Age | Commit message (Expand) | Author |
---|---|---|
2017-05-02 | default content API to ContentSource.ModFolder (#276) | Jesse Plamondon-Willard |
2017-05-02 | fix XNBs loaded from the mod folder through the content API never being found... | Jesse Plamondon-Willard |
2017-05-02 | fix error when using content API to load a PNG during early game init (#280) | Jesse Plamondon-Willard |
2017-04-30 | fix crossplatform compatibility (#257) | Jesse Plamondon-Willard |
2017-04-29 | let mods specify .xnb file extension explicitly (#257) | Jesse Plamondon-Willard |
2017-04-29 | add contentHelper.GetActualAssetKey(..) to support custom map tilesheets (#257) | Jesse Plamondon-Willard |
2017-04-29 | add internal context for more robust draw loop detection (#257) | Jesse Plamondon-Willard |
2017-04-29 | premultiply alpha when loading PNGs to avoid transparency issues (#257) | Jesse Plamondon-Willard |
2017-04-29 | add initial content API (#257) | Jesse Plamondon-Willard |