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Patches
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Author
2020-05-05
migrate to Harmony 2.0 finalizers (#711)
Jesse Plamondon-Willard
2020-05-05
migrate to Harmony 2.0 (#711)
Jesse Plamondon-Willard
2020-04-15
prevent object.loadDisplayName errors due to invalid/missing item data
Jesse Plamondon-Willard
2020-03-22
remove invalid-location check now handled by the game
Jesse Plamondon-Willard
2020-01-25
prevent load crashes due to invalid building types
Jesse Plamondon-Willard
2020-01-07
intercept schedule errors
Jesse Plamondon-Willard
2019-10-01
auto-fix save data when a custom location mod is removed
Jesse Plamondon-Willard
2019-09-26
auto-fix save data when a custom NPC mod is removed
Jesse Plamondon-Willard
2019-09-14
fix inconsistent LoadStage behavior when creating a new save
Jesse Plamondon-Willard
2019-09-13
prevent mods from crashing the game with invalid dialogue in more cases
Jesse Plamondon-Willard
2019-09-13
make Harmony patch names more consistent
Jesse Plamondon-Willard
2019-09-13
tweak patch code style
Jesse Plamondon-Willard
2019-09-13
prevent invalid items from breaking menus on hover
Jesse Plamondon-Willard
2019-09-13
avoid possible invalid state if checkEventPrecondition is called asynchronous...
Jesse Plamondon-Willard
2019-09-13
log underlying error (#636)
Jesse Plamondon-Willard
2019-09-13
fix formatting and code style (#636)
Jesse Plamondon-Willard
2019-09-13
Implement the return value of the original method
berkay2578
2019-09-13
checkEventPrecondition crash fix
berkay2578
2018-12-24
add Specialised.LoadStageChanged event
Jesse Plamondon-Willard
2018-12-16
fix error when hovering items in some cases
Jesse Plamondon-Willard
2018-12-15
prevent invalid items from crashing the game
Jesse Plamondon-Willard
2018-11-14
update multiplayer code for Stardew Valley 1.3.22 (#480)
Jesse Plamondon-Willard
2018-11-14
patch GalaxyNetServer to support context sync pending game code changes to ma...
Jesse Plamondon-Willard
2018-11-14
rework multiplayer code to allow for upcoming Galaxy server overrides (#480)
Jesse Plamondon-Willard
2018-11-04
rewrite multiplayer sync to use generic callbacks from client/server for bett...
Jesse Plamondon-Willard
2018-10-31
sync SMAPI context between players in multiplayer (#480)
Jesse Plamondon-Willard
2018-10-28
clarify dialogue patch name
Jesse Plamondon-Willard
2018-10-08
prevent game crash caused by invalid dialogue
Jesse Plamondon-Willard