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authorSébastien Crozet <developer@crozet.re>2020-09-28 11:14:53 +0200
committerGitHub <noreply@github.com>2020-09-28 11:14:53 +0200
commit55216e45b74b430e41a3a32e211554c96f50f8f9 (patch)
treef77be77676ee8004378564bd2181cc2cbf29bf1d /examples3d
parent90dffc59ed45e5b95c2a40699cb91d285a206e0e (diff)
parent037a25dce3ec51830e00fcf79ea09a9859f3e36f (diff)
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Merge pull request #21 from dimforge/trimesh_cd_bug
Fix NaN caused by the collision-detection between a vertical triangle and a cuboid.
Diffstat (limited to 'examples3d')
-rw-r--r--examples3d/all_examples3.rs2
-rw-r--r--examples3d/debug_trimesh3.rs68
2 files changed, 70 insertions, 0 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs
index 8b0a2fa..64eb5b6 100644
--- a/examples3d/all_examples3.rs
+++ b/examples3d/all_examples3.rs
@@ -14,6 +14,7 @@ mod add_remove3;
mod compound3;
mod debug_boxes3;
mod debug_triangle3;
+mod debug_trimesh3;
mod domino3;
mod heightfield3;
mod joints3;
@@ -74,6 +75,7 @@ pub fn main() {
("Keva tower", keva3::init_world),
("(Debug) boxes", debug_boxes3::init_world),
("(Debug) triangle", debug_triangle3::init_world),
+ ("(Debug) trimesh", debug_trimesh3::init_world),
];
// Lexicographic sort, with stress tests moved at the end of the list.
diff --git a/examples3d/debug_trimesh3.rs b/examples3d/debug_trimesh3.rs
new file mode 100644
index 0000000..0d0b276
--- /dev/null
+++ b/examples3d/debug_trimesh3.rs
@@ -0,0 +1,68 @@
+use na::Point3;
+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ // Triangle ground.
+ let width = 0.5;
+ let vtx = vec![
+ Point3::new(-width, 0.0, -width),
+ Point3::new(width, 0.0, -width),
+ Point3::new(width, 0.0, width),
+ Point3::new(-width, 0.0, width),
+ Point3::new(-width, -width, -width),
+ Point3::new(width, -width, -width),
+ Point3::new(width, -width, width),
+ Point3::new(-width, -width, width),
+ ];
+ let idx = vec![
+ Point3::new(0, 1, 2),
+ Point3::new(0, 2, 3),
+ Point3::new(4, 5, 6),
+ Point3::new(4, 6, 7),
+ Point3::new(0, 4, 7),
+ Point3::new(0, 7, 3),
+ Point3::new(1, 5, 6),
+ Point3::new(1, 6, 2),
+ Point3::new(3, 2, 7),
+ Point3::new(2, 6, 7),
+ Point3::new(0, 1, 5),
+ Point3::new(0, 5, 4),
+ ];
+
+ // Dynamic box rigid body.
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(0.0, 35.0, 0.0)
+ // .rotation(Vector3::new(0.8, 0.2, 0.1))
+ .can_sleep(false)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.0).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .translation(0.0, 0.0, 0.0)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::trimesh(vtx, idx).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin());
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}