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| author | Sébastien Crozet <developer@crozet.re> | 2021-01-29 14:42:32 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-29 14:42:32 +0100 |
| commit | 7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c (patch) | |
| tree | 3781b9d7c92a6a8111573ba4cae1c5d41435950e /src_testbed/objects/heightfield.rs | |
| parent | e6fc8f67faf3e37afe38d683cbd930d457f289be (diff) | |
| parent | 825f33efaec4ce6a8903751e836a0ea9c466ff92 (diff) | |
| download | rapier-7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c.tar.gz rapier-7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c.tar.bz2 rapier-7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c.zip | |
Merge pull request #79 from dimforge/split_geom
Move most of the geometric code to another crate.
Diffstat (limited to 'src_testbed/objects/heightfield.rs')
| -rw-r--r-- | src_testbed/objects/heightfield.rs | 28 |
1 files changed, 18 insertions, 10 deletions
diff --git a/src_testbed/objects/heightfield.rs b/src_testbed/objects/heightfield.rs index 0815592..913a732 100644 --- a/src_testbed/objects/heightfield.rs +++ b/src_testbed/objects/heightfield.rs @@ -1,15 +1,16 @@ -#[cfg(feature = "dim3")] -use crate::objects::node::{self, GraphicsNode}; use kiss3d::window::Window; use na::{self, Point3}; -use ncollide::shape; -#[cfg(feature = "dim3")] -use ncollide::transformation::ToTriMesh; +use parry::shape; use rapier::geometry::{ColliderHandle, ColliderSet}; #[cfg(feature = "dim2")] use rapier::math::Point; #[cfg(feature = "dim3")] -use rapier::math::Vector; +use { + crate::objects::node::{self, GraphicsNode}, + kiss3d::resource::Mesh, + rapier::math::Vector, + std::cell::RefCell, +}; pub struct HeightField { color: Point3<f32>, @@ -25,7 +26,7 @@ impl HeightField { #[cfg(feature = "dim2")] pub fn new( collider: ColliderHandle, - heightfield: &shape::HeightField<f32>, + heightfield: &shape::HeightField, color: Point3<f32>, _: &mut Window, ) -> HeightField { @@ -47,16 +48,23 @@ impl HeightField { #[cfg(feature = "dim3")] pub fn new( collider: ColliderHandle, - heightfield: &shape::HeightField<f32>, + heightfield: &shape::HeightField, color: Point3<f32>, window: &mut Window, ) -> HeightField { - let mesh = heightfield.to_trimesh(()); + use std::rc::Rc; + + let (vertices, indices) = heightfield.to_trimesh(); + let indices = indices + .into_iter() + .map(|idx| Point3::new(idx[0] as u16, idx[1] as u16, idx[2] as u16)) + .collect(); + let mesh = Mesh::new(vertices, indices, None, None, false); let mut res = HeightField { color, base_color: color, - gfx: window.add_trimesh(mesh, Vector::repeat(1.0)), + gfx: window.add_mesh(Rc::new(RefCell::new(mesh)), Vector::repeat(1.0)), collider: collider, }; |
