Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-18 | minor updates (#638) | Jesse Plamondon-Willard | |
2019-11-16 | update for more draw changes (#638) | Jesse Plamondon-Willard | |
2019-11-16 | fix render events not raised during minigames | Jesse Plamondon-Willard | |
2019-11-16 | update for more draw changes (#638) | Jesse Plamondon-Willard | |
2019-11-16 | update for more draw changes (#638) | Jesse Plamondon-Willard | |
2019-11-16 | update for more draw changes (#638) | Jesse Plamondon-Willard | |
2019-11-16 | update for draw changes in SDV 1.4 (#638) | Jesse Plamondon-Willard | |
2019-11-09 | overhaul update checks | Jesse Plamondon-Willard | |
This commit moves the core update-check logic serverside, and adds support for community-defined version mappings. For example, that means false update alerts can now be solved by the community for all players. | |||
2019-11-09 | filter another new error (#638) | Jesse Plamondon-Willard | |
2019-11-08 | update game log filters (#638) | Jesse Plamondon-Willard | |
2019-11-04 | no longer omit zero patch numbers when formatting versions | Jesse Plamondon-Willard | |
2019-10-29 | update for further networking changes in SDV 1.4 (#638) | Jesse Plamondon-Willard | |
2019-10-29 | update for networking changes in SDV 1.4 (#638) | Jesse Plamondon-Willard | |
2019-10-03 | fix non-generic GetAPI not checking that all mods are loaded (#662) | Jesse Plamondon-Willard | |
2019-10-01 | auto-fix save data when a custom location mod is removed | Jesse Plamondon-Willard | |
2019-10-01 | add support for core translation files | Jesse Plamondon-Willard | |
2019-10-01 | remove unused translation field & method | Jesse Plamondon-Willard | |
2019-09-26 | auto-fix save data when a custom NPC mod is removed | Jesse Plamondon-Willard | |
2019-09-23 | make console colors configurable | Jesse Plamondon-Willard | |
2019-09-16 | log custom SMAPI settings to simplify troubleshooting | Jesse Plamondon-Willard | |
2019-09-14 | fix ICursorPosition.AbsolutePixels not adjusted for zoom | Jesse Plamondon-Willard | |
2019-09-14 | track texture asset keys, fix NPC portrait propagation | Jesse Plamondon-Willard | |
2019-09-14 | add immutable collection watcher | Jesse Plamondon-Willard | |
2019-09-14 | log skipped loose files | Jesse Plamondon-Willard | |
2019-09-14 | fix asset changes not affecting cached asset loads in a specific case | Jesse Plamondon-Willard | |
2019-09-14 | update for game draw changes (#638) | Jesse Plamondon-Willard | |
2019-09-14 | update for game draw changes (#638) | Jesse Plamondon-Willard | |
2019-09-14 | fix typos and inconsistent spelling | Jesse Plamondon-Willard | |
2019-09-14 | update for disconnection change in SDV 1.4 (#638) | Jesse Plamondon-Willard | |
2019-09-14 | normalise map tilesheets before custom-tilesheet changes to avoid errors | Jesse Plamondon-Willard | |
2019-09-14 | apply tilesheet fixes to XNB map files too | Jesse Plamondon-Willard | |
2019-09-14 | normalise custom map's tilesheet paths for the OS | Jesse Plamondon-Willard | |
2019-09-14 | show versions in duplicate-mod errors, make folder paths in trace logs clearer | Jesse Plamondon-Willard | |
2019-09-14 | update draw logic (#638) | Jesse Plamondon-Willard | |
2019-09-14 | move environment utility into toolkit for reuse | Jesse Plamondon-Willard | |
2019-09-14 | fix error when loading a mod asset through a translated content manager (#647) | Jesse Plamondon-Willard | |
2019-09-14 | decouple updating watchers & raising event to fix some mod changes not being ↵ | Jesse Plamondon-Willard | |
tracked correctly (#648) | |||
2019-09-14 | reorganise update loop a bit (#648) | Jesse Plamondon-Willard | |
2019-09-14 | update code for SDV 1.4 changes (#638) | Jesse Plamondon-Willard | |
2019-09-14 | disable mod-level asset caching (#644) | Jesse Plamondon-Willard | |
This fixes an issue where some asset references could be shared between content managers, causing changes to propagate unintentionally. | |||
2019-09-14 | ignore root content managers when handling managed asset keys (#644) | Jesse Plamondon-Willard | |
2019-09-14 | no longer forward managed asset keys loaded through a mod content manager (#644) | Jesse Plamondon-Willard | |
That isn't needed for any documented functionality, and allowed mods to load (and in some cases edit) a different mod's local assets. | |||
2019-09-14 | move most mod asset loading logic into content managers (#644) | Jesse Plamondon-Willard | |
This fixes mods needing to load Map assets manually before the game could load them via internal key. | |||
2019-09-14 | add separate LogNetworkTraffic option | Jesse Plamondon-Willard | |
2019-09-14 | fix tilesheets seasonalised when loading an indoor map | Jesse Plamondon-Willard | |
2019-09-14 | batch reload assets in some cases | Jesse Plamondon-Willard | |
2019-09-14 | fix cache misses for non-English players | Jesse Plamondon-Willard | |
2019-09-14 | fix inconsistent LoadStage behavior when creating a new save | Jesse Plamondon-Willard | |
2019-09-14 | improve XNB mod and ignore file matching | Jesse Plamondon-Willard | |
2019-09-14 | drop monitor.ExitGameImmediately method | Jesse Plamondon-Willard | |
This is bad practice in most cases, and was only used by two mods which didn't legitimately need to exit immediately. |