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authorSébastien Crozet <developer@crozet.re>2022-03-19 16:23:09 +0100
committerSébastien Crozet <sebastien@crozet.re>2022-03-20 21:49:16 +0100
commita9e3441ecd64d50b478ab5370fabe187ec9a5c39 (patch)
tree92b2e4ee3d3599a446f15551cc74e8e71b9c6150 /benchmarks3d/stacks3.rs
parentdb6a8c526d939a125485c89cfb6e540422fe6b4b (diff)
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Rename rigid-body `static` to `fixed`
Diffstat (limited to 'benchmarks3d/stacks3.rs')
-rw-r--r--benchmarks3d/stacks3.rs8
1 files changed, 4 insertions, 4 deletions
diff --git a/benchmarks3d/stacks3.rs b/benchmarks3d/stacks3.rs
index ff67917..15fa17c 100644
--- a/benchmarks3d/stacks3.rs
+++ b/benchmarks3d/stacks3.rs
@@ -23,7 +23,7 @@ fn create_tower_circle(
* Translation::new(0.0, y, radius);
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().position(pos);
+ let rigid_body = RigidBodyBuilder::dynamic().position(pos);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z);
colliders.insert_with_parent(collider, handle, bodies);
@@ -49,7 +49,7 @@ fn create_wall(
- stack_height as f32 * half_extents.z;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z);
colliders.insert_with_parent(collider, handle, bodies);
@@ -79,7 +79,7 @@ fn create_pyramid(
- stack_height as f32 * half_extents.z;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
let collider =
ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z);
@@ -104,7 +104,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 200.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);