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authorSébastien Crozet <developer@crozet.re>2021-01-29 14:42:32 +0100
committerGitHub <noreply@github.com>2021-01-29 14:42:32 +0100
commit7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c (patch)
tree3781b9d7c92a6a8111573ba4cae1c5d41435950e /src/dynamics/joint
parente6fc8f67faf3e37afe38d683cbd930d457f289be (diff)
parent825f33efaec4ce6a8903751e836a0ea9c466ff92 (diff)
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Merge pull request #79 from dimforge/split_geom
Move most of the geometric code to another crate.
Diffstat (limited to 'src/dynamics/joint')
-rw-r--r--src/dynamics/joint/ball_joint.rs16
-rw-r--r--src/dynamics/joint/fixed_joint.rs10
-rw-r--r--src/dynamics/joint/joint_set.rs67
-rw-r--r--src/dynamics/joint/prismatic_joint.rs68
-rw-r--r--src/dynamics/joint/revolute_joint.rs24
5 files changed, 105 insertions, 80 deletions
diff --git a/src/dynamics/joint/ball_joint.rs b/src/dynamics/joint/ball_joint.rs
index ec255d4..82e2a10 100644
--- a/src/dynamics/joint/ball_joint.rs
+++ b/src/dynamics/joint/ball_joint.rs
@@ -1,29 +1,29 @@
-use crate::math::{Point, Vector};
+use crate::math::{Point, Real, Vector};
#[derive(Copy, Clone)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
/// A joint that removes all relative linear motion between a pair of points on two bodies.
pub struct BallJoint {
/// Where the ball joint is attached on the first body, expressed in the first body local frame.
- pub local_anchor1: Point<f32>,
+ pub local_anchor1: Point<Real>,
/// Where the ball joint is attached on the first body, expressed in the first body local frame.
- pub local_anchor2: Point<f32>,
+ pub local_anchor2: Point<Real>,
/// The impulse applied by this joint on the first body.
///
/// The impulse applied to the second body is given by `-impulse`.
- pub impulse: Vector<f32>,
+ pub impulse: Vector<Real>,
}
impl BallJoint {
/// Creates a new Ball joint from two anchors given on the local spaces of the respective bodies.
- pub fn new(local_anchor1: Point<f32>, local_anchor2: Point<f32>) -> Self {
+ pub fn new(local_anchor1: Point<Real>, local_anchor2: Point<Real>) -> Self {
Self::with_impulse(local_anchor1, local_anchor2, Vector::zeros())
}
pub(crate) fn with_impulse(
- local_anchor1: Point<f32>,
- local_anchor2: Point<f32>,
- impulse: Vector<f32>,
+ local_anchor1: Point<Real>,
+ local_anchor2: Point<Real>,
+ impulse: Vector<Real>,
) -> Self {
Self {
local_anchor1,
diff --git a/src/dynamics/joint/fixed_joint.rs b/src/dynamics/joint/fixed_joint.rs
index 0731cfb..359e14a 100644
--- a/src/dynamics/joint/fixed_joint.rs
+++ b/src/dynamics/joint/fixed_joint.rs
@@ -1,4 +1,4 @@
-use crate::math::{Isometry, SpacialVector};
+use crate::math::{Isometry, Real, SpacialVector};
#[derive(Copy, Clone)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
@@ -8,22 +8,22 @@ use crate::math::{Isometry, SpacialVector};
pub struct FixedJoint {
/// The frame of reference for the first body affected by this joint, expressed in the local frame
/// of the first body.
- pub local_anchor1: Isometry<f32>,
+ pub local_anchor1: Isometry<Real>,
/// The frame of reference for the second body affected by this joint, expressed in the local frame
/// of the first body.
- pub local_anchor2: Isometry<f32>,
+ pub local_anchor2: Isometry<Real>,
/// The impulse applied to the first body affected by this joint.
///
/// The impulse applied to the second body affected by this joint is given by `-impulse`.
/// This combines both linear and angular impulses:
/// - In 2D, `impulse.xy()` gives the linear impulse, and `impulse.z` the angular impulse.
/// - In 3D, `impulse.xyz()` gives the linear impulse, and `(impulse[3], impulse[4], impulse[5])` the angular impulse.
- pub impulse: SpacialVector<f32>,
+ pub impulse: SpacialVector<Real>,
}
impl FixedJoint {
/// Creates a new fixed joint from the frames of reference of both bodies.
- pub fn new(local_anchor1: Isometry<f32>, local_anchor2: Isometry<f32>) -> Self {
+ pub fn new(local_anchor1: Isometry<Real>, local_anchor2: Isometry<Real>) -> Self {
Self {
local_anchor1,
local_anchor2,
diff --git a/src/dynamics/joint/joint_set.rs b/src/dynamics/joint/joint_set.rs
index 5144d97..a87532a 100644
--- a/src/dynamics/joint/joint_set.rs
+++ b/src/dynamics/joint/joint_set.rs
@@ -1,11 +1,36 @@
use super::Joint;
use crate::geometry::{InteractionGraph, RigidBodyGraphIndex, TemporaryInteractionIndex};
-use crate::data::arena::{Arena, Index};
+use crate::data::arena::Arena;
use crate::dynamics::{JointParams, RigidBodyHandle, RigidBodySet};
/// The unique identifier of a joint added to the joint set.
-pub type JointHandle = Index;
+/// The unique identifier of a collider added to a collider set.
+#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
+#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
+#[repr(transparent)]
+pub struct JointHandle(pub(crate) crate::data::arena::Index);
+
+impl JointHandle {
+ /// Converts this handle into its (index, generation) components.
+ pub fn into_raw_parts(self) -> (usize, u64) {
+ self.0.into_raw_parts()
+ }
+
+ /// Reconstructs an handle from its (index, generation) components.
+ pub fn from_raw_parts(id: usize, generation: u64) -> Self {
+ Self(crate::data::arena::Index::from_raw_parts(id, generation))
+ }
+
+ /// An always-invalid joint handle.
+ pub fn invalid() -> Self {
+ Self(crate::data::arena::Index::from_raw_parts(
+ crate::INVALID_USIZE,
+ crate::INVALID_U64,
+ ))
+ }
+}
+
pub(crate) type JointIndex = usize;
pub(crate) type JointGraphEdge = crate::data::graph::Edge<Joint>;
@@ -13,7 +38,7 @@ pub(crate) type JointGraphEdge = crate::data::graph::Edge<Joint>;
/// A set of joints that can be handled by a physics `World`.
pub struct JointSet {
joint_ids: Arena<TemporaryInteractionIndex>, // Map joint handles to edge ids on the graph.
- joint_graph: InteractionGraph<Joint>,
+ joint_graph: InteractionGraph<RigidBodyHandle, Joint>,
}
impl JointSet {
@@ -25,29 +50,24 @@ impl JointSet {
}
}
- /// An always-invalid joint handle.
- pub fn invalid_handle() -> JointHandle {
- JointHandle::from_raw_parts(crate::INVALID_USIZE, crate::INVALID_U64)
- }
-
/// The number of joints on this set.
pub fn len(&self) -> usize {
self.joint_graph.graph.edges.len()
}
/// Retrieve the joint graph where edges are joints and nodes are rigid body handles.
- pub fn joint_graph(&self) -> &InteractionGraph<Joint> {
+ pub fn joint_graph(&self) -> &InteractionGraph<RigidBodyHandle, Joint> {
&self.joint_graph
}
/// Is the given joint handle valid?
pub fn contains(&self, handle: JointHandle) -> bool {
- self.joint_ids.contains(handle)
+ self.joint_ids.contains(handle.0)
}
/// Gets the joint with the given handle.
pub fn get(&self, handle: JointHandle) -> Option<&Joint> {
- let id = self.joint_ids.get(handle)?;
+ let id = self.joint_ids.get(handle.0)?;
self.joint_graph.graph.edge_weight(*id)
}
@@ -62,7 +82,10 @@ impl JointSet {
/// suffer form the ABA problem.
pub fn get_unknown_gen(&self, i: usize) -> Option<(&Joint, JointHandle)> {
let (id, handle) = self.joint_ids.get_unknown_gen(i)?;
- Some((self.joint_graph.graph.edge_weight(*id)?, handle))
+ Some((
+ self.joint_graph.graph.edge_weight(*id)?,
+ JointHandle(handle),
+ ))
}
/// Iterates through all the joint on this set.
@@ -117,7 +140,7 @@ impl JointSet {
let joint = Joint {
body1,
body2,
- handle,
+ handle: JointHandle(handle),
#[cfg(feature = "parallel")]
constraint_index: 0,
#[cfg(feature = "parallel")]
@@ -133,11 +156,13 @@ impl JointSet {
// NOTE: the body won't have a graph index if it does not
// have any joint attached.
- if !InteractionGraph::<Joint>::is_graph_index_valid(rb1.joint_graph_index) {
+ if !InteractionGraph::<RigidBodyHandle, Joint>::is_graph_index_valid(rb1.joint_graph_index)
+ {
rb1.joint_graph_index = self.joint_graph.graph.add_node(joint.body1);
}
- if !InteractionGraph::<Joint>::is_graph_index_valid(rb2.joint_graph_index) {
+ if !InteractionGraph::<RigidBodyHandle, Joint>::is_graph_index_valid(rb2.joint_graph_index)
+ {
rb2.joint_graph_index = self.joint_graph.graph.add_node(joint.body2);
}
@@ -146,7 +171,7 @@ impl JointSet {
.add_edge(rb1.joint_graph_index, rb2.joint_graph_index, joint);
self.joint_ids[handle] = id;
- handle
+ JointHandle(handle)
}
/// Retrieve all the joints happening between two active bodies.
@@ -191,7 +216,7 @@ impl JointSet {
bodies: &mut RigidBodySet,
wake_up: bool,
) -> Option<Joint> {
- let id = self.joint_ids.remove(handle)?;
+ let id = self.joint_ids.remove(handle.0)?;
let endpoints = self.joint_graph.graph.edge_endpoints(id)?;
if wake_up {
@@ -207,7 +232,7 @@ impl JointSet {
let removed_joint = self.joint_graph.graph.remove_edge(id);
if let Some(edge) = self.joint_graph.graph.edge_weight(id) {
- self.joint_ids[edge.handle] = id;
+ self.joint_ids[edge.handle.0] = id;
}
removed_joint
@@ -218,7 +243,7 @@ impl JointSet {
deleted_id: RigidBodyGraphIndex,
bodies: &mut RigidBodySet,
) {
- if InteractionGraph::<()>::is_graph_index_valid(deleted_id) {
+ if InteractionGraph::<(), ()>::is_graph_index_valid(deleted_id) {
// We have to delete each joint one by one in order to:
// - Wake-up the attached bodies.
// - Update our Handle -> graph edge mapping.
@@ -229,12 +254,12 @@ impl JointSet {
.map(|e| (e.0, e.1, e.2.handle))
.collect();
for (h1, h2, to_delete_handle) in to_delete {
- let to_delete_edge_id = self.joint_ids.remove(to_delete_handle).unwrap();
+ let to_delete_edge_id = self.joint_ids.remove(to_delete_handle.0).unwrap();
self.joint_graph.graph.remove_edge(to_delete_edge_id);
// Update the id of the edge which took the place of the deleted one.
if let Some(j) = self.joint_graph.graph.edge_weight_mut(to_delete_edge_id) {
- self.joint_ids[j.handle] = to_delete_edge_id;
+ self.joint_ids[j.handle.0] = to_delete_edge_id;
}
// Wake up the attached bodies.
diff --git a/src/dynamics/joint/prismatic_joint.rs b/src/dynamics/joint/prismatic_joint.rs
index a6fd558..174ce79 100644
--- a/src/dynamics/joint/prismatic_joint.rs
+++ b/src/dynamics/joint/prismatic_joint.rs
@@ -1,4 +1,4 @@
-use crate::math::{Isometry, Point, Vector, DIM};
+use crate::math::{Isometry, Point, Real, Vector, DIM};
use crate::utils::WBasis;
use na::Unit;
#[cfg(feature = "dim2")]
@@ -11,35 +11,35 @@ use na::Vector5;
/// A joint that removes all relative motion between two bodies, except for the translations along one axis.
pub struct PrismaticJoint {
/// Where the prismatic joint is attached on the first body, expressed in the local space of the first attached body.
- pub local_anchor1: Point<f32>,
+ pub local_anchor1: Point<Real>,
/// Where the prismatic joint is attached on the second body, expressed in the local space of the second attached body.
- pub local_anchor2: Point<f32>,
- pub(crate) local_axis1: Unit<Vector<f32>>,
- pub(crate) local_axis2: Unit<Vector<f32>>,
- pub(crate) basis1: [Vector<f32>; DIM - 1],
- pub(crate) basis2: [Vector<f32>; DIM - 1],
+ pub local_anchor2: Point<Real>,
+ pub(crate) local_axis1: Unit<Vector<Real>>,
+ pub(crate) local_axis2: Unit<Vector<Real>>,
+ pub(crate) basis1: [Vector<Real>; DIM - 1],
+ pub(crate) basis2: [Vector<Real>; DIM - 1],
/// The impulse applied by this joint on the first body.
///
/// The impulse applied to the second body is given by `-impulse`.
#[cfg(feature = "dim3")]
- pub impulse: Vector5<f32>,
+ pub impulse: Vector5<Real>,
/// The impulse applied by this joint on the first body.
///
/// The impulse applied to the second body is given by `-impulse`.
#[cfg(feature = "dim2")]
- pub impulse: Vector2<f32>,
+ pub impulse: Vector2<Real>,
/// Whether or not this joint should enforce translational limits along its axis.
pub limits_enabled: bool,
/// The min an max relative position of the attached bodies along this joint's axis.
- pub limits: [f32; 2],
+ pub limits: [Real; 2],
/// The impulse applied by this joint on the first body to enforce the position limit along this joint's axis.
///
/// The impulse applied to the second body is given by `-impulse`.
- pub limits_impulse: f32,
+ pub limits_impulse: Real,
// pub motor_enabled: bool,
- // pub target_motor_vel: f32,
- // pub max_motor_impulse: f32,
- // pub motor_impulse: f32,
+ // pub target_motor_vel: Real,
+ // pub max_motor_impulse: Real,
+ // pub motor_impulse: Real,
}
impl PrismaticJoint {
@@ -47,10 +47,10 @@ impl PrismaticJoint {
/// in the local-space of the affected bodies.
#[cfg(feature = "dim2")]
pub fn new(
- local_anchor1: Point<f32>,
- local_axis1: Unit<Vector<f32>>,
- local_anchor2: Point<f32>,
- local_axis2: Unit<Vector<f32>>,
+ local_anchor1: Point<Real>,
+ local_axis1: Unit<Vector<Real>>,
+ local_anchor2: Point<Real>,
+ local_axis2: Unit<Vector<Real>>,
) -> Self {
Self {
local_anchor1,
@@ -61,11 +61,11 @@ impl PrismaticJoint {
basis2: local_axis2.orthonormal_basis(),
impulse: na::zero(),
limits_enabled: false,
- limits: [-f32::MAX, f32::MAX],
+ limits: [-Real::MAX, Real::MAX],
limits_impulse: 0.0,
// motor_enabled: false,
// target_motor_vel: 0.0,
- // max_motor_impulse: f32::MAX,
+ // max_motor_impulse: Real::MAX,
// motor_impulse: 0.0,
}
}
@@ -78,12 +78,12 @@ impl PrismaticJoint {
/// computed arbitrarily.
#[cfg(feature = "dim3")]
pub fn new(
- local_anchor1: Point<f32>,
- local_axis1: Unit<Vector<f32>>,
- local_tangent1: Vector<f32>,
- local_anchor2: Point<f32>,
- local_axis2: Unit<Vector<f32>>,
- local_tangent2: Vector<f32>,
+ local_anchor1: Point<Real>,
+ local_axis1: Unit<Vector<Real>>,
+ local_tangent1: Vector<Real>,
+ local_anchor2: Point<Real>,
+ local_axis2: Unit<Vector<Real>>,
+ local_tangent2: Vector<Real>,
) -> Self {
let basis1 = if let Some(local_bitangent1) =
Unit::try_new(local_axis1.cross(&local_tangent1), 1.0e-3)
@@ -116,28 +116,28 @@ impl PrismaticJoint {
basis2,
impulse: na::zero(),
limits_enabled: false,
- limits: [-f32::MAX, f32::MAX],
+ limits: [-Real::MAX, Real::MAX],
limits_impulse: 0.0,
// motor_enabled: false,
// target_motor_vel: 0.0,
- // max_motor_impulse: f32::MAX,
+ // max_motor_impulse: Real::MAX,
// motor_impulse: 0.0,
}
}
/// The local axis of this joint, expressed in the local-space of the first attached body.
- pub fn local_axis1(&self) -> Unit<Vector<f32>> {
+ pub fn local_axis1(&self) -> Unit<Vector<Real>> {
self.local_axis1
}
/// The local axis of this joint, expressed in the local-space of the second attached body.
- pub fn local_axis2(&self) -> Unit<Vector<f32>> {
+ pub fn local_axis2(&self) -> Unit<Vector<Real>> {
self.local_axis2
}
// FIXME: precompute this?
#[cfg(feature = "dim2")]
- pub(crate) fn local_frame1(&self) -> Isometry<f32> {
+ pub(crate) fn local_frame1(&self) -> Isometry<Real> {
use na::{Matrix2, Rotation2, UnitComplex};
let mat = Matrix2::from_columns(&[self.local_axis1.into_inner(), self.basis1[0]]);
@@ -149,7 +149,7 @@ impl PrismaticJoint {
// FIXME: precompute this?
#[cfg(feature = "dim2")]
- pub(crate) fn local_frame2(&self) -> Isometry<f32> {
+ pub(crate) fn local_frame2(&self) -> Isometry<Real> {
use na::{Matrix2, Rotation2, UnitComplex};
let mat = Matrix2::from_columns(&[self.local_axis2.into_inner(), self.basis2[0]]);
@@ -161,7 +161,7 @@ impl PrismaticJoint {
// FIXME: precompute this?
#[cfg(feature = "dim3")]
- pub(crate) fn local_frame1(&self) -> Isometry<f32> {
+ pub(crate) fn local_frame1(&self) -> Isometry<Real> {
use na::{Matrix3, Rotation3, UnitQuaternion};
let mat = Matrix3::from_columns(&[
@@ -177,7 +177,7 @@ impl PrismaticJoint {
// FIXME: precompute this?
#[cfg(feature = "dim3")]
- pub(crate) fn local_frame2(&self) -> Isometry<f32> {
+ pub(crate) fn local_frame2(&self) -> Isometry<Real> {
use na::{Matrix3, Rotation3, UnitQuaternion};
let mat = Matrix3::from_columns(&[
diff --git a/src/dynamics/joint/revolute_joint.rs b/src/dynamics/joint/revolute_joint.rs
index cdb424b..ad7db0d 100644
--- a/src/dynamics/joint/revolute_joint.rs
+++ b/src/dynamics/joint/revolute_joint.rs
@@ -1,4 +1,4 @@
-use crate::math::{Point, Vector};
+use crate::math::{Point, Real, Vector};
use crate::utils::WBasis;
use na::{Unit, Vector5};
@@ -7,31 +7,31 @@ use na::{Unit, Vector5};
/// A joint that removes all relative motion between two bodies, except for the rotations along one axis.
pub struct RevoluteJoint {
/// Where the revolute joint is attached on the first body, expressed in the local space of the first attached body.
- pub local_anchor1: Point<f32>,
+ pub local_anchor1: Point<Real>,
/// Where the revolute joint is attached on the second body, expressed in the local space of the second attached body.
- pub local_anchor2: Point<f32>,
+ pub local_anchor2: Point<Real>,
/// The rotation axis of this revolute joint expressed in the local space of the first attached body.
- pub local_axis1: Unit<Vector<f32>>,
+ pub local_axis1: Unit<Vector<Real>>,
/// The rotation axis of this revolute joint expressed in the local space of the second attached body.
- pub local_axis2: Unit<Vector<f32>>,
+ pub local_axis2: Unit<Vector<Real>>,
/// The basis orthonormal to `local_axis1`, expressed in the local space of the first attached body.
- pub basis1: [Vector<f32>; 2],
+ pub basis1: [Vector<Real>; 2],
/// The basis orthonormal to `local_axis2`, expressed in the local space of the second attached body.
- pub basis2: [Vector<f32>; 2],
+ pub basis2: [Vector<Real>; 2],
/// The impulse applied by this joint on the first body.
///
/// The impulse applied to the second body is given by `-impulse`.
- pub impulse: Vector5<f32>,
+ pub impulse: Vector5<Real>,
}
impl RevoluteJoint {
/// Creates a new revolute joint with the given point of applications and axis, all expressed
/// in the local-space of the affected bodies.
pub fn new(
- local_anchor1: Point<f32>,
- local_axis1: Unit<Vector<f32>>,
- local_anchor2: Point<f32>,
- local_axis2: Unit<Vector<f32>>,
+ local_anchor1: Point<Real>,
+ local_axis1: Unit<Vector<Real>>,
+ local_anchor2: Point<Real>,
+ local_axis2: Unit<Vector<Real>>,
) -> Self {
Self {
local_anchor1,