diff options
| author | Sébastien Crozet <developer@crozet.re> | 2021-01-08 18:26:30 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-08 18:26:30 +0100 |
| commit | 0f3d68d518dc445cb94901d09c681f9a299c2078 (patch) | |
| tree | 3a0287f6314c0e7256b1a95ba3ed4c61e85a64a0 /examples3d/debug_dynamic_collider_add3.rs | |
| parent | fd3b4801b63fd56369ff37bdc2e5189db159e8ff (diff) | |
| parent | 5ca82eeaee5c45d31cdbb5f963d0f93b19196ea8 (diff) | |
| download | rapier-0f3d68d518dc445cb94901d09c681f9a299c2078.tar.gz rapier-0f3d68d518dc445cb94901d09c681f9a299c2078.tar.bz2 rapier-0f3d68d518dc445cb94901d09c681f9a299c2078.zip | |
Merge pull request #83 from rezural/harness-testbed-integration
Harness testbed integration
Diffstat (limited to 'examples3d/debug_dynamic_collider_add3.rs')
| -rw-r--r-- | examples3d/debug_dynamic_collider_add3.rs | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs index a71e95e..bd7205e 100644 --- a/examples3d/debug_dynamic_collider_add3.rs +++ b/examples3d/debug_dynamic_collider_add3.rs @@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut extra_colliders = Vec::new(); let snapped_frame = 51; - testbed.add_callback(move |window, physics, _, graphics, _| { + testbed.add_callback(move |mut window, mut graphics, physics, _, _| { step += 1; // Add a bigger ball collider @@ -56,7 +56,11 @@ pub fn init_world(testbed: &mut Testbed) { physics .colliders .insert(collider, ball_handle, &mut physics.bodies); - graphics.add_collider(window, new_ball_collider_handle, &physics.colliders); + + if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { + graphics.add_collider(window, new_ball_collider_handle, &physics.colliders); + } + extra_colliders.push(new_ball_collider_handle); // Snap the ball velocity or restore it. @@ -95,7 +99,11 @@ pub fn init_world(testbed: &mut Testbed) { physics .colliders .insert(coll, ground_handle, &mut physics.bodies); - graphics.add_collider(window, new_ground_collider_handle, &physics.colliders); + + if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { + graphics.add_collider(window, new_ground_collider_handle, &physics.colliders); + } + extra_colliders.push(new_ground_collider_handle); }); |
