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| author | Sébastien Crozet <developer@crozet.re> | 2022-03-19 16:23:09 +0100 |
|---|---|---|
| committer | Sébastien Crozet <sebastien@crozet.re> | 2022-03-20 21:49:16 +0100 |
| commit | a9e3441ecd64d50b478ab5370fabe187ec9a5c39 (patch) | |
| tree | 92b2e4ee3d3599a446f15551cc74e8e71b9c6150 /examples2d/platform2.rs | |
| parent | db6a8c526d939a125485c89cfb6e540422fe6b4b (diff) | |
| download | rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.tar.gz rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.tar.bz2 rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.zip | |
Rename rigid-body `static` to `fixed`
Diffstat (limited to 'examples2d/platform2.rs')
| -rw-r--r-- | examples2d/platform2.rs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/examples2d/platform2.rs b/examples2d/platform2.rs index 325e7ce..c240518 100644 --- a/examples2d/platform2.rs +++ b/examples2d/platform2.rs @@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 10.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -37,7 +37,7 @@ pub fn init_world(testbed: &mut Testbed) { let y = j as f32 * shift + centery; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -47,8 +47,8 @@ pub fn init_world(testbed: &mut Testbed) { /* * Setup a position-based kinematic rigid body. */ - let platform_body = RigidBodyBuilder::new_kinematic_velocity_based() - .translation(vector![-10.0 * rad, 1.5 + 0.8]); + let platform_body = + RigidBodyBuilder::kinematic_velocity_based().translation(vector![-10.0 * rad, 1.5 + 0.8]); let velocity_based_platform_handle = bodies.insert(platform_body); let collider = ColliderBuilder::cuboid(rad * 10.0, rad); colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies); @@ -56,7 +56,7 @@ pub fn init_world(testbed: &mut Testbed) { /* * Setup a velocity-based kinematic rigid body. */ - let platform_body = RigidBodyBuilder::new_kinematic_position_based() + let platform_body = RigidBodyBuilder::kinematic_position_based() .translation(vector![-10.0 * rad, 2.0 + 1.5 + 0.8]); let position_based_platform_handle = bodies.insert(platform_body); let collider = ColliderBuilder::cuboid(rad * 10.0, rad); |
