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| author | Sébastien Crozet <developer@crozet.re> | 2022-03-19 16:23:09 +0100 |
|---|---|---|
| committer | Sébastien Crozet <sebastien@crozet.re> | 2022-03-20 21:49:16 +0100 |
| commit | a9e3441ecd64d50b478ab5370fabe187ec9a5c39 (patch) | |
| tree | 92b2e4ee3d3599a446f15551cc74e8e71b9c6150 /src/geometry/collider_components.rs | |
| parent | db6a8c526d939a125485c89cfb6e540422fe6b4b (diff) | |
| download | rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.tar.gz rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.tar.bz2 rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.zip | |
Rename rigid-body `static` to `fixed`
Diffstat (limited to 'src/geometry/collider_components.rs')
| -rw-r--r-- | src/geometry/collider_components.rs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/geometry/collider_components.rs b/src/geometry/collider_components.rs index fe2961f..5f27823 100644 --- a/src/geometry/collider_components.rs +++ b/src/geometry/collider_components.rs @@ -285,18 +285,18 @@ bitflags::bitflags! { /// and another collider attached to a kinematic body. const DYNAMIC_KINEMATIC = 0b0000_0000_0000_1100; /// Enable collision-detection between a collider attached to a dynamic body - /// and another collider attached to a static body (or not attached to any body). + /// and another collider attached to a fixed body (or not attached to any body). const DYNAMIC_STATIC = 0b0000_0000_0000_0010; /// Enable collision-detection between a collider attached to a kinematic body /// and another collider attached to a kinematic body. const KINEMATIC_KINEMATIC = 0b1100_1100_0000_0000; /// Enable collision-detection between a collider attached to a kinematic body - /// and another collider attached to a static body (or not attached to any body). + /// and another collider attached to a fixed body (or not attached to any body). const KINEMATIC_STATIC = 0b0010_0010_0000_0000; - /// Enable collision-detection between a collider attached to a static body (or - /// not attached to any body) and another collider attached to a static body (or + /// Enable collision-detection between a collider attached to a fixed body (or + /// not attached to any body) and another collider attached to a fixed body (or /// not attached to any body). const STATIC_STATIC = 0b0000_0000_0010_0000; } |
