-28
update to .NET 5 and official 64-bit
Jesse Plamondon-Willard
2021-11-28
drop support for XNA Framework
Jesse Plamondon-Willard
2021-09-27
fix SMAPI's display device not hooked correctly in split-screen mode
Jesse Plamondon-Willard
2021-09-18
simplify exception logs
Jesse Plamondon-Willard
2021-09-18
add simpler error when an asset isn't found
Jesse Plamondon-Willard
2021-09-18
add more visible log output for players during early startup
Jesse Plamondon-Willard
2021-09-08
fix error when loading corrupted translation files
Jesse Plamondon-Willard
2021-09-03
remove asset propagation for Data/Bundles
Jesse Plamondon-Willard
2021-09-02
drop support for unofficial 64-bit mode
Jesse Plamondon-Willard
2021-09-02
fix build errors on Linux
Jesse Plamondon-Willard
2021-09-02
avoid duplicate update key parsing logic, fix unit tests
Jesse Plamondon-Willard
2021-09-02
prepare path utilities for the upcoming Stardew Valley 1.5.5
Jesse Plamondon-Willard
2021-09-01
fix translations not initialized for temporary content packs
Jesse Plamondon-Willard
2021-09-01
reduce unneeded operations when scanning/rewriting mod DLLs
Jesse Plamondon-Willard
2021-09-01
tweak new code
Jesse Plamondon-Willard
2021-09-01
Rewrite 32-bit assemblies for 64-bit
Chase Warrington
2021-08-26
only check 64-bit compatibility if an assembly fails to load
Jesse Plamondon-Willard
2021-08-25
add failsafe when loading symbols
Jesse Plamondon-Willard
2021-08-25
fix assembly resolver not tracking loaded mods correctly
Jesse Plamondon-Willard
2021-08-25
fix error when no symbols are found
Jesse Plamondon-Willard
2021-08-25
fix error when reading a duplicate assembly
Jesse Plamondon-Willard
2021-08-25
minor refactoring in new symbol code
Jesse Plamondon-Willard
2021-08-25
reorganize new classes
Jesse Plamondon-Willard
2021-08-25
Fix for loading both types of PDBs
Chase Warrington
2021-08-25
Fix assembly rewriting causing VS to error/crash when debugging
Chase Warrington
2021-08-25
fix console encoding issues (#798)
Jesse Plamondon-Willard
2021-08-25
add 64-bit compatibility check before loading mods
Jesse Plamondon-Willard
2021-08-25
no longer abort input thread when exiting
Jesse Plamondon-Willard
2021-08-25
fix data helper's WriteJsonFile not deleting file if data is null (#799)
Jesse Plamondon-Willard
2021-08-25
add GetInAllLocales to translation API
Jesse Plamondon-Willard
2021-08-08
fix edge case where Netcode references aren't rewritten correctly
Jesse Plamondon-Willard
2021-08-08
move assembly resolver setup into Constants to centralize hardcoded logic
Jesse Plamondon-Willard
2021-08-04
undo Constants.Save* changes in 3.12.1
Jesse Plamondon-Willard
2021-08-03
fix Mono.Cecil failing to resolve references to SMAPI in some edge cases
Jesse Plamondon-Willard
2021-08-03
increase software conflict message to warning level to simplify troubleshooting
Jesse Plamondon-Willard
2021-08-02
use more reliable method to get save folder name
Jesse Plamondon-Willard
2021-07-30
migrate to the new Harmony patch pattern used in my mods
Jesse Plamondon-Willard
2021-07-30
rename patch classes for consistency
Jesse Plamondon-Willard
2021-07-30
split patch classes which target multiple types
Jesse Plamondon-Willard
2021-07-29
reduce ErrorHandler's direct references to internal SMAPI code
Jesse Plamondon-Willard
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