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authorSébastien Crozet <sebcrozet@dimforge.com>2024-03-24 17:25:42 +0100
committerSébastien Crozet <sebastien@crozet.re>2024-03-24 18:06:00 +0100
commit2df7258570ce59aedd7fb4c0dea3d3290eb02a47 (patch)
treec69050633cd88c06e2a1fcb840d544b9c92e3689 /src_testbed
parentf351dad9387d5d3d1eef475e217862008eea3725 (diff)
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feat: update testbeds to bevy 0.13
Diffstat (limited to 'src_testbed')
-rw-r--r--src_testbed/camera2d.rs2
-rw-r--r--src_testbed/camera3d.rs2
-rw-r--r--src_testbed/debug_render.rs6
-rw-r--r--src_testbed/graphics.rs26
-rw-r--r--src_testbed/objects/node.rs84
-rw-r--r--src_testbed/plugin.rs6
-rw-r--r--src_testbed/testbed.rs80
7 files changed, 117 insertions, 89 deletions
diff --git a/src_testbed/camera2d.rs b/src_testbed/camera2d.rs
index 6ba17a1..ae5c163 100644
--- a/src_testbed/camera2d.rs
+++ b/src_testbed/camera2d.rs
@@ -48,7 +48,7 @@ impl OrbitCameraPlugin {
fn mouse_motion_system(
_time: Res<Time>,
mut mouse_motion_events: EventReader<MouseMotion>,
- mouse_button_input: Res<Input<MouseButton>>,
+ mouse_button_input: Res<ButtonInput<MouseButton>>,
mut query: Query<(&mut OrbitCamera, &mut Transform, &mut Camera)>,
) {
let mut delta = Vec2::ZERO;
diff --git a/src_testbed/camera3d.rs b/src_testbed/camera3d.rs
index 9c3764e..b2313b7 100644
--- a/src_testbed/camera3d.rs
+++ b/src_testbed/camera3d.rs
@@ -61,7 +61,7 @@ impl OrbitCameraPlugin {
fn mouse_motion_system(
time: Res<Time>,
mut mouse_motion_events: EventReader<MouseMotion>,
- mouse_button_input: Res<Input<MouseButton>>,
+ mouse_button_input: Res<ButtonInput<MouseButton>>,
mut query: Query<(&mut OrbitCamera, &mut Transform, &mut Camera)>,
) {
let mut delta = Vec2::ZERO;
diff --git a/src_testbed/debug_render.rs b/src_testbed/debug_render.rs
index 0e0b8b8..3138546 100644
--- a/src_testbed/debug_render.rs
+++ b/src_testbed/debug_render.rs
@@ -30,11 +30,11 @@ impl Plugin for RapierDebugRenderPlugin {
}
}
-struct BevyLinesRenderBackend<'a> {
- gizmos: Gizmos<'a>,
+struct BevyLinesRenderBackend<'w, 's> {
+ gizmos: Gizmos<'w, 's>,
}
-impl<'a> DebugRenderBackend for BevyLinesRenderBackend<'a> {
+impl<'w, 's> DebugRenderBackend for BevyLinesRenderBackend<'w, 's> {
#[cfg(feature = "dim2")]
fn draw_line(&mut self, _: DebugRenderObject, a: Point<Real>, b: Point<Real>, color: [f32; 4]) {
self.gizmos.line(
diff --git a/src_testbed/graphics.rs b/src_testbed/graphics.rs
index 552d4c7..226be4d 100644
--- a/src_testbed/graphics.rs
+++ b/src_testbed/graphics.rs
@@ -22,6 +22,9 @@ pub type BevyMaterial = ColorMaterial;
#[cfg(feature = "dim3")]
pub type BevyMaterial = StandardMaterial;
+pub type InstancedMaterials = HashMap<Point3<usize>, Handle<BevyMaterial>>;
+pub const SELECTED_OBJECT_MATERIAL_KEY: Point3<usize> = point![42, 42, 42];
+
pub struct GraphicsManager {
rand: Pcg32,
b2sn: HashMap<RigidBodyHandle, Vec<EntityWithGraphics>>,
@@ -30,6 +33,7 @@ pub struct GraphicsManager {
b2wireframe: HashMap<RigidBodyHandle, bool>,
ground_color: Point3<f32>,
prefab_meshes: HashMap<ShapeType, Handle<Mesh>>,
+ instanced_materials: InstancedMaterials,
pub gfx_shift: Vector<Real>,
}
@@ -43,10 +47,15 @@ impl GraphicsManager {
ground_color: point![0.5, 0.5, 0.5],
b2wireframe: HashMap::new(),
prefab_meshes: HashMap::new(),
+ instanced_materials: HashMap::new(),
gfx_shift: Vector::zeros(),
}
}
+ pub fn selection_material(&self) -> Handle<BevyMaterial> {
+ self.instanced_materials[&SELECTED_OBJECT_MATERIAL_KEY].clone_weak()
+ }
+
pub fn clear(&mut self, commands: &mut Commands) {
for sns in self.b2sn.values_mut() {
for sn in sns.iter_mut() {
@@ -54,6 +63,7 @@ impl GraphicsManager {
}
}
+ self.instanced_materials.clear();
self.b2sn.clear();
self.c2color.clear();
self.b2color.clear();
@@ -159,10 +169,11 @@ impl GraphicsManager {
fn gen_color(rng: &mut Pcg32) -> Point3<f32> {
let mut color: Point3<f32> = rng.gen();
- color *= 1.5;
- color.x = color.x.min(1.0);
- color.y = color.y.min(1.0);
- color.z = color.z.min(1.0);
+
+ // Quantize the colors a bit to get some amount of auto-instancing from bevy.
+ color.x = (color.x * 5.0).round() / 5.0;
+ color.y = (color.y * 5.0).round() / 5.0;
+ color.z = (color.z * 5.0).round() / 5.0;
color
}
@@ -191,7 +202,7 @@ impl GraphicsManager {
commands: &mut Commands,
meshes: &mut Assets<Mesh>,
materials: &mut Assets<BevyMaterial>,
- components: &mut Query<(&mut Transform,)>,
+ components: &mut Query<&mut Transform>,
handle: RigidBodyHandle,
bodies: &RigidBodySet,
colliders: &ColliderSet,
@@ -214,7 +225,7 @@ impl GraphicsManager {
commands: &mut Commands,
meshes: &mut Assets<Mesh>,
materials: &mut Assets<BevyMaterial>,
- components: &mut Query<(&mut Transform,)>,
+ components: &mut Query<&mut Transform>,
handle: RigidBodyHandle,
bodies: &RigidBodySet,
colliders: &ColliderSet,
@@ -330,6 +341,7 @@ impl GraphicsManager {
meshes,
materials,
&self.prefab_meshes,
+ &mut self.instanced_materials,
shape,
handle,
*pos,
@@ -345,7 +357,7 @@ impl GraphicsManager {
&mut self,
_bodies: &RigidBodySet,
colliders: &ColliderSet,
- components: &mut Query<(&mut Transform,)>,
+ components: &mut Query<&mut Transform>,
_materials: &mut Assets<BevyMaterial>,
) {
for (_, ns) in self.b2sn.iter_mut() {
diff --git a/src_testbed/objects/node.rs b/src_testbed/objects/node.rs
index cdc042b..478fead 100644
--- a/src_testbed/objects/node.rs
+++ b/src_testbed/objects/node.rs
@@ -14,7 +14,7 @@ use rapier::geometry::{ColliderHandle, ColliderSet, Shape, ShapeType};
use rapier::geometry::{Cone, Cylinder};
use rapier::math::{Isometry, Real, Vector};
-use crate::graphics::BevyMaterial;
+use crate::graphics::{BevyMaterial, InstancedMaterials, SELECTED_OBJECT_MATERIAL_KEY};
#[cfg(feature = "dim2")]
use {
bevy_sprite::MaterialMesh2dBundle,
@@ -30,15 +30,43 @@ pub struct EntityWithGraphics {
pub collider: Option<ColliderHandle>,
pub delta: Isometry<Real>,
pub opacity: f32,
- material: Handle<BevyMaterial>,
+ pub material: Handle<BevyMaterial>,
}
impl EntityWithGraphics {
+ pub fn register_selected_object_material(
+ materials: &mut Assets<BevyMaterial>,
+ instanced_materials: &mut InstancedMaterials,
+ ) {
+ if instanced_materials.contains_key(&SELECTED_OBJECT_MATERIAL_KEY) {
+ return; // Already added.
+ }
+
+ #[cfg(feature = "dim2")]
+ let selection_material = ColorMaterial {
+ color: Color::rgb(1.0, 0.0, 0.0),
+ texture: None,
+ };
+ #[cfg(feature = "dim3")]
+ let selection_material = StandardMaterial {
+ metallic: 0.5,
+ perceptual_roughness: 0.5,
+ double_sided: true, // TODO: this doesn't do anything?
+ ..StandardMaterial::from(Color::rgb(1.0, 0.0, 0.0))
+ };
+
+ instanced_materials.insert(
+ SELECTED_OBJECT_MATERIAL_KEY,
+ materials.add(selection_material),
+ );
+ }
+
pub fn spawn(
commands: &mut Commands,
meshes: &mut Assets<Mesh>,
materials: &mut Assets<BevyMaterial>,
prefab_meshs: &HashMap<ShapeType, Handle<Mesh>>,
+ instanced_materials: &mut InstancedMaterials,
shape: &dyn Shape,
collider: Option<ColliderHandle>,
collider_pos: Isometry<Real>,
@@ -46,6 +74,8 @@ impl EntityWithGraphics {
color: Point3<f32>,
sensor: bool,
) -> Self {
+ Self::register_selected_object_material(materials, instanced_materials);
+
let entity = commands.spawn_empty().id();
let scale = collider_mesh_scale(shape);
@@ -90,21 +120,23 @@ impl EntityWithGraphics {
double_sided: true, // TODO: this doesn't do anything?
..StandardMaterial::from(bevy_color)
};
- let material_handle = materials.add(material);
+ let material_handle = instanced_materials
+ .entry(color.coords.map(|c| (c * 255.0) as usize).into())
+ .or_insert_with(|| materials.add(material));
let material_weak_handle = material_handle.clone_weak();
if let Some(mesh) = mesh {
#[cfg(feature = "dim2")]
let bundle = MaterialMesh2dBundle {
mesh: mesh.into(),
- material: material_handle,
+ material: material_handle.clone_weak(),
transform,
..Default::default()
};
#[cfg(feature = "dim3")]
let bundle = PbrBundle {
mesh,
- material: material_handle,
+ material: material_handle.clone_weak(),
transform,
..Default::default()
};
@@ -133,28 +165,6 @@ impl EntityWithGraphics {
commands.entity(self.entity).despawn();
}
- pub fn select(&mut self, materials: &mut Assets<BevyMaterial>) {
- // NOTE: we don't just call `self.set_color` because that would
- // overwrite self.base_color too.
- self.color = point![1.0, 0.0, 0.0];
- if let Some(material) = materials.get_mut(&self.material) {
- #[cfg(feature = "dim2")]
- {
- material.color =
- Color::rgba(self.color.x, self.color.y, self.color.z, self.opacity);
- }
- #[cfg(feature = "dim3")]
- {
- material.base_color =
- Color::rgba(self.color.x, self.color.y, self.color.z, self.opacity);
- }
- }
- }
-
- pub fn unselect(&mut self, materials: &mut Assets<BevyMaterial>) {
- self.set_color(materials, self.base_color);
- }
-
pub fn set_color(&mut self, materials: &mut Assets<BevyMaterial>, color: Point3<f32>) {
if let Some(material) = materials.get_mut(&self.material) {
#[cfg(feature = "dim2")]
@@ -173,11 +183,11 @@ impl EntityWithGraphics {
pub fn update(
&mut self,
colliders: &ColliderSet,
- components: &mut Query<(&mut Transform,)>,
+ components: &mut Query<&mut Transform>,
gfx_shift: &Vector<Real>,
) {
if let Some(Some(co)) = self.collider.map(|c| colliders.get(c)) {
- if let Ok(mut pos) = components.get_component_mut::<Transform>(self.entity) {
+ if let Ok(mut pos) = components.get_mut(self.entity) {
let co_pos = co.position() * self.delta;
pos.translation.x = (co_pos.translation.vector.x + gfx_shift.x) as f32;
pos.translation.y = (co_pos.translation.vector.y + gfx_shift.y) as f32;
@@ -230,18 +240,14 @@ impl EntityWithGraphics {
//
// Cuboid mesh
//
- let cuboid = Mesh::from(shape::Cube { size: 2.0 });
+ let cuboid = Mesh::from(bevy::math::primitives::Cuboid::new(2.0, 2.0, 2.0));
out.insert(ShapeType::Cuboid, meshes.add(cuboid.clone()));
out.insert(ShapeType::RoundCuboid, meshes.add(cuboid));
//
// Ball mesh
//
- let ball = Mesh::try_from(shape::Icosphere {
- subdivisions: 2,
- radius: 1.0,
- })
- .unwrap();
+ let ball = Mesh::try_from(bevy::math::primitives::Sphere::new(1.0)).unwrap();
out.insert(ShapeType::Ball, meshes.add(ball));
//
@@ -309,14 +315,14 @@ fn bevy_polyline(buffers: (Vec<Point2<Real>>, Option<Vec<[u32; 2]>>)) -> Mesh {
let normals: Vec<_> = (0..vertices.len()).map(|_| [0.0, 0.0, 1.0]).collect();
// Generate the mesh
- let mut mesh = Mesh::new(PrimitiveTopology::LineStrip);
+ let mut mesh = Mesh::new(PrimitiveTopology::LineStrip, Default::default());
mesh.insert_attribute(
Mesh::ATTRIBUTE_POSITION,
VertexAttributeValues::from(vertices),
);
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, VertexAttributeValues::from(normals));
mesh.insert_attribute(Mesh::ATTRIBUTE_UV_0, VertexAttributeValues::from(uvs));
- mesh.set_indices(Some(Indices::U32(indices)));
+ mesh.insert_indices(Indices::U32(indices));
mesh
}
@@ -352,14 +358,14 @@ fn bevy_mesh(buffers: (Vec<Point3<Real>>, Vec<[u32; 3]>)) -> Mesh {
let uvs: Vec<_> = (0..vertices.len()).map(|_| [0.0, 0.0]).collect();
// Generate the mesh
- let mut mesh = Mesh::new(PrimitiveTopology::TriangleList);
+ let mut mesh = Mesh::new(PrimitiveTopology::TriangleList, Default::default());
mesh.insert_attribute(
Mesh::ATTRIBUTE_POSITION,
VertexAttributeValues::from(vertices),
);
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, VertexAttributeValues::from(normals));
mesh.insert_attribute(Mesh::ATTRIBUTE_UV_0, VertexAttributeValues::from(uvs));
- mesh.set_indices(Some(Indices::U32(indices)));
+ mesh.insert_indices(Indices::U32(indices));
mesh
}
diff --git a/src_testbed/plugin.rs b/src_testbed/plugin.rs
index 7f19aa9..42fdd17 100644
--- a/src_testbed/plugin.rs
+++ b/src_testbed/plugin.rs
@@ -14,7 +14,7 @@ pub trait TestbedPlugin {
commands: &mut Commands,
meshes: &mut Assets<Mesh>,
materials: &mut Assets<BevyMaterial>,
- components: &mut Query<(&mut Transform,)>,
+ components: &mut Query<&mut Transform>,
harness: &mut Harness,
);
fn clear_graphics(&mut self, graphics: &mut GraphicsManager, commands: &mut Commands);
@@ -26,7 +26,7 @@ pub trait TestbedPlugin {
commands: &mut Commands,
meshes: &mut Assets<Mesh>,
materials: &mut Assets<BevyMaterial>,
- components: &mut Query<(&mut Transform,)>,
+ components: &mut Query<&mut Transform>,
harness: &mut Harness,
);
fn update_ui(
@@ -37,7 +37,7 @@ pub trait TestbedPlugin {
commands: &mut Commands,
meshes: &mut Assets<Mesh>,
materials: &mut Assets<BevyMaterial>,
- components: &mut Query<(&mut Transform,)>,
+ components: &mut Query<&mut Transform>,
);
fn profiling_string(&self) -> String;
}
diff --git a/src_testbed/testbed.rs b/src_testbed/testbed.rs
index 780e23e..7be4594 100644
--- a/src_testbed/testbed.rs
+++ b/src_testbed/testbed.rs
@@ -31,8 +31,7 @@ use crate::box2d_backend::Box2dWorld;
use crate::harness::Harness;
#[cfg(all(feature = "dim3", feature = "other-backends"))]
use crate::physx_backend::PhysxWorld;
-use bevy::render::camera::Camera;
-use bevy_core_pipeline::prelude::ClearColor;
+use bevy::render::camera::{Camera, ClearColor};
use bevy_egui::EguiContexts;
use bevy_pbr::wireframe::WireframePlugin;
use bevy_pbr::AmbientLight;
@@ -155,11 +154,11 @@ pub struct TestbedGraphics<'a, 'b, 'c, 'd, 'e, 'f> {
commands: &'a mut Commands<'d, 'e>,
meshes: &'a mut Assets<Mesh>,
materials: &'a mut Assets<BevyMaterial>,
- components: &'a mut Query<'b, 'f, (&'c mut Transform,)>,
+ components: &'a mut Query<'b, 'f, &'c mut Transform>,
#[allow(dead_code)] // Dead in 2D but not in 3D.
camera_transform: GlobalTransform,
camera: &'a mut OrbitCamera,
- keys: &'a Input<KeyCode>,
+ keys: &'a ButtonInput<KeyCode>,
}
pub struct Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
@@ -468,7 +467,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> TestbedGraphics<'a, 'b, 'c, 'd, 'e, 'f> {
)
}
- pub fn keys(&self) -> &Input<KeyCode> {
+ pub fn keys(&self) -> &ButtonInput<KeyCode> {
self.keys
}
}
@@ -660,7 +659,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
}
#[cfg(feature = "dim3")]
- fn update_vehicle_controller(&mut self, events: &Input<KeyCode>) {
+ fn update_vehicle_controller(&mut self, events: &ButtonInput<KeyCode>) {
if self.state.running == RunMode::Stop {
return;
}
@@ -671,16 +670,16 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
for key in events.get_pressed() {
match *key {
- KeyCode::Right => {
+ KeyCode::ArrowRight => {
steering_angle += -0.7;
}
- KeyCode::Left => {
+ KeyCode::ArrowLeft => {
steering_angle += 0.7;
}
- KeyCode::Up => {
+ KeyCode::ArrowUp => {
engine_force += 30.0;
}
- KeyCode::Down => {
+ KeyCode::ArrowDown => {
engine_force += -30.0;
}
_ => {}
@@ -703,7 +702,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
}
}
- fn update_character_controller(&mut self, events: &Input<KeyCode>) {
+ fn update_character_controller(&mut self, events: &ButtonInput<KeyCode>) {
if self.state.running == RunMode::Stop {
return;
}
@@ -715,10 +714,10 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
#[cfg(feature = "dim2")]
for key in events.get_pressed() {
match *key {
- KeyCode::Right => {
+ KeyCode::ArrowRight => {
desired_movement += Vector::x();
}
- KeyCode::Left => {
+ KeyCode::ArrowLeft => {
desired_movement -= Vector::x();
}
KeyCode::Space => {
@@ -750,16 +749,16 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
for key in events.get_pressed() {
match *key {
- KeyCode::Right => {
+ KeyCode::ArrowRight => {
desired_movement += rot_x;
}
- KeyCode::Left => {
+ KeyCode::ArrowLeft => {
desired_movement -= rot_x;
}
- KeyCode::Up => {
+ KeyCode::ArrowUp => {
desired_movement -= rot_z;
}
- KeyCode::Down => {
+ KeyCode::ArrowDown => {
desired_movement += rot_z;
}
KeyCode::Space => {
@@ -818,22 +817,22 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
}
}
- fn handle_common_events(&mut self, events: &Input<KeyCode>) {
+ fn handle_common_events(&mut self, events: &ButtonInput<KeyCode>) {
for key in events.get_just_released() {
match *key {
- KeyCode::T => {
+ KeyCode::KeyT => {
if self.state.running == RunMode::Stop {
self.state.running = RunMode::Running;
} else {
self.state.running = RunMode::Stop;
}
}
- KeyCode::S => self.state.running = RunMode::Step,
- KeyCode::R => self
+ KeyCode::KeyS => self.state.running = RunMode::Step,
+ KeyCode::KeyR => self
.state
.action_flags
.set(TestbedActionFlags::EXAMPLE_CHANGED, true),
- KeyCode::C => {
+ KeyCode::KeyC => {
// Delete 1 collider of 10% of the remaining dynamic bodies.
let mut colliders: Vec<_> = self
.harness
@@ -859,7 +858,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
);
}
}
- KeyCode::D => {
+ KeyCode::KeyD => {
// Delete 10% of the remaining dynamic bodies.
let dynamic_bodies: Vec<_> = self
.harness
@@ -884,7 +883,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
);
}
}
- KeyCode::J => {
+ KeyCode::KeyJ => {
// Delete 10% of the remaining impulse_joints.
let impulse_joints: Vec<_> = self
.harness
@@ -898,7 +897,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
self.harness.physics.impulse_joints.remove(*to_delete, true);
}
}
- KeyCode::A => {
+ KeyCode::KeyA => {
// Delete 10% of the remaining multibody_joints.
let multibody_joints: Vec<_> = self
.harness
@@ -915,7 +914,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
.remove(*to_delete, true);
}
}
- KeyCode::M => {
+ KeyCode::KeyM => {
// Delete one remaining multibody.
let to_delete = self
.harness
@@ -1013,10 +1012,14 @@ fn draw_contacts(_nf: &NarrowPhase, _colliders: &ColliderSet) {
#[cfg(feature = "dim3")]
fn setup_graphics_environment(mut commands: Commands) {
+ commands.insert_resource(AmbientLight {
+ brightness: 100.0,
+ ..Default::default()
+ });
+
commands.spawn(DirectionalLightBundle {
directional_light: DirectionalLight {
- illuminance: 10000.0,
- shadows_enabled: true,
+ shadows_enabled: false,
..Default::default()
},
transform: Transform {
@@ -1102,9 +1105,10 @@ fn update_testbed(
#[cfg(feature = "other-backends")] mut other_backends: NonSendMut<OtherBackends>,
mut plugins: NonSendMut<Plugins>,
mut ui_context: EguiContexts,
- mut gfx_components: Query<(&mut Transform,)>,
+ mut gfx_components: Query<&mut Transform>,
mut cameras: Query<(&Camera, &GlobalTransform, &mut OrbitCamera)>,
- keys: Res<Input<KeyCode>>,
+ mut material_handles: Query<&mut Handle<BevyMaterial>>,
+ keys: Res<ButtonInput<KeyCode>>,
) {
let meshes = &mut *meshes;
let materials = &mut *materials;
@@ -1448,7 +1452,7 @@ fn update_testbed(
if let Ok(window) = windows.get_single() {
for (camera, camera_pos, _) in cameras.iter_mut() {
highlight_hovered_body(
- &mut *materials,
+ &mut material_handles,
&mut graphics,
&mut state,
&harness.physics,
@@ -1502,7 +1506,7 @@ fn clear(
#[cfg(feature = "dim2")]
fn highlight_hovered_body(
- _materials: &mut Assets<BevyMaterial>,
+ _material_handles: &mut Query<&mut Handle<BevyMaterial>>,
_graphics_manager: &mut GraphicsManager,
_testbed_state: &mut TestbedState,
_physics: &PhysicsState,
@@ -1515,7 +1519,7 @@ fn highlight_hovered_body(
#[cfg(feature = "dim3")]
fn highlight_hovered_body(
- materials: &mut Assets<BevyMaterial>,
+ material_handles: &mut Query<&mut Handle<BevyMaterial>>,
graphics_manager: &mut GraphicsManager,
testbed_state: &mut TestbedState,
physics: &PhysicsState,
@@ -1526,7 +1530,9 @@ fn highlight_hovered_body(
if let Some(highlighted_body) = testbed_state.highlighted_body {
if let Some(nodes) = graphics_manager.body_nodes_mut(highlighted_body) {
for node in nodes {
- node.unselect(materials)
+ if let Ok(mut handle) = material_handles.get_mut(node.entity) {
+ *handle = node.material.clone_weak()
+ };
}
}
}
@@ -1558,8 +1564,12 @@ fn highlight_hovered_body(
if let Some(parent_handle) = collider.parent() {
testbed_state.highlighted_body = Some(parent_handle);
+ let selection_material = graphics_manager.selection_material();
+
for node in graphics_manager.body_nodes_mut(parent_handle).unwrap() {
- node.select(materials)
+ if let Ok(mut handle) = material_handles.get_mut(node.entity) {
+ *handle = selection_material.clone_weak();
+ }
}
}
}