diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-08-01 00:47:24 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:59:55 -0400 |
commit | 8e0ddd1d00e3d0d11fbaa0ffce804b3e7186c254 (patch) | |
tree | a75fe831e7b7aeb517042f3b1ae0288276ee6654 | |
parent | 85715988f987a2bf1e7016e9ad82e76ec44d4f94 (diff) | |
download | SMAPI-8e0ddd1d00e3d0d11fbaa0ffce804b3e7186c254.tar.gz SMAPI-8e0ddd1d00e3d0d11fbaa0ffce804b3e7186c254.tar.bz2 SMAPI-8e0ddd1d00e3d0d11fbaa0ffce804b3e7186c254.zip |
update for disconnection change in SDV 1.4 (#638)
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 2f642692..376368d6 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -190,7 +190,7 @@ namespace StardewModdingAPI.Framework /// <remarks>This overrides the logic in <see cref="Game1.exitEvent"/> to let SMAPI clean up before exit.</remarks> protected override void OnExiting(object sender, EventArgs args) { - Game1.multiplayer.Disconnect(); + Game1.multiplayer.Disconnect(StardewValley.Multiplayer.DisconnectType.ClosedGame); this.OnGameExiting?.Invoke(); } |