summaryrefslogtreecommitdiff
path: root/src/SMAPI
AgeCommit message (Expand)Author
2022-03-26add NameWithoutLocale fields (#766)Jesse Plamondon-Willard
2022-03-26add missing [Obsolete] tagJesse Plamondon-Willard
2022-03-25extend load conflict resolution into load priority (#766)Jesse Plamondon-Willard
2022-03-25add load conflict resolution option (#766)Jesse Plamondon-Willard
2022-03-25add content pack label to more logs (#766)Jesse Plamondon-Willard
2022-03-25fix asset load conflict always showing multiple-mod formJesse Plamondon-Willard
2022-03-25add content pack labels (#766)Jesse Plamondon-Willard
2022-03-25use immutable set for invalidated asset names (#766)Jesse Plamondon-Willard
2022-03-25add AssetReady content event (#766)Jesse Plamondon-Willard
2022-03-24add AssetInvalidated content event (#766)Jesse Plamondon-Willard
2022-03-23fix unneeded cloning (#766)Jesse Plamondon-Willard
2022-03-23add initial AssetRequested content event (#766)Jesse Plamondon-Willard
2022-03-22encapsulate & cache asset operation groups (#766)Jesse Plamondon-Willard
2022-03-22reduce duplicated doc blocksJesse Plamondon-Willard
2022-03-20encapsulate editor/loader operations (#766)Jesse Plamondon-Willard
2022-03-05handle vanilla assets in DoesAssetExist (#766)Jesse Plamondon-Willard
2022-03-05add DoesAssetExist to support the upcoming Stardew Valley 1.6 (#766)Jesse Plamondon-Willard
2022-03-05migrate more internal code to IAssetName (#766)Jesse Plamondon-Willard
2022-03-05fix error loading locale code cache when a mod adds custom languages (#766)Jesse Plamondon-Willard
2022-03-05fix regression with mod XNB files in the content pipeline (#766)Jesse Plamondon-Willard
2022-02-25restore InterfaceProxyFactory to encapsulate Pintail (#830)Jesse Plamondon-Willard
2022-02-25Merge pull request #830 from Shockah/api-proxy-tryproxy-objectJesse Plamondon-Willard
2022-02-24update PintailShockah
2022-02-22avoid SetData when premultiplying texture with no semi-transparencyJesse Plamondon-Willard
2022-02-20update PintailShockah
2022-02-19change proxy prepare behaviorShockah
2022-02-19update PintailShockah
2022-02-19add Constants.ContentPathJesse Plamondon-Willard
2022-02-19add Constants.GamePath & deprecate Constants.ExecutionPathJesse Plamondon-Willard
2022-02-18add AssetName to encapsulate asset name handling (#766)Jesse Plamondon-Willard
2022-02-18Fix support for custom locale codes in asset names (#766)Jesse Plamondon-Willard
2022-02-18tweak types in content coordinatorJesse Plamondon-Willard
2022-02-18update PintailShockah
2022-02-17update PintailShockah
2022-02-16update PintailShockah
2022-02-16move proxying to a separate NuGet libraryShockah
2022-02-13flip slashes in asset propagator to match MonoGameJesse Plamondon-Willard
2022-02-13simplify and standardize key comparison in asset propagatorJesse Plamondon-Willard
2022-02-11fix thumbstick input overridesJesse Plamondon-Willard
2022-02-11use Array.Empty to avoid unneeded array allocationsJesse Plamondon-Willard
2022-02-10add TryProxy for any objectsShockah
2022-02-10add reverse API proxying (and unproxying)Shockah
2022-02-10add proxy instance cachingShockah
2022-02-10use Call/Callvirt depending on targetShockah
2022-02-10fix code style warningShockah
2022-02-10implement `out` parameter proxyingShockah
2022-02-09Cleanup and performance/allocation improvement for AssetDataForImage.PatchImageAmeisen
2022-02-09add WIP proxying of methods with `out` parametersShockah
2022-02-09simplifies proxy method IL a bitShockah
2022-02-09stop proxying nullsShockah