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authorSoopyboo32 <49228220+Soopyboo32@users.noreply.github.com>2022-01-13 09:28:50 +0800
committerSoopyboo32 <49228220+Soopyboo32@users.noreply.github.com>2022-01-13 09:28:50 +0800
commit723f40ad15e9c3fa140188740a5dcf0c750cf9d2 (patch)
treec387ef9b90eadc130b6c580e644bdc4a92dffcbe /utils
parent1b40181e13109519fca8eed462cdf850f004eed8 (diff)
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make assist blood camp not visable thru walls
Diffstat (limited to 'utils')
-rw-r--r--utils/renderUtils.js6
1 files changed, 3 insertions, 3 deletions
diff --git a/utils/renderUtils.js b/utils/renderUtils.js
index 1491756..5c44b92 100644
--- a/utils/renderUtils.js
+++ b/utils/renderUtils.js
@@ -35,14 +35,14 @@ module.exports = {
b: b * 255
};
},
- drawLine:function (x, y, z, x2, y2, z2, r, g, b, thickness=1) {
+ drawLine:function (x, y, z, x2, y2, z2, r, g, b, thickness=1, phase=true) {
GL11.glBlendFunc(770, 771);
GL11.glEnable(GL11.GL_BLEND);
GL11.glLineWidth(thickness);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_DEPTH_TEST);
- GL11.glDepthMask(false);
+ if(phase)GL11.glDepthMask(false);
GlStateManager.func_179094_E();
Tessellator.begin(3).colorize(r, g, b);
@@ -56,7 +56,7 @@ module.exports = {
GlStateManager.func_179121_F();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_DEPTH_TEST);
- GL11.glDepthMask(true);
+ if(phase)GL11.glDepthMask(true);
GL11.glDisable(GL11.GL_BLEND);
},
drawLineWithDepth:function (x, y, z, x2, y2, z2, r, g, b,t) {