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authorSébastien Crozet <developer@crozet.re>2021-01-29 14:42:32 +0100
committerGitHub <noreply@github.com>2021-01-29 14:42:32 +0100
commit7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c (patch)
tree3781b9d7c92a6a8111573ba4cae1c5d41435950e /src_testbed/objects/convex.rs
parente6fc8f67faf3e37afe38d683cbd930d457f289be (diff)
parent825f33efaec4ce6a8903751e836a0ea9c466ff92 (diff)
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Merge pull request #79 from dimforge/split_geom
Move most of the geometric code to another crate.
Diffstat (limited to 'src_testbed/objects/convex.rs')
-rw-r--r--src_testbed/objects/convex.rs23
1 files changed, 21 insertions, 2 deletions
diff --git a/src_testbed/objects/convex.rs b/src_testbed/objects/convex.rs
index 0347144..95ef74a 100644
--- a/src_testbed/objects/convex.rs
+++ b/src_testbed/objects/convex.rs
@@ -13,25 +13,44 @@ pub struct Convex {
base_color: Point3<f32>,
gfx: GraphicsNode,
body: ColliderHandle,
+ delta: Isometry<f32>,
}
impl Convex {
pub fn new(
body: ColliderHandle,
+ delta: Isometry<f32>,
vertices: Vec<Point<f32>>,
+ #[cfg(feature = "dim3")] indices: Vec<[u32; 3]>,
color: Point3<f32>,
window: &mut Window,
) -> Convex {
#[cfg(feature = "dim2")]
let node = window.add_convex_polygon(vertices, Vector::from_element(1.0));
#[cfg(feature = "dim3")]
- let node = unimplemented!();
+ let node = {
+ use std::cell::RefCell;
+ use std::rc::Rc;
+ let mut mesh_vertices = Vec::new();
+ let mut mesh_indices = Vec::new();
+ for idx in indices {
+ let i = mesh_vertices.len() as u16;
+ mesh_vertices.push(vertices[idx[0] as usize]);
+ mesh_vertices.push(vertices[idx[1] as usize]);
+ mesh_vertices.push(vertices[idx[2] as usize]);
+ mesh_indices.push(Point3::new(i, i + 1, i + 2));
+ }
+
+ let mesh = kiss3d::resource::Mesh::new(mesh_vertices, mesh_indices, None, None, false);
+ window.add_mesh(Rc::new(RefCell::new(mesh)), na::Vector3::from_element(1.0))
+ };
let mut res = Convex {
color,
base_color: color,
gfx: node,
body,
+ delta,
};
// res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten");
@@ -59,7 +78,7 @@ impl Convex {
colliders,
self.body,
&self.color,
- &Isometry::identity(),
+ &self.delta,
);
}