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2018-05-24bump versions for beta releaseJesse Plamondon-Willard
2018-05-24tweak context trace messages to make multiplayer context more clearJesse Plamondon-Willard
2018-05-24Merge branch 'content-core-rewrite' into developJesse Plamondon-Willard
# Conflicts: # docs/release-notes.md
2018-05-24suppress more game debug output (#511)Jesse Plamondon-Willard
2018-05-24fix input suppression not working on the title menu (#527)Jesse Plamondon-Willard
2018-05-24add option to locally suppress update checks for a specific modJesse Plamondon-Willard
2018-05-24minor fixesJesse Plamondon-Willard
2018-05-23fix SaveBackup failing on Mac (#522)Jesse Plamondon-Willard
2018-05-23reorganise SaveBackup code a bit (#522)Jesse Plamondon-Willard
2018-05-23fix launch issue for Linux players with some terminals (#489, #526)Jesse Plamondon-Willard
2018-05-23exclude common non-mod files from mod release zipsJesse Plamondon-Willard
2018-05-22refactor content API to fix load errors with decentralised cache (#524)Jesse Plamondon-Willard
2018-05-20Change konsole launch options for newer ncurseskurumushi
This makes konsole tell mono that it is xterm, allowing it to avoid mono/mono#6752 and providing a workaround for #489.
2018-05-19fix SMAPI rewriting Windows mods unnecessarily (#523)Jesse Plamondon-Willard
2018-05-17fix mod update checks failing if a mod only has prerelease versions on GitHubJesse Plamondon-Willard
2018-05-17add beta for-developers download to smapi.ioJesse Plamondon-Willard
2018-05-17fix typo in config commentJesse Plamondon-Willard
2018-05-16fix assembly mapping error on Linux/Mac (#514)Jesse Plamondon-Willard
2018-05-16bump versions for releaseJesse Plamondon-Willard
2018-05-16update for Stardew Valley 1.3.11 (#521)Jesse Plamondon-Willard
2018-05-16tweak renamed folder per discussion with Omegasis (#513)Jesse Plamondon-Willard
2018-05-16fix installer deleting Omegasis' SaveBackup mod (#513)Jesse Plamondon-Willard
2018-05-16fix crossplatform error due to Netcode references not being rewritten (#514)Jesse Plamondon-Willard
2018-05-16fix Save Backup including unneeded DLLs in mod folderJesse Plamondon-Willard
2018-05-16fix typo in command helpJesse Plamondon-Willard
2018-05-13tweak not-compatible messagesJesse Plamondon-Willard
2018-05-13update compatibility listJesse Plamondon-Willard
2018-05-12bump version for beta releaseJesse Plamondon-Willard
2018-05-12change 'outdated' to 'not compatible' due to modder confusionJesse Plamondon-Willard
2018-05-12group mod warnings in consoleJesse Plamondon-Willard
2018-05-12add bundled save backup mod (#253)Jesse Plamondon-Willard
2018-05-12minor cleanupJesse Plamondon-Willard
2018-05-12fix world_setseason command not running season change logicJesse Plamondon-Willard
2018-05-12update log parser for the internal 'critical' log levelJesse Plamondon-Willard
2018-05-11bump version for beta releaseJesse Plamondon-Willard
2018-05-11link smapi.io/install to install guideJesse Plamondon-Willard
2018-05-11fix unit test projectJesse Plamondon-Willard
2018-05-11fix error when game looks up dialogue for a pet/horse with special ↵Jesse Plamondon-Willard
characters in their name (#505)
2018-05-11bump version for beta releaseJesse Plamondon-Willard
2018-05-11fix content cache always missed when not playing in EnglishJesse Plamondon-Willard
2018-05-10bump version for beta releaseJesse Plamondon-Willard
2018-05-10fix various issues with content core rewrite (#488)Jesse Plamondon-Willard
2018-05-10fix some installer messages not using color scheme (#495)Jesse Plamondon-Willard
2018-05-10fix references to removed fileJesse Plamondon-Willard
2018-05-10fix documentation warningsJesse Plamondon-Willard
2018-05-10bump version for beta updateJesse Plamondon-Willard
2018-05-10use SMAPI's console color scheme logic in installer too (#495)Jesse Plamondon-Willard
2018-05-10generalise console color logic for reuse (#495)Jesse Plamondon-Willard
2018-05-10fix multiplayer.GetActiveLocations not added to interface (#480)Jesse Plamondon-Willard
2018-05-09rewrite content logic to decentralise cache (#488)Jesse Plamondon-Willard
This is necessary due to changes in Stardew Valley 1.3, which now changes loaded assets and expects those changes to be persisted but not propagated to other content managers.