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| author | Sébastien Crozet <developer@crozet.re> | 2021-01-29 14:42:32 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-29 14:42:32 +0100 |
| commit | 7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c (patch) | |
| tree | 3781b9d7c92a6a8111573ba4cae1c5d41435950e /src_testbed/objects/polyline.rs | |
| parent | e6fc8f67faf3e37afe38d683cbd930d457f289be (diff) | |
| parent | 825f33efaec4ce6a8903751e836a0ea9c466ff92 (diff) | |
| download | rapier-7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c.tar.gz rapier-7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c.tar.bz2 rapier-7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c.zip | |
Merge pull request #79 from dimforge/split_geom
Move most of the geometric code to another crate.
Diffstat (limited to 'src_testbed/objects/polyline.rs')
| -rw-r--r-- | src_testbed/objects/polyline.rs | 64 |
1 files changed, 26 insertions, 38 deletions
diff --git a/src_testbed/objects/polyline.rs b/src_testbed/objects/polyline.rs index 77841ae..98a8f24 100644 --- a/src_testbed/objects/polyline.rs +++ b/src_testbed/objects/polyline.rs @@ -1,38 +1,32 @@ use kiss3d::window::Window; -use na::{Isometry2, Point2, Point3}; -use ncollide2d::shape; -use nphysics2d::object::{ColliderAnchor, DefaultColliderHandle, DefaultColliderSet}; +use na::Point3; +use rapier::geometry::{ColliderHandle, ColliderSet}; +use rapier::math::{Isometry, Point}; pub struct Polyline { color: Point3<f32>, base_color: Point3<f32>, - vertices: Vec<Point2<f32>>, - indices: Vec<Point2<usize>>, - collider: DefaultColliderHandle, - pos: Isometry2<f32>, + vertices: Vec<Point<f32>>, + indices: Vec<[u32; 2]>, + collider: ColliderHandle, + pos: Isometry<f32>, } impl Polyline { pub fn new( - collider: DefaultColliderHandle, - colliders: &DefaultColliderSet<f32>, - _: Isometry2<f32>, - vertices: Vec<Point2<f32>>, - indices: Vec<Point2<usize>>, + collider: ColliderHandle, + vertices: Vec<Point<f32>>, + indices: Vec<[u32; 2]>, color: Point3<f32>, - _: &mut Window, ) -> Polyline { - let mut res = Polyline { + Polyline { color, - pos: Isometry2::identity(), + pos: Isometry::identity(), base_color: color, vertices, indices, collider, - }; - - res.update(colliders); - res + } } pub fn select(&mut self) { @@ -48,32 +42,26 @@ impl Polyline { self.base_color = color; } - pub fn update(&mut self, colliders: &DefaultColliderSet<f32>) { - // Update if some deformation occurred. - // FIXME: don't update if it did not move. - if let Some(c) = colliders.get(self.collider) { - self.pos = *c.position(); - if let ColliderAnchor::OnDeformableBody { .. } = c.anchor() { - let shape = c.shape().as_shape::<shape::Polyline<f32>>().unwrap(); - self.vertices = shape.points().to_vec(); - self.indices.clear(); - - for e in shape.edges() { - self.indices.push(e.indices); - } - } - } + pub fn update(&mut self, colliders: &ColliderSet) { + self.pos = colliders + .get(self.collider) + .map(|c| *c.position()) + .unwrap_or(Isometry::identity()); } - pub fn object(&self) -> DefaultColliderHandle { + pub fn object(&self) -> ColliderHandle { self.collider } pub fn draw(&mut self, window: &mut Window) { for idx in &self.indices { - let p1 = self.pos * self.vertices[idx.x]; - let p2 = self.pos * self.vertices[idx.y]; - window.draw_planar_line(&p1, &p2, &self.color) + let p1 = self.pos * self.vertices[idx[0] as usize]; + let p2 = self.pos * self.vertices[idx[1] as usize]; + + #[cfg(feature = "dim2")] + window.draw_planar_line(&p1, &p2, &self.color); + #[cfg(feature = "dim3")] + window.draw_line(&p1, &p2, &self.color); } } } |
