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| author | Sébastien Crozet <developer@crozet.re> | 2021-01-29 14:42:32 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-29 14:42:32 +0100 |
| commit | 7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c (patch) | |
| tree | 3781b9d7c92a6a8111573ba4cae1c5d41435950e /src_testbed/objects | |
| parent | e6fc8f67faf3e37afe38d683cbd930d457f289be (diff) | |
| parent | 825f33efaec4ce6a8903751e836a0ea9c466ff92 (diff) | |
| download | rapier-7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c.tar.gz rapier-7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c.tar.bz2 rapier-7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c.zip | |
Merge pull request #79 from dimforge/split_geom
Move most of the geometric code to another crate.
Diffstat (limited to 'src_testbed/objects')
| -rw-r--r-- | src_testbed/objects/ball.rs | 5 | ||||
| -rw-r--r-- | src_testbed/objects/box_node.rs | 5 | ||||
| -rw-r--r-- | src_testbed/objects/capsule.rs | 5 | ||||
| -rw-r--r-- | src_testbed/objects/cone.rs | 5 | ||||
| -rw-r--r-- | src_testbed/objects/convex.rs | 23 | ||||
| -rw-r--r-- | src_testbed/objects/cylinder.rs | 5 | ||||
| -rw-r--r-- | src_testbed/objects/heightfield.rs | 28 | ||||
| -rw-r--r-- | src_testbed/objects/mesh.rs | 7 | ||||
| -rw-r--r-- | src_testbed/objects/mod.rs | 1 | ||||
| -rw-r--r-- | src_testbed/objects/node.rs | 29 | ||||
| -rw-r--r-- | src_testbed/objects/polyline.rs | 64 |
11 files changed, 103 insertions, 74 deletions
diff --git a/src_testbed/objects/ball.rs b/src_testbed/objects/ball.rs index f72c284..df43341 100644 --- a/src_testbed/objects/ball.rs +++ b/src_testbed/objects/ball.rs @@ -9,11 +9,13 @@ pub struct Ball { base_color: Point3<f32>, gfx: GraphicsNode, collider: ColliderHandle, + delta: Isometry<f32>, } impl Ball { pub fn new( collider: ColliderHandle, + delta: Isometry<f32>, radius: f32, color: Point3<f32>, window: &mut Window, @@ -28,6 +30,7 @@ impl Ball { base_color: color, gfx: node, collider, + delta, }; // res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten"); @@ -55,7 +58,7 @@ impl Ball { colliders, self.collider, &self.color, - &Isometry::identity(), + &self.delta, ); } diff --git a/src_testbed/objects/box_node.rs b/src_testbed/objects/box_node.rs index 493ffba..0586d77 100644 --- a/src_testbed/objects/box_node.rs +++ b/src_testbed/objects/box_node.rs @@ -9,11 +9,13 @@ pub struct Box { base_color: Point3<f32>, gfx: GraphicsNode, collider: ColliderHandle, + delta: Isometry<f32>, } impl Box { pub fn new( collider: ColliderHandle, + delta: Isometry<f32>, half_extents: Vector<f32>, color: Point3<f32>, window: &mut window::Window, @@ -29,6 +31,7 @@ impl Box { base_color: color, gfx: node, collider, + delta, }; res.gfx.set_color(color.x, color.y, color.z); @@ -55,7 +58,7 @@ impl Box { colliders, self.collider, &self.color, - &Isometry::identity(), + &self.delta, ); } diff --git a/src_testbed/objects/capsule.rs b/src_testbed/objects/capsule.rs index 23160be..3d3e88f 100644 --- a/src_testbed/objects/capsule.rs +++ b/src_testbed/objects/capsule.rs @@ -9,11 +9,13 @@ pub struct Capsule { base_color: Point3<f32>, gfx: GraphicsNode, collider: ColliderHandle, + delta: Isometry<f32>, } impl Capsule { pub fn new( collider: ColliderHandle, + delta: Isometry<f32>, capsule: &geometry::Capsule, color: Point3<f32>, window: &mut window::Window, @@ -30,6 +32,7 @@ impl Capsule { base_color: color, gfx: node, collider, + delta: delta * capsule.transform_wrt_y(), }; res.gfx.set_color(color.x, color.y, color.z); @@ -50,7 +53,7 @@ impl Capsule { colliders, self.collider, &self.color, - &Isometry::identity(), + &self.delta, ); } diff --git a/src_testbed/objects/cone.rs b/src_testbed/objects/cone.rs index 58b014f..7aa2039 100644 --- a/src_testbed/objects/cone.rs +++ b/src_testbed/objects/cone.rs @@ -9,11 +9,13 @@ pub struct Cone { base_color: Point3<f32>, gfx: GraphicsNode, collider: ColliderHandle, + delta: Isometry<f32>, } impl Cone { pub fn new( collider: ColliderHandle, + delta: Isometry<f32>, half_height: f32, radius: f32, color: Point3<f32>, @@ -29,6 +31,7 @@ impl Cone { base_color: color, gfx: node, collider, + delta, }; // res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten"); @@ -56,7 +59,7 @@ impl Cone { colliders, self.collider, &self.color, - &Isometry::identity(), + &self.delta, ); } diff --git a/src_testbed/objects/convex.rs b/src_testbed/objects/convex.rs index 0347144..95ef74a 100644 --- a/src_testbed/objects/convex.rs +++ b/src_testbed/objects/convex.rs @@ -13,25 +13,44 @@ pub struct Convex { base_color: Point3<f32>, gfx: GraphicsNode, body: ColliderHandle, + delta: Isometry<f32>, } impl Convex { pub fn new( body: ColliderHandle, + delta: Isometry<f32>, vertices: Vec<Point<f32>>, + #[cfg(feature = "dim3")] indices: Vec<[u32; 3]>, color: Point3<f32>, window: &mut Window, ) -> Convex { #[cfg(feature = "dim2")] let node = window.add_convex_polygon(vertices, Vector::from_element(1.0)); #[cfg(feature = "dim3")] - let node = unimplemented!(); + let node = { + use std::cell::RefCell; + use std::rc::Rc; + let mut mesh_vertices = Vec::new(); + let mut mesh_indices = Vec::new(); + for idx in indices { + let i = mesh_vertices.len() as u16; + mesh_vertices.push(vertices[idx[0] as usize]); + mesh_vertices.push(vertices[idx[1] as usize]); + mesh_vertices.push(vertices[idx[2] as usize]); + mesh_indices.push(Point3::new(i, i + 1, i + 2)); + } + + let mesh = kiss3d::resource::Mesh::new(mesh_vertices, mesh_indices, None, None, false); + window.add_mesh(Rc::new(RefCell::new(mesh)), na::Vector3::from_element(1.0)) + }; let mut res = Convex { color, base_color: color, gfx: node, body, + delta, }; // res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten"); @@ -59,7 +78,7 @@ impl Convex { colliders, self.body, &self.color, - &Isometry::identity(), + &self.delta, ); } diff --git a/src_testbed/objects/cylinder.rs b/src_testbed/objects/cylinder.rs index 01a6737..ff4dc72 100644 --- a/src_testbed/objects/cylinder.rs +++ b/src_testbed/objects/cylinder.rs @@ -9,11 +9,13 @@ pub struct Cylinder { base_color: Point3<f32>, gfx: GraphicsNode, collider: ColliderHandle, + delta: Isometry<f32>, } impl Cylinder { pub fn new( collider: ColliderHandle, + delta: Isometry<f32>, half_height: f32, radius: f32, color: Point3<f32>, @@ -29,6 +31,7 @@ impl Cylinder { base_color: color, gfx: node, collider, + delta, }; // res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten"); @@ -56,7 +59,7 @@ impl Cylinder { colliders, self.collider, &self.color, - &Isometry::identity(), + &self.delta, ); } diff --git a/src_testbed/objects/heightfield.rs b/src_testbed/objects/heightfield.rs index 0815592..913a732 100644 --- a/src_testbed/objects/heightfield.rs +++ b/src_testbed/objects/heightfield.rs @@ -1,15 +1,16 @@ -#[cfg(feature = "dim3")] -use crate::objects::node::{self, GraphicsNode}; use kiss3d::window::Window; use na::{self, Point3}; -use ncollide::shape; -#[cfg(feature = "dim3")] -use ncollide::transformation::ToTriMesh; +use parry::shape; use rapier::geometry::{ColliderHandle, ColliderSet}; #[cfg(feature = "dim2")] use rapier::math::Point; #[cfg(feature = "dim3")] -use rapier::math::Vector; +use { + crate::objects::node::{self, GraphicsNode}, + kiss3d::resource::Mesh, + rapier::math::Vector, + std::cell::RefCell, +}; pub struct HeightField { color: Point3<f32>, @@ -25,7 +26,7 @@ impl HeightField { #[cfg(feature = "dim2")] pub fn new( collider: ColliderHandle, - heightfield: &shape::HeightField<f32>, + heightfield: &shape::HeightField, color: Point3<f32>, _: &mut Window, ) -> HeightField { @@ -47,16 +48,23 @@ impl HeightField { #[cfg(feature = "dim3")] pub fn new( collider: ColliderHandle, - heightfield: &shape::HeightField<f32>, + heightfield: &shape::HeightField, color: Point3<f32>, window: &mut Window, ) -> HeightField { - let mesh = heightfield.to_trimesh(()); + use std::rc::Rc; + + let (vertices, indices) = heightfield.to_trimesh(); + let indices = indices + .into_iter() + .map(|idx| Point3::new(idx[0] as u16, idx[1] as u16, idx[2] as u16)) + .collect(); + let mesh = Mesh::new(vertices, indices, None, None, false); let mut res = HeightField { color, base_color: color, - gfx: window.add_trimesh(mesh, Vector::repeat(1.0)), + gfx: window.add_mesh(Rc::new(RefCell::new(mesh)), Vector::repeat(1.0)), collider: collider, }; diff --git a/src_testbed/objects/mesh.rs b/src_testbed/objects/mesh.rs index 5187a8b..5505de3 100644 --- a/src_testbed/objects/mesh.rs +++ b/src_testbed/objects/mesh.rs @@ -17,12 +17,15 @@ impl Mesh { pub fn new( collider: ColliderHandle, vertices: Vec<Point<f32>>, - indices: Vec<Point3<u32>>, + indices: Vec<[u32; 3]>, color: Point3<f32>, window: &mut window::Window, ) -> Mesh { let vs = vertices; - let is = indices.into_iter().map(na::convert).collect(); + let is = indices + .into_iter() + .map(|idx| Point3::new(idx[0] as u16, idx[1] as u16, idx[2] as u16)) + .collect(); let mesh; let gfx; diff --git a/src_testbed/objects/mod.rs b/src_testbed/objects/mod.rs index e4d7bc4..8e12dbe 100644 --- a/src_testbed/objects/mod.rs +++ b/src_testbed/objects/mod.rs @@ -7,6 +7,7 @@ pub mod cylinder; pub mod heightfield; pub mod mesh; pub mod node; +pub mod polyline; //pub mod plane; //#[cfg(feature = "dim2")] //pub mod polyline; diff --git a/src_testbed/objects/node.rs b/src_testbed/objects/node.rs index d1de799..1bc491f 100644 --- a/src_testbed/objects/node.rs +++ b/src_testbed/objects/node.rs @@ -5,8 +5,7 @@ use crate::objects::convex::Convex; use crate::objects::heightfield::HeightField; use crate::objects::mesh::Mesh; //use crate::objects::plane::Plane; -//#[cfg(feature = "dim2")] -//use crate::objects::polyline::Polyline; +use crate::objects::polyline::Polyline; use kiss3d::window::Window; use na::Point3; @@ -26,8 +25,7 @@ pub enum Node { Box(Box), HeightField(HeightField), Capsule(Capsule), - // #[cfg(feature = "dim2")] - // Polyline(Polyline), + Polyline(Polyline), Mesh(Mesh), Convex(Convex), Cylinder(Cylinder), @@ -42,8 +40,7 @@ impl Node { Node::Box(ref mut n) => n.select(), Node::Capsule(ref mut n) => n.select(), Node::HeightField(ref mut n) => n.select(), - // #[cfg(feature = "dim2")] - // Node::Polyline(ref mut n) => n.select(), + Node::Polyline(ref mut n) => n.select(), Node::Mesh(ref mut n) => n.select(), Node::Convex(ref mut n) => n.select(), Node::Cylinder(ref mut n) => n.select(), @@ -58,8 +55,7 @@ impl Node { Node::Box(ref mut n) => n.unselect(), Node::Capsule(ref mut n) => n.unselect(), Node::HeightField(ref mut n) => n.unselect(), - // #[cfg(feature = "dim2")] - // Node::Polyline(ref mut n) => n.unselect(), + Node::Polyline(ref mut n) => n.unselect(), Node::Mesh(ref mut n) => n.unselect(), Node::Convex(ref mut n) => n.unselect(), Node::Cylinder(ref mut n) => n.unselect(), @@ -74,8 +70,7 @@ impl Node { Node::Box(ref mut n) => n.update(colliders), Node::Capsule(ref mut n) => n.update(colliders), Node::HeightField(ref mut n) => n.update(colliders), - // #[cfg(feature = "dim2")] - // Node::Polyline(ref mut n) => n.update(colliders), + Node::Polyline(ref mut n) => n.update(colliders), Node::Mesh(ref mut n) => n.update(colliders), Node::Convex(ref mut n) => n.update(colliders), Node::Cylinder(ref mut n) => n.update(colliders), @@ -86,7 +81,7 @@ impl Node { #[cfg(feature = "dim2")] pub fn draw(&mut self, window: &mut Window) { match *self { - // Node::Polyline(ref mut n) => n.draw(_window), + Node::Polyline(ref mut n) => n.draw(window), Node::HeightField(ref mut n) => n.draw(window), // Node::Plane(ref mut n) => n.draw(_window), _ => {} @@ -109,8 +104,9 @@ impl Node { Node::Convex(ref n) => Some(n.scene_node()), Node::Cylinder(ref n) => Some(n.scene_node()), Node::Cone(ref n) => Some(n.scene_node()), + Node::Polyline(_) => None, #[cfg(feature = "dim2")] - _ => None, + Node::HeightField(_) => None, } } @@ -127,8 +123,9 @@ impl Node { Node::Convex(ref mut n) => Some(n.scene_node_mut()), Node::Cylinder(ref mut n) => Some(n.scene_node_mut()), Node::Cone(ref mut n) => Some(n.scene_node_mut()), + Node::Polyline(_) => None, #[cfg(feature = "dim2")] - _ => None, + Node::HeightField(_) => None, } } @@ -139,8 +136,7 @@ impl Node { Node::Box(ref n) => n.object(), Node::Capsule(ref n) => n.object(), Node::HeightField(ref n) => n.object(), - // #[cfg(feature = "dim2")] - // Node::Polyline(ref n) => n.object(), + Node::Polyline(ref n) => n.object(), Node::Mesh(ref n) => n.object(), Node::Convex(ref n) => n.object(), Node::Cylinder(ref n) => n.object(), @@ -155,8 +151,7 @@ impl Node { Node::Box(ref mut n) => n.set_color(color), Node::Capsule(ref mut n) => n.set_color(color), Node::HeightField(ref mut n) => n.set_color(color), - // #[cfg(feature = "dim2")] - // Node::Polyline(ref mut n) => n.set_color(color), + Node::Polyline(ref mut n) => n.set_color(color), Node::Mesh(ref mut n) => n.set_color(color), Node::Convex(ref mut n) => n.set_color(color), Node::Cylinder(ref mut n) => n.set_color(color), diff --git a/src_testbed/objects/polyline.rs b/src_testbed/objects/polyline.rs index 77841ae..98a8f24 100644 --- a/src_testbed/objects/polyline.rs +++ b/src_testbed/objects/polyline.rs @@ -1,38 +1,32 @@ use kiss3d::window::Window; -use na::{Isometry2, Point2, Point3}; -use ncollide2d::shape; -use nphysics2d::object::{ColliderAnchor, DefaultColliderHandle, DefaultColliderSet}; +use na::Point3; +use rapier::geometry::{ColliderHandle, ColliderSet}; +use rapier::math::{Isometry, Point}; pub struct Polyline { color: Point3<f32>, base_color: Point3<f32>, - vertices: Vec<Point2<f32>>, - indices: Vec<Point2<usize>>, - collider: DefaultColliderHandle, - pos: Isometry2<f32>, + vertices: Vec<Point<f32>>, + indices: Vec<[u32; 2]>, + collider: ColliderHandle, + pos: Isometry<f32>, } impl Polyline { pub fn new( - collider: DefaultColliderHandle, - colliders: &DefaultColliderSet<f32>, - _: Isometry2<f32>, - vertices: Vec<Point2<f32>>, - indices: Vec<Point2<usize>>, + collider: ColliderHandle, + vertices: Vec<Point<f32>>, + indices: Vec<[u32; 2]>, color: Point3<f32>, - _: &mut Window, ) -> Polyline { - let mut res = Polyline { + Polyline { color, - pos: Isometry2::identity(), + pos: Isometry::identity(), base_color: color, vertices, indices, collider, - }; - - res.update(colliders); - res + } } pub fn select(&mut self) { @@ -48,32 +42,26 @@ impl Polyline { self.base_color = color; } - pub fn update(&mut self, colliders: &DefaultColliderSet<f32>) { - // Update if some deformation occurred. - // FIXME: don't update if it did not move. - if let Some(c) = colliders.get(self.collider) { - self.pos = *c.position(); - if let ColliderAnchor::OnDeformableBody { .. } = c.anchor() { - let shape = c.shape().as_shape::<shape::Polyline<f32>>().unwrap(); - self.vertices = shape.points().to_vec(); - self.indices.clear(); - - for e in shape.edges() { - self.indices.push(e.indices); - } - } - } + pub fn update(&mut self, colliders: &ColliderSet) { + self.pos = colliders + .get(self.collider) + .map(|c| *c.position()) + .unwrap_or(Isometry::identity()); } - pub fn object(&self) -> DefaultColliderHandle { + pub fn object(&self) -> ColliderHandle { self.collider } pub fn draw(&mut self, window: &mut Window) { for idx in &self.indices { - let p1 = self.pos * self.vertices[idx.x]; - let p2 = self.pos * self.vertices[idx.y]; - window.draw_planar_line(&p1, &p2, &self.color) + let p1 = self.pos * self.vertices[idx[0] as usize]; + let p2 = self.pos * self.vertices[idx[1] as usize]; + + #[cfg(feature = "dim2")] + window.draw_planar_line(&p1, &p2, &self.color); + #[cfg(feature = "dim3")] + window.draw_line(&p1, &p2, &self.color); } } } |
