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StardewModdingAPI
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StardewModdingAPI.csproj
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Author
2017-05-11
organise a few framework classes
Jesse Plamondon-Willard
2017-05-11
decouple mod metadata vs assembly loading to enable upcoming mod dependencies...
Jesse Plamondon-Willard
2017-04-29
add internal context for more robust draw loop detection (#257)
Jesse Plamondon-Willard
2017-04-29
add initial content API (#257)
Jesse Plamondon-Willard
2017-03-26
merge CIL finders & rewriters into one interface (#254)
Jesse Plamondon-Willard
2017-03-14
let players override SMAPI incompatible-code detection if needed
Jesse Plamondon-Willard
2017-03-14
revert all projects except installer to .NET Framework 4.5
Jesse Plamondon-Willard
2017-03-14
use default C# version instead of specifying version
Jesse Plamondon-Willard
2017-03-14
downgrade to .NET Framework 4.0 for better compatibility on Windows 7–8.1
Jesse Plamondon-Willard
2017-03-12
remove unused IConfigFile (#238)
Jesse Plamondon-Willard
2017-03-12
add logic to detect incompatible mod instructions & reject mod load (#247)
Jesse Plamondon-Willard
2017-03-10
extend base content helper to support null content (#173)
Jesse Plamondon-Willard
2017-03-10
move generic content properties & methods into separate interface (#173)
Jesse Plamondon-Willard
2017-03-08
add dictionary/image content helpers for more intuitive usage (#173)
Jesse Plamondon-Willard
2017-03-03
add content language changed event (#243)
Jesse Plamondon-Willard
2017-03-03
add texture patching to content events (#173)
Jesse Plamondon-Willard
2017-03-02
only use WMI on Windows
Jesse Plamondon-Willard
2017-03-01
show OS caption (like "Windows 10") instead of internal version when available
Jesse Plamondon-Willard
2017-02-25
add prototype content event + helper to manipulate XNB data (#173)
Jesse Plamondon-Willard
2017-02-24
override content manager (#173)
Jesse Plamondon-Willard
2017-02-23
merge config files
Jesse Plamondon-Willard
2017-02-17
write XNA input enums to JSON as strings automatically
Jesse Plamondon-Willard
2017-02-16
make SMAPI core non-static, eliminate direct access between core components
Jesse Plamondon-Willard
2017-02-14
mark two internal classes internal
Jesse Plamondon-Willard
2017-02-13
add new console command API with backward compatibility (#199)
Jesse Plamondon-Willard
2017-02-13
move core JSON logic out of mod helper (#199)
Jesse Plamondon-Willard
2017-02-11
redirect the game's debug messages into trace logs (#233)
Jesse Plamondon-Willard
2017-02-10
tweak debug build config, update release notes
Jesse Plamondon-Willard
2017-02-10
Mac and Linux debug run works! 🙃
James Stine
2017-02-10
remove leftover references to Mono.Cecil.Rocks (#231)
Jesse Plamondon-Willard
2017-02-09
remove Mono.Cecil.Rocks (#231)
Jesse Plamondon-Willard
2017-02-07
clean up more obsolete code (#231)
Jesse Plamondon-Willard
2017-02-07
add reflectionHelper.GetPrivateProperty<T> (#231)
Jesse Plamondon-Willard
2017-02-07
remove oldest deprecated code (#231)
Jesse Plamondon-Willard
2017-02-02
rewrite mod assembly loading (#229)
Jesse Plamondon-Willard
2017-01-19
add public mod registry (#220)
Jesse Plamondon-Willard
2017-01-15
add save events (#215)
Jesse Plamondon-Willard
2016-12-22
skip mods known to be incompatible and display error with update links (#192)
Jesse Plamondon-Willard
2016-12-22
move models into namespace (#192)
Jesse Plamondon-Willard
2016-12-22
track loaded mod instances & manifests via mod registry (#201)
Jesse Plamondon-Willard
2016-12-21
rename SMAPI config file for consistency (#192, #202)
Jesse Plamondon-Willard
2016-12-18
migrate manifest & version to interfaces with backwards compatibility (#197)
Jesse Plamondon-Willard
2016-12-18
format code (#193)
Jesse Plamondon-Willard
2016-12-12
fix System.Runtime.Caching not available on Mac
Jesse Plamondon-Willard
2016-12-11
move interfaces into root (#185)
Jesse Plamondon-Willard
2016-12-09
remove redundant output paths
Jesse Plamondon-Willard
2016-12-09
cache reflection lookups with sliding expiry (#185)
Jesse Plamondon-Willard
2016-12-09
add reflection API for mods (#185)
Jesse Plamondon-Willard
2016-12-07
rename .targets file to better reflect contents, add to installer project
Jesse Plamondon-Willard
2016-12-05
reimplement assembly caching (#187)
Jesse Plamondon-Willard
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