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- Fix multiple issues occurring when having colliders resulting in a non-zero center-of-mass.
- Fix a crash happening when removing a rigid-body with a collider, stepping the simulation, adding another rigid-body
with a collider, and stepping the simulation again.
+- Fix NaN when detection contacts between two polygonal faces where one has a normal perfectly perpendicular to the
+separating vector.
+- Fix bug collision detection between trimeshes and other shapes. The bug appeared depending on whether the trimesh
+collider was added before the other shape's collider or after. \ No newline at end of file