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authorCrozet Sébastien <developer@crozet.re>2020-11-10 17:03:28 +0100
committerCrozet Sébastien <developer@crozet.re>2020-11-10 17:03:28 +0100
commitda5f47df47c3eedd05b476856b7aedc3051f6aa9 (patch)
treec452b29da5131504f3bb23f8892bd6775a164dc8 /examples3d/debug_infinite_fall3.rs
parent2102aeb4229a51afc1e050ca8d999e87230adbc0 (diff)
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Move the infinite fall debug example to the 3D examples.
All our other debug examples were there.
Diffstat (limited to 'examples3d/debug_infinite_fall3.rs')
-rw-r--r--examples3d/debug_infinite_fall3.rs32
1 files changed, 32 insertions, 0 deletions
diff --git a/examples3d/debug_infinite_fall3.rs b/examples3d/debug_infinite_fall3.rs
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+++ b/examples3d/debug_infinite_fall3.rs
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+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ let rad = 1.0;
+ // Build the dynamic box rigid body.
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(0.0, 3.0 * rad, 0.0)
+ .can_sleep(false)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::ball(rad).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}