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author | rom <romangraef@gmail.com> | 2021-04-24 01:56:51 +0200 |
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committer | rom <romangraef@gmail.com> | 2021-04-24 01:56:51 +0200 |
commit | 156114359f6bb26a3cca198ac7a31bddc44381f7 (patch) | |
tree | a830599ffe4bc502d766861da8787c063b7a1a47 /txtgameengine/builtin_res/shaders/texture/vertex.glsl | |
parent | 79a6c6b13f42a6a2cd4a1b0dd4a93e25756e1b87 (diff) | |
download | txtgameengine-156114359f6bb26a3cca198ac7a31bddc44381f7.tar.gz txtgameengine-156114359f6bb26a3cca198ac7a31bddc44381f7.tar.bz2 txtgameengine-156114359f6bb26a3cca198ac7a31bddc44381f7.zip |
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Diffstat (limited to 'txtgameengine/builtin_res/shaders/texture/vertex.glsl')
-rw-r--r-- | txtgameengine/builtin_res/shaders/texture/vertex.glsl | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/txtgameengine/builtin_res/shaders/texture/vertex.glsl b/txtgameengine/builtin_res/shaders/texture/vertex.glsl new file mode 100644 index 0000000..dd93afb --- /dev/null +++ b/txtgameengine/builtin_res/shaders/texture/vertex.glsl @@ -0,0 +1,12 @@ +#version 330 core + +layout(location=0) in vec3 vertexPosition_modelspace; +layout(location=1) in vec2 vertexUV; + +out vec2 UV; + +void main() { + gl_Position = vec4(vertexPosition_modelspace, 1); + UV = vertexUV; +} + |