Age | Commit message (Collapse) | Author |
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This fixes an issue where some asset references could be shared between content managers, causing changes to propagate unintentionally.
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That isn't needed for any documented functionality, and allowed mods to load (and in some cases edit) a different mod's local assets.
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This fixes mods needing to load Map assets manually before the game could load them via internal key.
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This is bad practice in most cases, and was only used by two mods which didn't legitimately need to exit immediately.
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asynchronously (#636)
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exists under Content/Maps
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