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authorSébastien Crozet <developer@crozet.re>2022-03-19 16:23:09 +0100
committerSébastien Crozet <sebastien@crozet.re>2022-03-20 21:49:16 +0100
commita9e3441ecd64d50b478ab5370fabe187ec9a5c39 (patch)
tree92b2e4ee3d3599a446f15551cc74e8e71b9c6150 /examples3d/compound3.rs
parentdb6a8c526d939a125485c89cfb6e540422fe6b4b (diff)
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Rename rigid-body `static` to `fixed`
Diffstat (limited to 'examples3d/compound3.rs')
-rw-r--r--examples3d/compound3.rs4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples3d/compound3.rs b/examples3d/compound3.rs
index 5ecccb9..8c2deb0 100644
--- a/examples3d/compound3.rs
+++ b/examples3d/compound3.rs
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 50.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
@@ -43,7 +43,7 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift * 2.0 - centerz + offset;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
// First option: attach several colliders to a single rigid-body.