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| author | Sébastien Crozet <developer@crozet.re> | 2022-03-19 16:23:09 +0100 |
|---|---|---|
| committer | Sébastien Crozet <sebastien@crozet.re> | 2022-03-20 21:49:16 +0100 |
| commit | a9e3441ecd64d50b478ab5370fabe187ec9a5c39 (patch) | |
| tree | 92b2e4ee3d3599a446f15551cc74e8e71b9c6150 /examples3d/debug_prismatic3.rs | |
| parent | db6a8c526d939a125485c89cfb6e540422fe6b4b (diff) | |
| download | rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.tar.gz rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.tar.bz2 rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.zip | |
Rename rigid-body `static` to `fixed`
Diffstat (limited to 'examples3d/debug_prismatic3.rs')
| -rw-r--r-- | examples3d/debug_prismatic3.rs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples3d/debug_prismatic3.rs b/examples3d/debug_prismatic3.rs index 9f93237..815f4e5 100644 --- a/examples3d/debug_prismatic3.rs +++ b/examples3d/debug_prismatic3.rs @@ -7,7 +7,7 @@ fn prismatic_repro( impulse_joints: &mut ImpulseJointSet, box_center: Point<f32>, ) { - let box_rb = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![ + let box_rb = bodies.insert(RigidBodyBuilder::dynamic().translation(vector![ box_center.x, box_center.y, box_center.z @@ -24,7 +24,7 @@ fn prismatic_repro( for pos in wheel_positions { let wheel_pos_in_world = box_center + pos; - let wheel_rb = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![ + let wheel_rb = bodies.insert(RigidBodyBuilder::dynamic().translation(vector![ wheel_pos_in_world.x, wheel_pos_in_world.y, wheel_pos_in_world.z @@ -40,7 +40,7 @@ fn prismatic_repro( } // put a small box under one of the wheels - let gravel = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![ + let gravel = bodies.insert(RigidBodyBuilder::dynamic().translation(vector![ box_center.x + 1.0, box_center.y - 2.4, -1.0 @@ -63,7 +63,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 50.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); |
