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StardewModdingAPI
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StardewModdingAPI.csproj
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Author
2017-07-23
use more flexible approach to core asset reloading (#335)
Jesse Plamondon-Willard
2017-07-23
improve handling of legacy non-semantic game versions (#333)
Jesse Plamondon-Willard
2017-07-23
add support for disambiguating IDs in mod compatibility list
Jesse Plamondon-Willard
2017-07-23
rename ManifestFieldConverter for broader usage
Jesse Plamondon-Willard
2017-07-08
remove another reference to removed file
Jesse Plamondon-Willard
2017-07-07
simplify stardewvalley.targets support, add to release notes (#319)
Jesse Plamondon-Willard
2017-07-07
Tweak debug deploy to respect stardewvalley.targets
spacechase0
2017-07-07
split helper out of mod registry, add mod ID, refactor ModHelper constructor ...
Jesse Plamondon-Willard
2017-07-07
add mod ID to mod helpers (#318)
Jesse Plamondon-Willard
2017-07-07
group mod helpers (#318)
Jesse Plamondon-Willard
2017-07-07
split reflection logic out of mod helper (#318)
Jesse Plamondon-Willard
2017-07-05
add InputEvents which unify keyboard, mouse, and controller input with more m...
Jesse Plamondon-Willard
2017-07-03
remove System.ValueTuple
Jesse Plamondon-Willard
2017-07-01
add support for asset loaders (#255)
Jesse Plamondon-Willard
2017-07-01
rewrite content interception using latest proposed API (#255)
Jesse Plamondon-Willard
2017-06-18
show friendly error when parsing a manifest version fails (#308)
Jesse Plamondon-Willard
2017-06-18
enable C# 7 tuples
Jesse Plamondon-Willard
2017-06-12
add separate list of obsolete mods
Jesse Plamondon-Willard
2017-06-07
add date utility
Jesse Plamondon-Willard
2017-05-25
reduce ContentLoadException nesting
Jesse Plamondon-Willard
2017-05-24
add translation API (#296)
Jesse Plamondon-Willard
2017-05-20
add metadata to internal mod registry & use mod display name everywhere
Jesse Plamondon-Willard
2017-05-17
fix errors during overridden update loop immediately crashing the game with n...
Jesse Plamondon-Willard
2017-05-14
rewrite dependency logic to resolve dependency loops by disabling the affecte...
Jesse Plamondon-Willard
2017-05-13
pass API version into mod metadata validation to simplify unit testing (#285)
Jesse Plamondon-Willard
2017-05-13
move mod metadata resolution into its own class (#285)
Jesse Plamondon-Willard
2017-05-13
add basic dependencies to manifest (#285)
Jesse Plamondon-Willard
2017-05-13
streamline crossplatform build with Mono 5.0, update readme, tweak release notes
Jesse Plamondon-Willard
2017-05-11
organise a few framework classes
Jesse Plamondon-Willard
2017-05-11
decouple mod metadata vs assembly loading to enable upcoming mod dependencies...
Jesse Plamondon-Willard
2017-04-29
add internal context for more robust draw loop detection (#257)
Jesse Plamondon-Willard
2017-04-29
add initial content API (#257)
Jesse Plamondon-Willard
2017-03-26
merge CIL finders & rewriters into one interface (#254)
Jesse Plamondon-Willard
2017-03-14
let players override SMAPI incompatible-code detection if needed
Jesse Plamondon-Willard
2017-03-14
revert all projects except installer to .NET Framework 4.5
Jesse Plamondon-Willard
2017-03-14
use default C# version instead of specifying version
Jesse Plamondon-Willard
2017-03-14
downgrade to .NET Framework 4.0 for better compatibility on Windows 7–8.1
Jesse Plamondon-Willard
2017-03-12
remove unused IConfigFile (#238)
Jesse Plamondon-Willard
2017-03-12
add logic to detect incompatible mod instructions & reject mod load (#247)
Jesse Plamondon-Willard
2017-03-10
extend base content helper to support null content (#173)
Jesse Plamondon-Willard
2017-03-10
move generic content properties & methods into separate interface (#173)
Jesse Plamondon-Willard
2017-03-08
add dictionary/image content helpers for more intuitive usage (#173)
Jesse Plamondon-Willard
2017-03-03
add content language changed event (#243)
Jesse Plamondon-Willard
2017-03-03
add texture patching to content events (#173)
Jesse Plamondon-Willard
2017-03-02
only use WMI on Windows
Jesse Plamondon-Willard
2017-03-01
show OS caption (like "Windows 10") instead of internal version when available
Jesse Plamondon-Willard
2017-02-25
add prototype content event + helper to manipulate XNB data (#173)
Jesse Plamondon-Willard
2017-02-24
override content manager (#173)
Jesse Plamondon-Willard
2017-02-23
merge config files
Jesse Plamondon-Willard
2017-02-17
write XNA input enums to JSON as strings automatically
Jesse Plamondon-Willard
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