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tile.rs
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2025-01-23
Add toggle-window-rule-opacity action
Ivan Molodetskikh
2025-01-21
tile: Rename update() to update_render_elements()
Ivan Molodetskikh
2025-01-18
Remove Vec from Shadow::render()
Ivan Molodetskikh
2025-01-17
Implement window shadows
Ivan Molodetskikh
2025-01-15
Remove obsolete comment
Ivan Molodetskikh
2025-01-04
Migrate to new Rectangle functions
Ivan Molodetskikh
2024-12-30
Add default-floating-position relative-to property
Ivan Molodetskikh
2024-12-30
Add default-floating-position window rule
Ivan Molodetskikh
2024-12-30
layout: Pass and store view_size on a Tile
Ivan Molodetskikh
2024-12-30
floating: Implement toggle-width/height actions
Ivan Molodetskikh
2024-12-30
floating: Change from getters to pub(super)
Ivan Molodetskikh
2024-12-30
Preserve tile when moving across monitors
Ivan Molodetskikh
2024-12-30
Remember floating window position
Ivan Molodetskikh
2024-12-30
floating: Remember and restore window size
Ivan Molodetskikh
2024-12-30
layout: Remember whether to unfullscreen back into floating
Ivan Molodetskikh
2024-12-07
layout: Extract Tile::verify_invariants()
Ivan Molodetskikh
2024-11-25
Refactor animation timing to use lazy clocks
Ivan Molodetskikh
2024-11-25
Refactor animations to take explicit current time
Ivan Molodetskikh
2024-11-02
Follow window corner radius in insert hint
Ivan Molodetskikh
2024-10-27
Implement interactive window move
Rasmus Eneman
2024-10-10
layout: Reduce field visibility
Ivan Molodetskikh
2024-08-22
Implement resize transactions
Ivan Molodetskikh
2024-08-22
Update Smithay (apply state in post commit)
Ivan Molodetskikh
2024-07-16
Implement gradient color interpolation option (#548)
Ivan Molodetskikh
2024-06-18
Fix blurry rounded corners on high scales
Ivan Molodetskikh
2024-06-18
Refactor layout to fractional-logical
Ivan Molodetskikh
2024-05-15
Implement custom shader for window-open
Ivan Molodetskikh
2024-05-14
Refactor column and tile offsets, fix a few issues
Ivan Molodetskikh
2024-05-12
closing_window: Remove starting_alpha/scale
Ivan Molodetskikh
2024-05-04
Fix blocked-out surfaces on scaled outputs
Ivan Molodetskikh
2024-05-04
Fix rounded corners on blocked-out resizes
Ivan Molodetskikh
2024-05-04
Extract rules out
Ivan Molodetskikh
2024-05-04
Update tile before taking unmap snapshot
Ivan Molodetskikh
2024-05-04
Fix border/focus ring options not applying right away
Ivan Molodetskikh
2024-05-04
Split update_render_elements() from advance_animations()
Ivan Molodetskikh
2024-05-04
shader_element: Store and set location separately
Ivan Molodetskikh
2024-05-03
Make BorderRenderElement scale-agnostic
Ivan Molodetskikh
2024-05-03
shader_element: Store program type instead of shader
Ivan Molodetskikh
2024-05-03
shader_element: Make shader optional
Ivan Molodetskikh
2024-05-02
Damage window on corner radius changes
Ivan Molodetskikh
2024-05-02
Implement rounded window corners
Ivan Molodetskikh
2024-05-01
Add Tracy span to Tile::render_inner
Ivan Molodetskikh
2024-05-01
Split rendering between popups and window surface
Ivan Molodetskikh
2024-05-01
Add Tracy span to Tile::render
Ivan Molodetskikh
2024-05-01
Move unmap snapshot from Mapped to Tile
Ivan Molodetskikh
2024-04-29
Move shader get out of ResizeRenderElement::new
Ivan Molodetskikh
2024-04-28
Fix fullscreen backdrop rendering below focus ring
Ivan Molodetskikh
2024-04-24
Implement focus-ring window rule
Ivan Molodetskikh
2024-04-24
Implement border window rule
Ivan Molodetskikh
2024-04-21
Implement window-resize custom-shader
Ivan Molodetskikh
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