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2020-11-19Merge pull request #34 from robert-hrusecky/rigid_body_wake_paramsSébastien Crozet
2020-11-19Merge pull request #60 from dimforge/ball_ball_collision_bugSébastien Crozet
2020-11-11Fix NaN when two balls are in contact and their centers coincide.Crozet Sébastien
2020-11-10SAP: don't serialize workspaces and caches.Crozet Sébastien
2020-11-10SAP: make the update_count a u8.Crozet Sébastien
2020-11-10Merge pull request #30 from robert-hrusecky/infinite_fall_memorySébastien Crozet
2020-11-03Add damping support + demos.Crozet Sébastien
2020-11-03Reset the rigid-bodies internal links properly.Crozet Sébastien
2020-11-03Fix 3D compilation.Crozet Sébastien
2020-11-03Rename reset_internal_links -> reset_internal_references.Crozet Sébastien
2020-11-03Implement Clone for everything that can be cloned.Crozet Sébastien
2020-11-03Make cloning rigid-bodies and colliders more idiomatic.Crozet Sébastien
2020-11-03Fix typo.Crozet Sébastien
2020-11-03Add more details to the MassProperties constructors comments.Crozet Sébastien
2020-11-03Add the ability to set the mass and mass properties of the rigid-body built w...Crozet Sébastien
2020-11-03Add restitution.Crozet Sébastien
2020-11-02Add a cache of empty regions avoiding reallocationRobert Hrusecky
2020-11-02Merge branch 'master' into infinite_fall_memoryRobert Hrusecky
2020-11-02Implement joint removal.Crozet Sébastien
2020-11-02Fix 2D compilation.Crozet Sébastien
2020-11-02Fix simulation reaching different states when started from different snaphots.Crozet Sébastien
2020-10-29Merge branch 'master' into infinite_fall_memoryRobert Hrusecky
2020-10-27Fix performance regression due to sleeping objects pairs no longer being igno...Crozet Sébastien
2020-10-27ContactPairFilter: don't overwrite the effect of the solver groups.Crozet Sébastien
2020-10-27Rename SolverFlags::COMPUTE_FORCES to SolverFlags::COMPUTE_IMPULSES.Crozet Sébastien
2020-10-27Added user-implementable traits for collision/proximity pair filtering.Crozet Sébastien
2020-10-27Ignore the code block in the InteractionGroups doc.Crozet Sébastien
2020-10-27Take collision groups into account for ray-casting.Crozet Sébastien
2020-10-27Take the solver flags into account when collecting contact manifolds to solve.Crozet Sébastien
2020-10-27Add a construstructor to InteractionGroups + make its methods const.Crozet Sébastien
2020-10-27Add solver flags for controlling whether or not some contacts should be taken...Crozet Sébastien
2020-10-27Add collision groups to filter collision pairs.Crozet Sébastien
2020-10-27Add missing comment.Crozet Sébastien
2020-10-27Add a 128-bits user-data attached to colliders and rigid-bodies.Crozet Sébastien
2020-10-27Fix 2D compilation.Crozet Sébastien
2020-10-27Replace the Rounded<S> type by a non-generic RoundCylinder type.Crozet Sébastien
2020-10-27Add some segment/triangle SAT functions.Crozet Sébastien
2020-10-27Variable renaming.Crozet Sébastien
2020-10-27Re-export crossbeam.Crozet Sébastien
2020-10-26Fix multiple warnings.Crozet Sébastien
2020-10-26Fix build when serialization is not enabled.Crozet Sébastien
2020-10-26Fix 2D compilation.Crozet Sébastien
2020-10-26AddAdd missing feature-gate.Crozet Sébastien
2020-10-26Redefine capsules as a segment with a radius, allowing us to reuse the pfm_pf...Crozet Sébastien
2020-10-26Fix bug in 2D heightfield collision detection.Crozet Sébastien
2020-10-20Replace rounding -> round.Crozet Sébastien
2020-10-20Rename rounded -> round.Crozet Sébastien
2020-10-20Fix many warnings.Crozet Sébastien
2020-10-20Add rounded cylinder.Crozet Sébastien
2020-10-20Add cone support.Crozet Sébastien