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| author | Sébastien Crozet <developer@crozet.re> | 2021-01-29 14:42:32 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-29 14:42:32 +0100 |
| commit | 7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c (patch) | |
| tree | 3781b9d7c92a6a8111573ba4cae1c5d41435950e /src/dynamics/joint/prismatic_joint.rs | |
| parent | e6fc8f67faf3e37afe38d683cbd930d457f289be (diff) | |
| parent | 825f33efaec4ce6a8903751e836a0ea9c466ff92 (diff) | |
| download | rapier-7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c.tar.gz rapier-7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c.tar.bz2 rapier-7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c.zip | |
Merge pull request #79 from dimforge/split_geom
Move most of the geometric code to another crate.
Diffstat (limited to 'src/dynamics/joint/prismatic_joint.rs')
| -rw-r--r-- | src/dynamics/joint/prismatic_joint.rs | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/src/dynamics/joint/prismatic_joint.rs b/src/dynamics/joint/prismatic_joint.rs index a6fd558..174ce79 100644 --- a/src/dynamics/joint/prismatic_joint.rs +++ b/src/dynamics/joint/prismatic_joint.rs @@ -1,4 +1,4 @@ -use crate::math::{Isometry, Point, Vector, DIM}; +use crate::math::{Isometry, Point, Real, Vector, DIM}; use crate::utils::WBasis; use na::Unit; #[cfg(feature = "dim2")] @@ -11,35 +11,35 @@ use na::Vector5; /// A joint that removes all relative motion between two bodies, except for the translations along one axis. pub struct PrismaticJoint { /// Where the prismatic joint is attached on the first body, expressed in the local space of the first attached body. - pub local_anchor1: Point<f32>, + pub local_anchor1: Point<Real>, /// Where the prismatic joint is attached on the second body, expressed in the local space of the second attached body. - pub local_anchor2: Point<f32>, - pub(crate) local_axis1: Unit<Vector<f32>>, - pub(crate) local_axis2: Unit<Vector<f32>>, - pub(crate) basis1: [Vector<f32>; DIM - 1], - pub(crate) basis2: [Vector<f32>; DIM - 1], + pub local_anchor2: Point<Real>, + pub(crate) local_axis1: Unit<Vector<Real>>, + pub(crate) local_axis2: Unit<Vector<Real>>, + pub(crate) basis1: [Vector<Real>; DIM - 1], + pub(crate) basis2: [Vector<Real>; DIM - 1], /// The impulse applied by this joint on the first body. /// /// The impulse applied to the second body is given by `-impulse`. #[cfg(feature = "dim3")] - pub impulse: Vector5<f32>, + pub impulse: Vector5<Real>, /// The impulse applied by this joint on the first body. /// /// The impulse applied to the second body is given by `-impulse`. #[cfg(feature = "dim2")] - pub impulse: Vector2<f32>, + pub impulse: Vector2<Real>, /// Whether or not this joint should enforce translational limits along its axis. pub limits_enabled: bool, /// The min an max relative position of the attached bodies along this joint's axis. - pub limits: [f32; 2], + pub limits: [Real; 2], /// The impulse applied by this joint on the first body to enforce the position limit along this joint's axis. /// /// The impulse applied to the second body is given by `-impulse`. - pub limits_impulse: f32, + pub limits_impulse: Real, // pub motor_enabled: bool, - // pub target_motor_vel: f32, - // pub max_motor_impulse: f32, - // pub motor_impulse: f32, + // pub target_motor_vel: Real, + // pub max_motor_impulse: Real, + // pub motor_impulse: Real, } impl PrismaticJoint { @@ -47,10 +47,10 @@ impl PrismaticJoint { /// in the local-space of the affected bodies. #[cfg(feature = "dim2")] pub fn new( - local_anchor1: Point<f32>, - local_axis1: Unit<Vector<f32>>, - local_anchor2: Point<f32>, - local_axis2: Unit<Vector<f32>>, + local_anchor1: Point<Real>, + local_axis1: Unit<Vector<Real>>, + local_anchor2: Point<Real>, + local_axis2: Unit<Vector<Real>>, ) -> Self { Self { local_anchor1, @@ -61,11 +61,11 @@ impl PrismaticJoint { basis2: local_axis2.orthonormal_basis(), impulse: na::zero(), limits_enabled: false, - limits: [-f32::MAX, f32::MAX], + limits: [-Real::MAX, Real::MAX], limits_impulse: 0.0, // motor_enabled: false, // target_motor_vel: 0.0, - // max_motor_impulse: f32::MAX, + // max_motor_impulse: Real::MAX, // motor_impulse: 0.0, } } @@ -78,12 +78,12 @@ impl PrismaticJoint { /// computed arbitrarily. #[cfg(feature = "dim3")] pub fn new( - local_anchor1: Point<f32>, - local_axis1: Unit<Vector<f32>>, - local_tangent1: Vector<f32>, - local_anchor2: Point<f32>, - local_axis2: Unit<Vector<f32>>, - local_tangent2: Vector<f32>, + local_anchor1: Point<Real>, + local_axis1: Unit<Vector<Real>>, + local_tangent1: Vector<Real>, + local_anchor2: Point<Real>, + local_axis2: Unit<Vector<Real>>, + local_tangent2: Vector<Real>, ) -> Self { let basis1 = if let Some(local_bitangent1) = Unit::try_new(local_axis1.cross(&local_tangent1), 1.0e-3) @@ -116,28 +116,28 @@ impl PrismaticJoint { basis2, impulse: na::zero(), limits_enabled: false, - limits: [-f32::MAX, f32::MAX], + limits: [-Real::MAX, Real::MAX], limits_impulse: 0.0, // motor_enabled: false, // target_motor_vel: 0.0, - // max_motor_impulse: f32::MAX, + // max_motor_impulse: Real::MAX, // motor_impulse: 0.0, } } /// The local axis of this joint, expressed in the local-space of the first attached body. - pub fn local_axis1(&self) -> Unit<Vector<f32>> { + pub fn local_axis1(&self) -> Unit<Vector<Real>> { self.local_axis1 } /// The local axis of this joint, expressed in the local-space of the second attached body. - pub fn local_axis2(&self) -> Unit<Vector<f32>> { + pub fn local_axis2(&self) -> Unit<Vector<Real>> { self.local_axis2 } // FIXME: precompute this? #[cfg(feature = "dim2")] - pub(crate) fn local_frame1(&self) -> Isometry<f32> { + pub(crate) fn local_frame1(&self) -> Isometry<Real> { use na::{Matrix2, Rotation2, UnitComplex}; let mat = Matrix2::from_columns(&[self.local_axis1.into_inner(), self.basis1[0]]); @@ -149,7 +149,7 @@ impl PrismaticJoint { // FIXME: precompute this? #[cfg(feature = "dim2")] - pub(crate) fn local_frame2(&self) -> Isometry<f32> { + pub(crate) fn local_frame2(&self) -> Isometry<Real> { use na::{Matrix2, Rotation2, UnitComplex}; let mat = Matrix2::from_columns(&[self.local_axis2.into_inner(), self.basis2[0]]); @@ -161,7 +161,7 @@ impl PrismaticJoint { // FIXME: precompute this? #[cfg(feature = "dim3")] - pub(crate) fn local_frame1(&self) -> Isometry<f32> { + pub(crate) fn local_frame1(&self) -> Isometry<Real> { use na::{Matrix3, Rotation3, UnitQuaternion}; let mat = Matrix3::from_columns(&[ @@ -177,7 +177,7 @@ impl PrismaticJoint { // FIXME: precompute this? #[cfg(feature = "dim3")] - pub(crate) fn local_frame2(&self) -> Isometry<f32> { + pub(crate) fn local_frame2(&self) -> Isometry<Real> { use na::{Matrix3, Rotation3, UnitQuaternion}; let mat = Matrix3::from_columns(&[ |
