Age | Commit message (Expand) | Author |
2018-06-26 | update Game1.Draw override | Jesse Plamondon-Willard |
2018-06-26 | fix update checks failing when some mods don't have a mod ID | Jesse Plamondon-Willard |
2018-06-25 | dispose assembly data once mods are loaded | Jesse Plamondon-Willard |
2018-06-24 | only rewrite type references if necessary (#532) | Jesse Plamondon-Willard |
2018-06-24 | move type match lambda up into TypeFinder (#532) | Jesse Plamondon-Willard |
2018-06-24 | merge IManifest interfaces into new project (#532) | Jesse Plamondon-Willard |
2018-06-24 | merge ISemanticVersion interfaces into new project (#532) | Jesse Plamondon-Willard |
2018-06-24 | update to Mono.Cecil 0.10 | Jesse Plamondon-Willard |
2018-06-24 | add more verbose logs to simplify troubleshooting | Jesse Plamondon-Willard |
2018-06-22 | drop support for mods without IDs in metadata file | Jesse Plamondon-Willard |
2018-06-22 | remove seasonal tilesheet patch (#552) | Jesse Plamondon-Willard |
2018-06-19 | add absolute pixels to ICursorPosition, fix tile not updated if screen-relat... | Jesse Plamondon-Willard |
2018-06-19 | rewrite update checks (#551) | Jesse Plamondon-Willard |
2018-06-19 | Merge pull request #543 from danvolchek/optional-update-checking | Jesse Plamondon-Willard |
2018-06-10 | add debris list changed event (#310) | Jesse Plamondon-Willard |
2018-06-10 | set mods without updates to have no updates | Dan Volchek |
2018-06-10 | refactor IModMetadata update info | Dan Volchek |
2018-06-10 | seperate IModMetadata methods, call them correctly when updating | Dan Volchek |
2018-06-10 | add version info to ModMetadata, change update checking to consider preview v... | Dan Volchek |
2018-06-10 | create watcher core (#310) | Jesse Plamondon-Willard |
2018-06-09 | add metadata dump option for troubleshooting | Jesse Plamondon-Willard |
2018-06-09 | fix incorrect error when a mod has no manifest | Jesse Plamondon-Willard |
2018-06-06 | rm unneeded ref (#541) | Jesse Plamondon-Willard |
2018-06-06 | add Harmony patch to fix custom tilesheet handling (#541) | Jesse Plamondon-Willard |
2018-06-06 | add simple Harmony wrapper for validation, error-handling, etc (#541) | Jesse Plamondon-Willard |
2018-06-05 | fix version parsing issues in new toolkit code (#532) | Jesse Plamondon-Willard |
2018-06-05 | move manifest parsing into toolkit (#532) | Jesse Plamondon-Willard |
2018-06-02 | move web API client into toolkit (#532) | Jesse Plamondon-Willard |
2018-06-02 | Merge branch 'create-toolkit' into develop | Jesse Plamondon-Willard |
2018-06-02 | tweak SGame update logic to avoid some edge cases (#310) | Jesse Plamondon-Willard |
2018-06-02 | remove suppression from new events, add convenience methods (#310) | Jesse Plamondon-Willard |
2018-06-02 | add input API | Jesse Plamondon-Willard |
2018-06-02 | add mouse scroll event (#310) | Jesse Plamondon-Willard |
2018-06-02 | use value watcher for cursor position (#310) | Jesse Plamondon-Willard |
2018-06-02 | add Input.CursorMoved event (#310) | Jesse Plamondon-Willard |
2018-06-02 | add new-style input events (#310) | Jesse Plamondon-Willard |
2018-06-02 | add base implementation for mod event classes (#310) | Jesse Plamondon-Willard |
2018-06-02 | disambiguate legacy events internally (#310) | Jesse Plamondon-Willard |
2018-06-01 | add large terrain feature list changed event (#310) | Jesse Plamondon-Willard |
2018-06-01 | fix issue where a mod crashing in CanEdit/CanLoad could cause an abort-retry ... | Jesse Plamondon-Willard |
2018-06-01 | add NPC list changed event (#310) | Jesse Plamondon-Willard |
2018-06-01 | add terrain feature list changed event (#310) | Jesse Plamondon-Willard |
2018-06-01 | rename new events for clarity (#310) | Jesse Plamondon-Willard |
2018-05-31 | move location events into new event system (#310) | Jesse Plamondon-Willard |
2018-05-30 | fix game content managers not cloning assets from IAssetLoader | Jesse Plamondon-Willard |
2018-05-25 | move PathUtilities into toolkit (#532) | Jesse Plamondon-Willard |
2018-05-25 | suppress implicit cast warnings in code mirrored from game | Jesse Plamondon-Willard |
2018-05-24 | tweak context trace messages to make multiplayer context more clear | Jesse Plamondon-Willard |
2018-05-24 | Merge branch 'content-core-rewrite' into develop | Jesse Plamondon-Willard |
2018-05-24 | fix input suppression not working on the title menu (#527) | Jesse Plamondon-Willard |