summaryrefslogtreecommitdiff
path: root/src/SMAPI
AgeCommit message (Collapse)Author
2021-11-28remove GameExecutableName build property from packageJesse Plamondon-Willard
2021-11-28update for custom languagesJesse Plamondon-Willard
2021-11-28fix error resolving native DLLs like libSkiaSharpJesse Plamondon-Willard
2021-11-28remove path-too-long exception handlingJesse Plamondon-Willard
The path length limit no longer applies in .NET 5.
2021-11-28remove handling for exception no longer thrown by the gameJesse Plamondon-Willard
2021-11-28remove reference no longer needed in .NET 5Jesse Plamondon-Willard
2021-11-28remove libgdiplus workaround on macOSJesse Plamondon-Willard
This is no longer needed after the .NET 5 migration.
2021-11-28update for accessibility change in Stardew Valley 1.5.5Jesse Plamondon-Willard
2021-11-28fix error reading console title on Linux with .NET 5Jesse Plamondon-Willard
The console title is now write-only on Linux.
2021-11-28use new mod hooks to synchronize tasksJesse Plamondon-Willard
2021-11-28update for other changes in SDV 1.5.5Jesse Plamondon-Willard
2021-11-28update for asset name format changeJesse Plamondon-Willard
MonoGame uses Linux-style paths for assets on all platforms, which breaks the previous equivalence between path and asset name formats.
2021-11-28update to .NET 5 and official 64-bitJesse Plamondon-Willard
2021-11-28update for game assembly name now consistent on all platformsJesse Plamondon-Willard
2021-11-28update for Netcode now merged into game assembly on all platformsJesse Plamondon-Willard
2021-11-28drop support for XNA FrameworkJesse Plamondon-Willard
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
2021-11-28update versions for Stardew Valley 1.5.5 and remove 1.5.4-specific checksJesse Plamondon-Willard
2021-10-17prepare for releaseJesse Plamondon-Willard
2021-10-17Add Polish translationZangorr
2021-10-09Merge pull request #807 from ellipszist/developJesse Plamondon-Willard
Add Thai translations
2021-10-08fix compile errors on LinuxJesse Plamondon-Willard
2021-10-08bump to .NET Framework 4.5.2Jesse Plamondon-Willard
2021-10-06fix barn/coop map edits resetting the exit warpJesse Plamondon-Willard
2021-09-27fix SMAPI's display device not hooked correctly in split-screen modeJesse Plamondon-Willard
2021-09-25fix farmhouse edits shifting player down one tileJesse Plamondon-Willard
2021-09-18prepare for releaseJesse Plamondon-Willard
2021-09-18simplify exception logsJesse Plamondon-Willard
2021-09-18add simpler error when an asset isn't foundJesse Plamondon-Willard
2021-09-18add more visible log output for players during early startupJesse Plamondon-Willard
2021-09-16Add Thai translationsELL
2021-09-13add asset propagation for giftbox textureJesse Plamondon-Willard
2021-09-08fix error when loading corrupted translation filesJesse Plamondon-Willard
2021-09-03prepare for releaseJesse Plamondon-Willard
2021-09-03remove asset propagation for Data/BundlesJesse Plamondon-Willard
2021-09-02drop support for unofficial 64-bit modeJesse Plamondon-Willard
2021-09-02fix build errors on LinuxJesse Plamondon-Willard
2021-09-02avoid duplicate update key parsing logic, fix unit testsJesse Plamondon-Willard
2021-09-02prepare path utilities for the upcoming Stardew Valley 1.5.5Jesse Plamondon-Willard
The game will use Linux-style paths for assets on all platforms, which will break the current equivalence between path and asset name formats.
2021-09-01add friendly errors when using SMAPI 3.12.x with Stardew Valley 1.5.5+Jesse Plamondon-Willard
2021-09-01fix translations not initialized for temporary content packsJesse Plamondon-Willard
2021-09-01reduce unneeded operations when scanning/rewriting mod DLLsJesse Plamondon-Willard
2021-09-01adjust rewriter for backport to Stardew Valley 1.5.4Jesse Plamondon-Willard
2021-09-01tweak new codeJesse Plamondon-Willard
2021-09-01Rewrite 32-bit assemblies for 64-bitChase Warrington
2021-08-26prepare for releaseJesse Plamondon-Willard
2021-08-26only check 64-bit compatibility if an assembly fails to loadJesse Plamondon-Willard
Apparently some 32-bit-only DLLs load successfully with the unofficial 64-bit version of the game.
2021-08-25prepare for releaseJesse Plamondon-Willard
2021-08-25add failsafe when loading symbolsJesse Plamondon-Willard
2021-08-25fix assembly resolver not tracking loaded mods correctlyJesse Plamondon-Willard
2021-08-25prepare for releaseJesse Plamondon-Willard