Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-16 | prepare for release | Jesse Plamondon-Willard | |
2022-01-16 | rewrite fallback assembly resolution | Jesse Plamondon-Willard | |
* SMAPI now also searches the root game folder for unresolved assemblies. This fixes an issue resolving the game DLL when the player's DLL version doesn't match the one used to compile SMAPI. * The DLL search folders are now scanned once and cached to avoid repeated iterations on startup. | |||
2022-01-16 | prepare for release | Jesse Plamondon-Willard | |
2022-01-16 | merge field rewriters to reduce rewrite iterations | Jesse Plamondon-Willard | |
2022-01-16 | improve console interception logic | Jesse Plamondon-Willard | |
2022-01-16 | bump min game version to 1.5.6 | Jesse Plamondon-Willard | |
That avoids error reports on mods when pirated players have an older 1.5.5 build that break mods, and ensures that the new build number shown in the SMAPI log is available. | |||
2022-01-15 | fix backspaces ignored on Linux/macOS in SDV 1.5.5+ | Jesse Plamondon-Willard | |
2022-01-15 | fix suppressed console output not suppressing newlines | Jesse Plamondon-Willard | |
2022-01-02 | add Ukrainian translations (#823) | Jesse Plamondon-Willard | |
2021-12-21 | add new game build number to the SMAPI log | Jesse Plamondon-Willard | |
2021-12-20 | auto-fix maps broken due to missing vanilla tilesheet | Jesse Plamondon-Willard | |
2021-12-18 | update Steam error message | Jesse Plamondon-Willard | |
2021-12-05 | prepare for release | Jesse Plamondon-Willard | |
2021-12-05 | add Windows build process to fix application icon until .NET bug is fixed | Jesse Plamondon-Willard | |
2021-12-04 | fix self-contained install on Windows | Jesse Plamondon-Willard | |
2021-12-04 | suppress non-applicable code warnings | Jesse Plamondon-Willard | |
2021-12-04 | fix code warnings | Jesse Plamondon-Willard | |
2021-12-03 | update for Stardew Valley 1.5.5 hotfix | Jesse Plamondon-Willard | |
2021-11-30 | prepare for release | Jesse Plamondon-Willard | |
2021-11-30 | prepare for release | Jesse Plamondon-Willard | |
2021-11-28 | add support for loading BmFont files for custom languages | Jesse Plamondon-Willard | |
2021-11-28 | add map overlay patches | Jesse Plamondon-Willard | |
2021-11-28 | remove outdated note in config.json | Jesse Plamondon-Willard | |
2021-11-28 | remove walls_and_floors asset propagation | Jesse Plamondon-Willard | |
This is now added as a regular map tilesheet, so it'll be handled by the tilesheet asset propagation. | |||
2021-11-28 | remove GameFramework build property from package | Jesse Plamondon-Willard | |
2021-11-28 | remove GameExecutableName build property from package | Jesse Plamondon-Willard | |
2021-11-28 | update for custom languages | Jesse Plamondon-Willard | |
2021-11-28 | fix error resolving native DLLs like libSkiaSharp | Jesse Plamondon-Willard | |
2021-11-28 | remove path-too-long exception handling | Jesse Plamondon-Willard | |
The path length limit no longer applies in .NET 5. | |||
2021-11-28 | remove handling for exception no longer thrown by the game | Jesse Plamondon-Willard | |
2021-11-28 | remove reference no longer needed in .NET 5 | Jesse Plamondon-Willard | |
2021-11-28 | remove libgdiplus workaround on macOS | Jesse Plamondon-Willard | |
This is no longer needed after the .NET 5 migration. | |||
2021-11-28 | update for accessibility change in Stardew Valley 1.5.5 | Jesse Plamondon-Willard | |
2021-11-28 | fix error reading console title on Linux with .NET 5 | Jesse Plamondon-Willard | |
The console title is now write-only on Linux. | |||
2021-11-28 | use new mod hooks to synchronize tasks | Jesse Plamondon-Willard | |
2021-11-28 | update for other changes in SDV 1.5.5 | Jesse Plamondon-Willard | |
2021-11-28 | update for asset name format change | Jesse Plamondon-Willard | |
MonoGame uses Linux-style paths for assets on all platforms, which breaks the previous equivalence between path and asset name formats. | |||
2021-11-28 | update to .NET 5 and official 64-bit | Jesse Plamondon-Willard | |
2021-11-28 | update for game assembly name now consistent on all platforms | Jesse Plamondon-Willard | |
2021-11-28 | update for Netcode now merged into game assembly on all platforms | Jesse Plamondon-Willard | |
2021-11-28 | drop support for XNA Framework | Jesse Plamondon-Willard | |
Stardew Valley 1.5.5 migrates to MonoGame on all platforms. | |||
2021-11-28 | update versions for Stardew Valley 1.5.5 and remove 1.5.4-specific checks | Jesse Plamondon-Willard | |
2021-10-17 | prepare for release | Jesse Plamondon-Willard | |
2021-10-17 | Add Polish translation | Zangorr | |
2021-10-09 | Merge pull request #807 from ellipszist/develop | Jesse Plamondon-Willard | |
Add Thai translations | |||
2021-10-08 | fix compile errors on Linux | Jesse Plamondon-Willard | |
2021-10-08 | bump to .NET Framework 4.5.2 | Jesse Plamondon-Willard | |
2021-10-06 | fix barn/coop map edits resetting the exit warp | Jesse Plamondon-Willard | |
2021-09-27 | fix SMAPI's display device not hooked correctly in split-screen mode | Jesse Plamondon-Willard | |
2021-09-25 | fix farmhouse edits shifting player down one tile | Jesse Plamondon-Willard | |