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authorSébastien Crozet <developer@crozet.re>2022-03-19 16:23:09 +0100
committerSébastien Crozet <sebastien@crozet.re>2022-03-20 21:49:16 +0100
commita9e3441ecd64d50b478ab5370fabe187ec9a5c39 (patch)
tree92b2e4ee3d3599a446f15551cc74e8e71b9c6150 /src/geometry/collider_components.rs
parentdb6a8c526d939a125485c89cfb6e540422fe6b4b (diff)
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Rename rigid-body `static` to `fixed`
Diffstat (limited to 'src/geometry/collider_components.rs')
-rw-r--r--src/geometry/collider_components.rs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/geometry/collider_components.rs b/src/geometry/collider_components.rs
index fe2961f..5f27823 100644
--- a/src/geometry/collider_components.rs
+++ b/src/geometry/collider_components.rs
@@ -285,18 +285,18 @@ bitflags::bitflags! {
/// and another collider attached to a kinematic body.
const DYNAMIC_KINEMATIC = 0b0000_0000_0000_1100;
/// Enable collision-detection between a collider attached to a dynamic body
- /// and another collider attached to a static body (or not attached to any body).
+ /// and another collider attached to a fixed body (or not attached to any body).
const DYNAMIC_STATIC = 0b0000_0000_0000_0010;
/// Enable collision-detection between a collider attached to a kinematic body
/// and another collider attached to a kinematic body.
const KINEMATIC_KINEMATIC = 0b1100_1100_0000_0000;
/// Enable collision-detection between a collider attached to a kinematic body
- /// and another collider attached to a static body (or not attached to any body).
+ /// and another collider attached to a fixed body (or not attached to any body).
const KINEMATIC_STATIC = 0b0010_0010_0000_0000;
- /// Enable collision-detection between a collider attached to a static body (or
- /// not attached to any body) and another collider attached to a static body (or
+ /// Enable collision-detection between a collider attached to a fixed body (or
+ /// not attached to any body) and another collider attached to a fixed body (or
/// not attached to any body).
const STATIC_STATIC = 0b0000_0000_0010_0000;
}