aboutsummaryrefslogtreecommitdiff
path: root/examples3d/debug_shape_modification3.rs
diff options
context:
space:
mode:
authorSébastien Crozet <developer@crozet.re>2022-03-19 16:23:09 +0100
committerSébastien Crozet <sebastien@crozet.re>2022-03-20 21:49:16 +0100
commita9e3441ecd64d50b478ab5370fabe187ec9a5c39 (patch)
tree92b2e4ee3d3599a446f15551cc74e8e71b9c6150 /examples3d/debug_shape_modification3.rs
parentdb6a8c526d939a125485c89cfb6e540422fe6b4b (diff)
downloadrapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.tar.gz
rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.tar.bz2
rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.zip
Rename rigid-body `static` to `fixed`
Diffstat (limited to 'examples3d/debug_shape_modification3.rs')
-rw-r--r--examples3d/debug_shape_modification3.rs6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples3d/debug_shape_modification3.rs b/examples3d/debug_shape_modification3.rs
index 5557131..0fc3cc5 100644
--- a/examples3d/debug_shape_modification3.rs
+++ b/examples3d/debug_shape_modification3.rs
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 20.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size)
.friction(0.15)
@@ -28,7 +28,7 @@ pub fn init_world(testbed: &mut Testbed) {
* Rolling ball
*/
let ball_rad = 0.1;
- let rb = RigidBodyBuilder::new_dynamic()
+ let rb = RigidBodyBuilder::dynamic()
.translation(vector![0.0, 0.2, 0.0])
.linvel(vector![10.0, 0.0, 0.0]);
let ball_handle = bodies.insert(rb);
@@ -87,7 +87,7 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shiftz - centerz + offset;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
let collider = match j % 5 {