Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-02 | only use valid update keys in update-check logic (#592) | Jesse Plamondon-Willard | |
2018-09-01 | migrate to new NuGet package reference format | Jesse Plamondon-Willard | |
2018-08-31 | bump versions for beta | Jesse Plamondon-Willard | |
2018-08-31 | enable paranoid warnings automatically in debug mode (#590) | Jesse Plamondon-Willard | |
2018-08-31 | add paranoid warnings mode (#590) | Jesse Plamondon-Willard | |
2018-08-26 | delete data API entries when they're set to null (#468) | Jesse Plamondon-Willard | |
2018-08-24 | bump versions for beta | Jesse Plamondon-Willard | |
2018-08-24 | suppress the game's 'added cricket' debug output | Jesse Plamondon-Willard | |
2018-08-24 | fix path init error-handling using monitor before it's initialised | Jesse Plamondon-Willard | |
2018-08-23 | bump versions for beta | Jesse Plamondon-Willard | |
2018-08-23 | tweak data API keys (#468) | Jesse Plamondon-Willard | |
2018-08-23 | split core logic out of Program (#582) | Jesse Plamondon-Willard | |
This is needed because Mono validates Program's instance fields before the static Main runs, so the custom assembly resolution isn't set up until the app has already crashed due to invalid property types. | |||
2018-08-22 | let mods access mod.IsContentPack property (#534) | Jesse Plamondon-Willard | |
2018-08-22 | change mod registry to return a container interface (#534) | Jesse Plamondon-Willard | |
2018-08-22 | fix deprecated Read/WriteJsonFiles method enforcing newer restrictions (#468) | Jesse Plamondon-Willard | |
2018-08-22 | update for Stardew Valley 1.3.29 beta (#585) | Jesse Plamondon-Willard | |
2018-08-19 | fix error handling when resolving assemblies (#582) | Jesse Plamondon-Willard | |
2018-08-19 | add error when using Read/WriteSaveData when not main player (#468) | Jesse Plamondon-Willard | |
2018-08-19 | add display name field to ModFolder (#583) | Jesse Plamondon-Willard | |
2018-08-19 | add recursive mod search (#583) | Jesse Plamondon-Willard | |
2018-08-19 | move most SMAPI files into subfolder (#582) | Jesse Plamondon-Willard | |
2018-08-19 | add data API (#468) | Jesse Plamondon-Willard | |
2018-08-18 | no longer allow non-relative paths for IContentPack.Read/WriteJsonFile (#468) | Jesse Plamondon-Willard | |
2018-08-18 | add IContentPack.WriteJsonFile method (#468) | Jesse Plamondon-Willard | |
2018-08-18 | refactor some methods for reuse (#468) | Jesse Plamondon-Willard | |
2018-08-14 | update for SMAPI 2.7 release | Jesse Plamondon-Willard | |
2018-08-12 | bump minimum game version | Jesse Plamondon-Willard | |
2018-08-12 | add asset propagation for map tilesheets (#570) | Jesse Plamondon-Willard | |
2018-08-12 | fix asset propagation for child sprites (#573) | Jesse Plamondon-Willard | |
2018-08-11 | add asset propagation for dialogue changes (#580) | Jesse Plamondon-Willard | |
2018-08-11 | add support for loading unpacked .json files through content API (#576) | Jesse Plamondon-Willard | |
2018-08-11 | add --mods-path CLI argument to allow switching between mod folders (#579) | Jesse Plamondon-Willard | |
2018-08-10 | revamp how mod skips & issues are displayed (#571) | Jesse Plamondon-Willard | |
2018-08-09 | fix some log files not deleted on startup | Jesse Plamondon-Willard | |
2018-08-08 | serialise all enums to string in JSON by default | Jesse Plamondon-Willard | |
2018-08-06 | fix spring tilesheets always used for custom festival maps (#577) | Jesse Plamondon-Willard | |
2018-08-04 | fixed false compat error when constructing multidimensional arrays | Jesse Plamondon-Willard | |
2018-08-04 | fix ToSButton() methods not public | Jesse Plamondon-Willard | |
2018-07-31 | bump versions for upcoming release | Jesse Plamondon-Willard | |
2018-07-31 | tweak 'share your log' message | Jesse Plamondon-Willard | |
2018-07-29 | remove 'use SMAPI 2.5.5' message when running Stardew Valley 1.2 (#569) | Jesse Plamondon-Willard | |
2018-07-27 | remove now-unneeded save guard (#568) | Jesse Plamondon-Willard | |
We previously checked !SaveGame.IsProcessing to avoid running events while the game was saving. Due to a bug in Stardew Valley on Linux/Mac, this flag is never unset when the save completes. It's no longer needed anyway, since SMAPI now runs the save synchronously. | |||
2018-07-16 | bump versions for beta release | Jesse Plamondon-Willard | |
2018-07-15 | fix misnamed types | Jesse Plamondon-Willard | |
2018-07-13 | bump version for beta release | Jesse Plamondon-Willard | |
2018-07-13 | fix console commands being invoked asynchronously (#562) | Jesse Plamondon-Willard | |
2018-07-13 | fix XACT references failing new compatibility checks on Linux/Mac | Jesse Plamondon-Willard | |
2018-07-13 | add more intuitive error when using SMAPI 2.6 with SDV 1.2 | Jesse Plamondon-Willard | |
2018-07-09 | bump versions for release | Jesse Plamondon-Willard | |
2018-07-09 | fix various build issues | Jesse Plamondon-Willard | |
- installer not waiting until SaveBackup mod is compiled before preparing release build; - missing XML doc files for new toolkit assemblies; - missing XML doc file in SMAPI release build; - SaveBackup including toolkit DLL. |