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path: root/src/main/resources/shaders
AgeCommit message (Expand)Author
2023-12-03Fix camera shake at high distancesmakamys
2023-12-02RPLE compatFalsePattern
2023-12-01abstraction layer for attribute index/stride/offsetFalsePattern
2023-12-01removed unnecessary shader in/outFalsePattern
2023-12-01Removed the SimplifyMeshes featureFalsePattern
2022-06-30Implement exponential fogmakamys
2022-06-30Clean up vertex shadermakamys
2022-06-24Leave alpha out of the fragment shader calculations in pass 1makamys
2022-06-23Make short UV more accuratemakamys
2022-06-23Make UV shortification disableablemakamys
2022-06-23Store UV as shortmakamys
2022-06-23Don't store megaquad info if chunk simplification is disabledmakamys
2022-06-22Use preprocessor macros in shadermakamys
2022-06-20Fix lava renderingmakamys
2022-06-20Rename squadron to megaquadmakamys
2022-06-19Merge foggy and fogless fragment shadermakamys
2022-06-19Make fog work againmakamys
2022-06-11Clean up fragment shadermakamys
2022-06-10Mesh simplification works nowmakamys
2022-06-10me_no_understantmakamys
2022-06-10uuh...makamys
2022-06-08Optimize fogmakamys
2022-06-08Rename DaColor to Colormakamys
2022-06-08Reenable fog but add option to disable itmakamys
2022-06-07Add dirty quick fix for wrong Y coordinatesmakamys
2022-06-04Remove the hecking fogmakamys
2021-05-07Port mod from MCP to Forge!makamys