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StardewModdingAPI
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2017-07-01
improve error handling when mods set invalid asset value (#255)
Jesse Plamondon-Willard
2017-07-01
let mods implement IAssetEditor for simple cases (#255)
Jesse Plamondon-Willard
2017-07-01
reset asset cache when a new interceptor is added (#255)
Jesse Plamondon-Willard
2017-07-01
ensure there's only one content manager instance (#255)
Jesse Plamondon-Willard
2017-07-01
slight refactor
Jesse Plamondon-Willard
2017-07-01
group skipped mods in console log
Jesse Plamondon-Willard
2017-07-01
tweak asset interception code to simplify future work (#255)
Jesse Plamondon-Willard
2017-07-01
rewrite content interception using latest proposed API (#255)
Jesse Plamondon-Willard
2017-06-27
fix corrupted state exceptions not being logged by SMAPI
Jesse Plamondon-Willard
2017-06-27
clean up log output when loading mods
Jesse Plamondon-Willard
2017-06-26
change manifest.MinimumApiVersion to ISemanticVersion
Jesse Plamondon-Willard
2017-06-26
improve logging when SMAPI loads mods
Jesse Plamondon-Willard
2017-06-19
when the ObjectInformation.xnb file is broken, print one error instead of a w...
Jesse Plamondon-Willard
2017-06-19
make version parsing stricter, add unit tests for parsing (#309)
Jesse Plamondon-Willard
2017-06-18
show friendly error when parsing a manifest version fails (#308)
Jesse Plamondon-Willard
2017-06-18
enable string versions in manifest.json (#308)
Jesse Plamondon-Willard
2017-06-18
add IEquatable<SDate> interface to SDate (#307)
Jesse Plamondon-Willard
2017-06-18
simplify date operators by making SDate.GetHashCode() return unique ordered v...
Jesse Plamondon-Willard
2017-06-18
- This adds in operators to SDate. And Tests. And a NUnit Adapter - sorry abo...
Nicholas Johnson
2017-06-18
add support for minimum dependency versions (#286)
Jesse Plamondon-Willard
2017-06-18
enable C# 7 tuples
Jesse Plamondon-Willard
2017-06-12
add SerializerUtils to obsolete-mods list
Jesse Plamondon-Willard
2017-06-12
add separate list of obsolete mods
Jesse Plamondon-Willard
2017-06-07
add date utility
Jesse Plamondon-Willard
2017-06-04
bump version for release
Jesse Plamondon-Willard
2017-06-03
tweak translation API to always return translations (#303)
Jesse Plamondon-Willard
2017-06-02
update for release
Jesse Plamondon-Willard
2017-06-02
add TimeSpeed <2.2.1 to incompatibility list
Jesse Plamondon-Willard
2017-06-02
bump incompatible version of Better Sprinklers
Jesse Plamondon-Willard
2017-05-29
deprecate TimeEvents.DayOfMonthChanged, SeasonOfYearChanged, and YearOfGameCh...
Jesse Plamondon-Willard
2017-05-29
fix translation error when passing tokens for a null translation (#296)
Jesse Plamondon-Willard
2017-05-28
drop special case for SDV 1.2.29 bug (min version is now 1.2.30)
Jesse Plamondon-Willard
2017-05-28
bump minimum game version to 1.2.30
Jesse Plamondon-Willard
2017-05-28
add shortcut for translation with tokens (#296)
Jesse Plamondon-Willard
2017-05-28
add token support for instance fields, expand unit test (#296)
Jesse Plamondon-Willard
2017-05-28
make unit test easier to extend (#296)
Jesse Plamondon-Willard
2017-05-28
shorten translation method name, remove helper method (#296)
Jesse Plamondon-Willard
2017-05-28
add 'reload_i18n' console command to reload translation files (#296)
Jesse Plamondon-Willard
2017-05-28
refactor translation init for reuse (#296)
Jesse Plamondon-Willard
2017-05-28
add shortcut indexer to translation API (#296)
Jesse Plamondon-Willard
2017-05-28
minor cleanup
Jesse Plamondon-Willard
2017-05-28
remove unneeded SGame fields
Jesse Plamondon-Willard
2017-05-27
add Context.IsPlayerFree
Jesse Plamondon-Willard
2017-05-27
fix content API not matching XNB files with two dots (like 'a.b.xnb') if exte...
Jesse Plamondon-Willard
2017-05-27
improve libgdiplus.dylib fix for Mono players
Jesse Plamondon-Willard
2017-05-26
standardise indentation in unix launcher
Jesse Plamondon-Willard
2017-05-26
fix errors handling dependencies if some mods have no manifest
Jesse Plamondon-Willard
2017-05-25
reduce ContentLoadException nesting
Jesse Plamondon-Willard
2017-05-25
fix tilesheets for local XNB maps too
Jesse Plamondon-Willard
2017-05-25
expand .tbin loading to support custom tilesheets from the mod folder
Jesse Plamondon-Willard
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