aboutsummaryrefslogtreecommitdiff
path: root/examples3d
diff options
context:
space:
mode:
authorSébastien Crozet <developer@crozet.re>2022-03-19 16:23:09 +0100
committerSébastien Crozet <sebastien@crozet.re>2022-03-20 21:49:16 +0100
commita9e3441ecd64d50b478ab5370fabe187ec9a5c39 (patch)
tree92b2e4ee3d3599a446f15551cc74e8e71b9c6150 /examples3d
parentdb6a8c526d939a125485c89cfb6e540422fe6b4b (diff)
downloadrapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.tar.gz
rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.tar.bz2
rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.zip
Rename rigid-body `static` to `fixed`
Diffstat (limited to 'examples3d')
-rw-r--r--examples3d/ccd3.rs8
-rw-r--r--examples3d/collision_groups3.rs4
-rw-r--r--examples3d/compound3.rs4
-rw-r--r--examples3d/convex_decomposition3.rs4
-rw-r--r--examples3d/convex_polyhedron3.rs4
-rw-r--r--examples3d/damping3.rs2
-rw-r--r--examples3d/debug_add_remove_collider3.rs4
-rw-r--r--examples3d/debug_articulations3.rs4
-rw-r--r--examples3d/debug_big_colliders3.rs4
-rw-r--r--examples3d/debug_boxes3.rs5
-rw-r--r--examples3d/debug_cylinder3.rs4
-rw-r--r--examples3d/debug_dynamic_collider_add3.rs4
-rw-r--r--examples3d/debug_friction3.rs4
-rw-r--r--examples3d/debug_infinite_fall3.rs6
-rw-r--r--examples3d/debug_prismatic3.rs8
-rw-r--r--examples3d/debug_rollback3.rs4
-rw-r--r--examples3d/debug_shape_modification3.rs6
-rw-r--r--examples3d/debug_triangle3.rs4
-rw-r--r--examples3d/debug_trimesh3.rs4
-rw-r--r--examples3d/domino3.rs4
-rw-r--r--examples3d/fountain3.rs4
-rw-r--r--examples3d/harness_capsules3.rs4
-rw-r--r--examples3d/heightfield3.rs4
-rw-r--r--examples3d/joints3.rs48
-rw-r--r--examples3d/keva3.rs6
-rw-r--r--examples3d/locked_rotations3.rs6
-rw-r--r--examples3d/one_way_platforms3.rs4
-rw-r--r--examples3d/platform3.rs8
-rw-r--r--examples3d/primitives3.rs4
-rw-r--r--examples3d/restitution3.rs4
-rw-r--r--examples3d/sensor3.rs6
-rw-r--r--examples3d/trimesh3.rs4
32 files changed, 93 insertions, 100 deletions
diff --git a/examples3d/ccd3.rs b/examples3d/ccd3.rs
index c1ade84..635b0e0 100644
--- a/examples3d/ccd3.rs
+++ b/examples3d/ccd3.rs
@@ -21,7 +21,7 @@ fn create_wall(
- stack_height as f32 * half_extents.z;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z);
colliders.insert_with_parent(collider, handle, bodies);
@@ -50,7 +50,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 50.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, ground_handle, &mut bodies);
@@ -93,7 +93,7 @@ pub fn init_world(testbed: &mut Testbed) {
.density(10.0)
.sensor(true)
.active_events(ActiveEvents::INTERSECTION_EVENTS);
- let rigid_body = RigidBodyBuilder::new_dynamic()
+ let rigid_body = RigidBodyBuilder::dynamic()
.linvel(vector![1000.0, 0.0, 0.0])
.translation(vector![-20.0, shift_y + 2.0, 0.0])
.ccd_enabled(true);
@@ -102,7 +102,7 @@ pub fn init_world(testbed: &mut Testbed) {
// Second rigid-body with CCD enabled.
let collider = ColliderBuilder::ball(1.0).density(10.0);
- let rigid_body = RigidBodyBuilder::new_dynamic()
+ let rigid_body = RigidBodyBuilder::dynamic()
.linvel(vector![1000.0, 0.0, 0.0])
.translation(vector![-20.0, shift_y + 2.0, shift_z])
.ccd_enabled(true);
diff --git a/examples3d/collision_groups3.rs b/examples3d/collision_groups3.rs
index c1bc144..480ac3e 100644
--- a/examples3d/collision_groups3.rs
+++ b/examples3d/collision_groups3.rs
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 5.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let floor_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, floor_handle, &mut bodies);
@@ -73,7 +73,7 @@ pub fn init_world(testbed: &mut Testbed) {
(BLUE_GROUP, [0.0, 0.0, 1.0])
};
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad, rad).collision_groups(group);
colliders.insert_with_parent(collider, handle, &mut bodies);
diff --git a/examples3d/compound3.rs b/examples3d/compound3.rs
index 5ecccb9..8c2deb0 100644
--- a/examples3d/compound3.rs
+++ b/examples3d/compound3.rs
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 50.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
@@ -43,7 +43,7 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift * 2.0 - centerz + offset;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
// First option: attach several colliders to a single rigid-body.
diff --git a/examples3d/convex_decomposition3.rs b/examples3d/convex_decomposition3.rs
index 33c1611..0863430 100644
--- a/examples3d/convex_decomposition3.rs
+++ b/examples3d/convex_decomposition3.rs
@@ -24,7 +24,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 50.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
@@ -86,7 +86,7 @@ pub fn init_world(testbed: &mut Testbed) {
let y = (igeom / width) as f32 * shift + 4.0;
let z = k as f32 * shift;
- let body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(body);
for shape in &shapes {
diff --git a/examples3d/convex_polyhedron3.rs b/examples3d/convex_polyhedron3.rs
index b4c391e..980720a 100644
--- a/examples3d/convex_polyhedron3.rs
+++ b/examples3d/convex_polyhedron3.rs
@@ -18,7 +18,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 40.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
@@ -52,7 +52,7 @@ pub fn init_world(testbed: &mut Testbed) {
}
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::round_convex_hull(&points, border_rad).unwrap();
colliders.insert_with_parent(collider, handle, &mut bodies);
diff --git a/examples3d/damping3.rs b/examples3d/damping3.rs
index d189482..992afbe 100644
--- a/examples3d/damping3.rs
+++ b/examples3d/damping3.rs
@@ -22,7 +22,7 @@ pub fn init_world(testbed: &mut Testbed) {
let (x, y) = (i as f32 * subdiv * std::f32::consts::PI * 2.0).sin_cos();
// Build the rigid body.
- let rb = RigidBodyBuilder::new_dynamic()
+ let rb = RigidBodyBuilder::dynamic()
.translation(vector![x, y, 0.0])
.linvel(vector![x * 10.0, y * 10.0, 0.0])
.angvel(Vector::z() * 100.0)
diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs
index e6d8ac6..25bb23a 100644
--- a/examples3d/debug_add_remove_collider3.rs
+++ b/examples3d/debug_add_remove_collider3.rs
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 3.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4);
let mut ground_collider_handle =
@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
* Rolling ball
*/
let ball_rad = 0.1;
- let rb = RigidBodyBuilder::new_dynamic().translation(vector![0.0, 0.2, 0.0]);
+ let rb = RigidBodyBuilder::dynamic().translation(vector![0.0, 0.2, 0.0]);
let ball_handle = bodies.insert(rb);
let collider = ColliderBuilder::ball(ball_rad).density(100.0);
colliders.insert_with_parent(collider, ball_handle, &mut bodies);
diff --git a/examples3d/debug_articulations3.rs b/examples3d/debug_articulations3.rs
index 0dbc66a..e844630 100644
--- a/examples3d/debug_articulations3.rs
+++ b/examples3d/debug_articulations3.rs
@@ -20,7 +20,7 @@ fn create_ball_articulations(
let status = if i == 0 {
// && (k % 4 == 0 || k == num - 1) {
- RigidBodyType::Static
+ RigidBodyType::Fixed
} else {
RigidBodyType::Dynamic
};
@@ -74,7 +74,7 @@ pub fn init_world(testbed: &mut Testbed) {
.rotation(vector![0.1, 0.0, 0.1]);
colliders.insert(collider);
- let rigid_body = RigidBodyBuilder::new_dynamic();
+ let rigid_body = RigidBodyBuilder::dynamic();
let collider = ColliderBuilder::cuboid(30.0, 0.01, 30.0)
.translation(vector![0.0, -3.0, 0.0])
.rotation(vector![0.1, 0.0, 0.1]);
diff --git a/examples3d/debug_big_colliders3.rs b/examples3d/debug_big_colliders3.rs
index d221a05..680e24e 100644
--- a/examples3d/debug_big_colliders3.rs
+++ b/examples3d/debug_big_colliders3.rs
@@ -13,7 +13,7 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Ground
*/
- let rigid_body = RigidBodyBuilder::new_static();
+ let rigid_body = RigidBodyBuilder::fixed();
let handle = bodies.insert(rigid_body);
let halfspace = SharedShape::new(HalfSpace::new(Vector::y_axis()));
let collider = ColliderBuilder::new(halfspace);
@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
let curr_height = 0.1f32.min(curr_width);
curr_y += curr_height * 4.0;
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![0.0, curr_y, 0.0]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![0.0, curr_y, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(curr_width, curr_height, curr_width);
colliders.insert_with_parent(collider, handle, &mut bodies);
diff --git a/examples3d/debug_boxes3.rs b/examples3d/debug_boxes3.rs
index 908985b..1bd1504 100644
--- a/examples3d/debug_boxes3.rs
+++ b/examples3d/debug_boxes3.rs
@@ -17,8 +17,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_height = 0.1;
for _ in 0..6 {
- let rigid_body =
- RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
@@ -26,7 +25,7 @@ pub fn init_world(testbed: &mut Testbed) {
// Build the dynamic box rigid body.
for _ in 0..2 {
- let rigid_body = RigidBodyBuilder::new_dynamic()
+ let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![1.1, 0.0, 0.0])
// .rotation(vector![0.8, 0.2, 0.1])
.can_sleep(false);
diff --git a/examples3d/debug_cylinder3.rs b/examples3d/debug_cylinder3.rs
index b62fb12..1805aed 100644
--- a/examples3d/debug_cylinder3.rs
+++ b/examples3d/debug_cylinder3.rs
@@ -19,7 +19,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 100.1;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
@@ -44,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) {
let z = -centerz + offset;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cylinder(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies);
diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs
index 9404a61..fa1054c 100644
--- a/examples3d/debug_dynamic_collider_add3.rs
+++ b/examples3d/debug_dynamic_collider_add3.rs
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 20.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4)
.friction(0.15)
@@ -28,7 +28,7 @@ pub fn init_world(testbed: &mut Testbed) {
* Rolling ball
*/
let ball_rad = 0.1;
- let rb = RigidBodyBuilder::new_dynamic()
+ let rb = RigidBodyBuilder::dynamic()
.translation(vector![0.0, 0.2, 0.0])
.linvel(vector![10.0, 0.0, 0.0]);
let ball_handle = bodies.insert(rb);
diff --git a/examples3d/debug_friction3.rs b/examples3d/debug_friction3.rs
index b48364d..9078bc4 100644
--- a/examples3d/debug_friction3.rs
+++ b/examples3d/debug_friction3.rs
@@ -16,13 +16,13 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 100.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static();
+ let rigid_body = RigidBodyBuilder::fixed();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).friction(1.5);
colliders.insert_with_parent(collider, handle, &mut bodies);
// Build a dynamic box rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic()
+ let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![0.0, 1.1, 0.0])
.rotation(Vector::y() * 0.3);
let handle = bodies.insert(rigid_body);
diff --git a/examples3d/debug_infinite_fall3.rs b/examples3d/debug_infinite_fall3.rs
index 7d03734..a62c92f 100644
--- a/examples3d/debug_infinite_fall3.rs
+++ b/examples3d/debug_infinite_fall3.rs
@@ -16,21 +16,21 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 100.1;
let ground_height = 2.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, 4.0, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, 4.0, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
let rad = 1.0;
// Build the dynamic box rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic()
+ let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![0.0, 7.0 * rad, 0.0])
.can_sleep(false);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, handle, &mut bodies);
- let rigid_body = RigidBodyBuilder::new_dynamic()
+ let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![0.0, 2.0 * rad, 0.0])
.can_sleep(false);
let handle = bodies.insert(rigid_body);
diff --git a/examples3d/debug_prismatic3.rs b/examples3d/debug_prismatic3.rs
index 9f93237..815f4e5 100644
--- a/examples3d/debug_prismatic3.rs
+++ b/examples3d/debug_prismatic3.rs
@@ -7,7 +7,7 @@ fn prismatic_repro(
impulse_joints: &mut ImpulseJointSet,
box_center: Point<f32>,
) {
- let box_rb = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![
+ let box_rb = bodies.insert(RigidBodyBuilder::dynamic().translation(vector![
box_center.x,
box_center.y,
box_center.z
@@ -24,7 +24,7 @@ fn prismatic_repro(
for pos in wheel_positions {
let wheel_pos_in_world = box_center + pos;
- let wheel_rb = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![
+ let wheel_rb = bodies.insert(RigidBodyBuilder::dynamic().translation(vector![
wheel_pos_in_world.x,
wheel_pos_in_world.y,
wheel_pos_in_world.z
@@ -40,7 +40,7 @@ fn prismatic_repro(
}
// put a small box under one of the wheels
- let gravel = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![
+ let gravel = bodies.insert(RigidBodyBuilder::dynamic().translation(vector![
box_center.x + 1.0,
box_center.y - 2.4,
-1.0
@@ -63,7 +63,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 50.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
diff --git a/examples3d/debug_rollback3.rs b/examples3d/debug_rollback3.rs
index b40384c..9936e37 100644
--- a/examples3d/debug_rollback3.rs
+++ b/examples3d/debug_rollback3.rs
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 20.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4)
.friction(0.15)
@@ -28,7 +28,7 @@ pub fn init_world(testbed: &mut Testbed) {
* Rolling ball
*/
let ball_rad = 0.1;
- let rb = RigidBodyBuilder::new_dynamic()
+ let rb = RigidBodyBuilder::dynamic()
.translation(vector![0.0, 0.2, 0.0])
.linvel(vector![10.0, 0.0, 0.0]);
let ball_handle = bodies.insert(rb);
diff --git a/examples3d/debug_shape_modification3.rs b/examples3d/debug_shape_modification3.rs
index 5557131..0fc3cc5 100644
--- a/examples3d/debug_shape_modification3.rs
+++ b/examples3d/debug_shape_modification3.rs
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 20.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size)
.friction(0.15)
@@ -28,7 +28,7 @@ pub fn init_world(testbed: &mut Testbed) {
* Rolling ball
*/
let ball_rad = 0.1;
- let rb = RigidBodyBuilder::new_dynamic()
+ let rb = RigidBodyBuilder::dynamic()
.translation(vector![0.0, 0.2, 0.0])
.linvel(vector![10.0, 0.0, 0.0]);
let ball_handle = bodies.insert(rb);
@@ -87,7 +87,7 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shiftz - centerz + offset;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
let collider = match j % 5 {
diff --git a/examples3d/debug_triangle3.rs b/examples3d/debug_triangle3.rs
index e84331a..b5ff530 100644
--- a/examples3d/debug_triangle3.rs
+++ b/examples3d/debug_triangle3.rs
@@ -17,13 +17,13 @@ pub fn init_world(testbed: &mut Testbed) {
point![0.0, 0.0, 10.0],
];
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, 0.0, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, 0.0, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::triangle(vtx[0], vtx[1], vtx[2]);
colliders.insert_with_parent(collider, handle, &mut bodies);
// Dynamic box rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic()
+ let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![1.1, 0.01, 0.0])
// .rotation(Vector3::new(0.8, 0.2, 0.1))
.can_sleep(false);
diff --git a/examples3d/debug_trimesh3.rs b/examples3d/debug_trimesh3.rs
index f7fa651..c588545 100644
--- a/examples3d/debug_trimesh3.rs
+++ b/examples3d/debug_trimesh3.rs
@@ -38,7 +38,7 @@ pub fn init_world(testbed: &mut Testbed) {
];
// Dynamic box rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic()
+ let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![0.0, 35.0, 0.0])
// .rotation(Vector3::new(0.8, 0.2, 0.1))
.can_sleep(false);
@@ -46,7 +46,7 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.0);
colliders.insert_with_parent(collider, handle, &mut bodies);
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, 0.0, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, 0.0, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::trimesh(vtx, idx);
colliders.insert_with_parent(collider, handle, &mut bodies);
diff --git a/examples3d/domino3.rs b/examples3d/domino3.rs
index f57e2c5..2276c1c 100644
--- a/examples3d/domino3.rs
+++ b/examples3d/domino3.rs
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 200.1;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
@@ -53,7 +53,7 @@ pub fn init_world(testbed: &mut Testbed) {
Translation::new(x * curr_rad, width * 2.0 + ground_height, z * curr_rad)
* tilt
* rot;
- let rigid_body = RigidBodyBuilder::new_dynamic().position(position);
+ let rigid_body = RigidBodyBuilder::dynamic().position(position);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(thickness, width * 2.0, width);
colliders.insert_with_parent(collider, handle, &mut bodies);
diff --git a/examples3d/fountain3.rs b/examples3d/fountain3.rs
index bb7199f..3927cac 100644
--- a/examples3d/fountain3.rs
+++ b/examples3d/fountain3.rs
@@ -17,14 +17,14 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 100.1;
let ground_height = 2.1; // 16.0;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
// Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |mut graphics, physics, _, run_state| {
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![0.0, 10.0, 0.0]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![0.0, 10.0, 0.0]);
let handle = physics.bodies.insert(rigid_body);
let collider = match run_state.timestep_id % 3 {
0 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
diff --git a/examples3d/harness_capsules3.rs b/examples3d/harness_capsules3.rs
index 30849d3..d422c11 100644
--- a/examples3d/harness_capsules3.rs
+++ b/examples3d/harness_capsules3.rs
@@ -16,7 +16,7 @@ pub fn init_world(harness: &mut Harness) {
let ground_size = 200.1;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
@@ -43,7 +43,7 @@ pub fn init_world(harness: &mut Harness) {
let z = k as f32 * shift - centerz + offset;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::capsule_y(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies);
diff --git a/examples3d/heightfield3.rs b/examples3d/heightfield3.rs
index e144442..360ba3a 100644
--- a/examples3d/heightfield3.rs
+++ b/examples3d/heightfield3.rs
@@ -31,7 +31,7 @@ pub fn init_world(testbed: &mut Testbed) {
}
});
- let rigid_body = RigidBodyBuilder::new_static();
+ let rigid_body = RigidBodyBuilder::fixed();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::heightfield(heights, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
@@ -55,7 +55,7 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift - centerz;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
let collider = match j % 6 {
diff --git a/examples3d/joints3.rs b/examples3d/joints3.rs
index 73783d8..b5dc984 100644
--- a/examples3d/joints3.rs
+++ b/examples3d/joints3.rs
@@ -9,9 +9,9 @@ fn create_coupled_joints(
origin: Point<f32>,
use_articulations: bool,
) {
- let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords));
+ let ground = bodies.insert(RigidBodyBuilder::fixed().translation(origin.coords));
let body1 = bodies.insert(
- RigidBodyBuilder::new_dynamic()
+ RigidBodyBuilder::dynamic()
.translation(origin.coords)
.linvel(vector![5.0, 5.0, 5.0]),
);
@@ -42,15 +42,14 @@ fn create_prismatic_joints(
let rad = 0.4;
let shift = 2.0;
- let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, origin.z]);
+ let ground = RigidBodyBuilder::fixed().translation(vector![origin.x, origin.y, origin.z]);
let mut curr_parent = bodies.insert(ground);
let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, curr_pa