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path: root/src/StardewModdingAPI/Framework/ContentHelper.cs
AgeCommit message (Expand)Author
2017-07-01add support for asset loaders (#255)Jesse Plamondon-Willard
2017-07-01reset asset cache when a new interceptor is added (#255)Jesse Plamondon-Willard
2017-07-01rewrite content interception using latest proposed API (#255)Jesse Plamondon-Willard
2017-05-27fix content API not matching XNB files with two dots (like 'a.b.xnb') if exte...Jesse Plamondon-Willard
2017-05-25reduce ContentLoadException nestingJesse Plamondon-Willard
2017-05-25fix tilesheets for local XNB maps tooJesse Plamondon-Willard
2017-05-25expand .tbin loading to support custom tilesheets from the mod folderJesse Plamondon-Willard
2017-05-25minor cleanupJesse Plamondon-Willard
2017-05-26Added experimental .tbin supportPlatonymous
2017-05-02default content API to ContentSource.ModFolder (#276)Jesse Plamondon-Willard
2017-05-02fix XNBs loaded from the mod folder through the content API never being found...Jesse Plamondon-Willard
2017-05-02fix error when using content API to load a PNG during early game init (#280)Jesse Plamondon-Willard
2017-04-30fix crossplatform compatibility (#257)Jesse Plamondon-Willard
2017-04-29let mods specify .xnb file extension explicitly (#257)Jesse Plamondon-Willard
2017-04-29add contentHelper.GetActualAssetKey(..) to support custom map tilesheets (#257)Jesse Plamondon-Willard
2017-04-29add internal context for more robust draw loop detection (#257)Jesse Plamondon-Willard
2017-04-29premultiply alpha when loading PNGs to avoid transparency issues (#257)Jesse Plamondon-Willard
2017-04-29add initial content API (#257)Jesse Plamondon-Willard