| Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
Co-authored-by: hannibal2 <24389977+hannibal00212@users.noreply.github.com>
Co-authored-by: ThexXTURBOXx <nico.mexis@kabelmail.de>
Co-authored-by: efefury <69400149+efefury@users.noreply.github.com>
|
|
Co-authored-by: nea <romangraef@gmail.com>
Co-authored-by: Roman / Nea <roman.graef@gmail.com>
|
|
* add licence files & a few misc chores
* add license notices & run auto formatter
|
|
|
|
* Fixed what hypxiel broke in dungeons
* Added Longswords to Tools Tab (Itemlist)
* Set max cata level to 70
* ups
* why is it now E
* YEP the cap is 99 not 70
* long cata xp BatChest + remove crash check because hypixel profile is null and i havent fixed that yet
* Added checks for chat messages for dungeon win overlay - i think ive got them all but 4Shrug
* Added an option to alert you if you put something for too much onto ah (default 50%) + Lowest bin alert triggers if lowest bin isnt found
* IMPORTANT
* fix dungeon page in /pv
* show minions from coop in /pv
* (BREAKING CHANGE) remove whitespace in changelog
* fix crash with minion check
* initial draft
* tooltip
* important changes
* progress related things
progress bar for community goals
total collected points and personal goals display
* only show bingo tab on Bingo profiles
* make goals display gold when completed
* Added MM7 button to dungeon preset
* wart go not stonks
* fix percents and added stack size
* use code nopo in fortnite shop — Today at 17:29
The capitalisation
* config option for always showing bingo page
* 🙂
* movble pv tabs
* 2.1.md 🙂
* oops
* der Kabel
* import
* Added powder amount to level up perk
* Made it only show if the perk isnt maxed / level 0
* fix /pv crash when pet is not in repo
* 2.1.md 🙂
* web editor my beloved
* Add NBT Data to Profile Viewer Tabs and XP Bars
Add NBT Data Support for Resources in Tabs
Add NBT Data Support for Resources in XP Bars
Optimize renderTabs function
Optimize mouseClicked Function
Optimize ProfileViewerPage Enum
* Update Style
Co-authored-by: NopoTheGamer <40329022+NopoTheGamer@users.noreply.github.com>
* Update GuiProfileViewer
Rebased on pvbingo
Updated formatting with IntelliJ reformatting tool (hopefully that matches now, let me know if you want me to try again but I think I did it right)
* dungeons and pv bingo tab (#93)
* add custom skull loading back (#96)
* Refactor Hollows solvers, add tests, add Vec3Comparable, fix bugs (#95)
* Rebase on master
* Fix conflicts and rebase on master
Add changes to change log
* Oops
Co-authored-by: nopo <noahogno@gmail.com>
Co-authored-by: jani270 <jani270@gmx.de>
Co-authored-by: Lulonaut <lulonaut@tutanota.de>
Co-authored-by: NopoTheGamer <40329022+NopoTheGamer@users.noreply.github.com>
Co-authored-by: Lulonaut <67191924+Lulonaut@users.noreply.github.com>
Co-authored-by: CraftyOldMiner <85420839+CraftyOldMiner@users.noreply.github.com>
|
|
|
|
other misc changes (#90)
|
|
|
|
* istg if you give me 170 commits i will end someone(added stranded pv icon + added an icon for gamemodes that neu doesnt know about)
* Change the mines of divan waypoints to blue because it was hard to see the gold waypoint gold blocks everywhere
|
|
* intellij code clean up
* optimize imports
* format
* intellij suggestions
* fix empty catch issues
|
|
|
|
- Fix jitter caused by location coord truncation from double to int
- Move remaining fairy souls beacon rendering into RenderUtils.java
- Add beacon option to enable depth testing when player is close by
- Use new rendering for metal detector to make beacons more visible
|
|
|
|
|
|
- Move beacon beam rendering related code into RenderUtils
- Show beacons and labels for metal detector locations
- Replace code that Hypixel would likely ban as X-Ray with code based on
eliminating duplicate Y values. The number of unique locations for the
new code to work is still 2-3, but results in odd locations being
treated as valid (mid-air, outside Mines, blocks not exposed to air).
This could be made better by detecting the NPCs coordinates to filter
valid coordinates.
- Add a TODO in reset to add a delay after a chest is found
|
|
|
|
|
|
|
|
|
|
|
|
|
|
even with some calculation errors
|
|
|
|
|
|
|
|
|
|
|