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| author | Sébastien Crozet <developer@crozet.re> | 2022-01-23 16:48:24 +0100 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2022-01-23 16:48:24 +0100 |
| commit | 31e7d95ff9b4a9accad3035f1c529456e93827fb (patch) | |
| tree | 2043b0eeb9d281540c945ea447ac90f190d09a9c /src_testbed/objects | |
| parent | ca635674fc72071d7ff546a749ac22766579b280 (diff) | |
| download | rapier-31e7d95ff9b4a9accad3035f1c529456e93827fb.tar.gz rapier-31e7d95ff9b4a9accad3035f1c529456e93827fb.tar.bz2 rapier-31e7d95ff9b4a9accad3035f1c529456e93827fb.zip | |
Add f64 testbed
Diffstat (limited to 'src_testbed/objects')
| -rw-r--r-- | src_testbed/objects/node.rs | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/src_testbed/objects/node.rs b/src_testbed/objects/node.rs index 45a77db..6a4807f 100644 --- a/src_testbed/objects/node.rs +++ b/src_testbed/objects/node.rs @@ -10,7 +10,7 @@ use bevy::render::render_resource::PrimitiveTopology; use rapier::geometry::{ColliderHandle, ColliderSet, Shape, ShapeType}; #[cfg(feature = "dim3")] use rapier::geometry::{Cone, Cylinder}; -use rapier::math::{Isometry, Real}; +use rapier::math::{Isometry, Real, Vector}; use crate::graphics::BevyMaterial; #[cfg(feature = "dim2")] @@ -168,15 +168,20 @@ impl EntityWithGraphics { self.base_color = color; } - pub fn update(&mut self, colliders: &ColliderSet, components: &mut Query<(&mut Transform,)>) { + pub fn update( + &mut self, + colliders: &ColliderSet, + components: &mut Query<(&mut Transform,)>, + gfx_shift: &Vector<Real>, + ) { if let Some(Some(co)) = self.collider.map(|c| colliders.get(c)) { if let Ok(mut pos) = components.get_component_mut::<Transform>(self.entity) { let co_pos = co.position() * self.delta; - pos.translation.x = co_pos.translation.vector.x as f32; - pos.translation.y = co_pos.translation.vector.y as f32; + pos.translation.x = (co_pos.translation.vector.x + gfx_shift.x) as f32; + pos.translation.y = (co_pos.translation.vector.y + gfx_shift.y) as f32; #[cfg(feature = "dim3")] { - pos.translation.z = co_pos.translation.vector.z as f32; + pos.translation.z = (co_pos.translation.vector.z + gfx_shift.z) as f32; pos.rotation = Quat::from_xyzw( co_pos.rotation.i as f32, co_pos.rotation.j as f32, |
