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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-07-13 22:45:48 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:48:54 -0400 |
commit | 4f7d861ce4767259a556607a167481e074ec4f4c (patch) | |
tree | 2faa349a980eca9e397a783680839366dbcca9cf /docs | |
parent | e2f545484e1a63d55154e2b6a924dfb6d94f7a5a (diff) | |
download | SMAPI-4f7d861ce4767259a556607a167481e074ec4f4c.tar.gz SMAPI-4f7d861ce4767259a556607a167481e074ec4f4c.tar.bz2 SMAPI-4f7d861ce4767259a556607a167481e074ec4f4c.zip |
make SemanticVersion.TryParse public
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 49bc2eab..9980c310 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -27,8 +27,7 @@ These changes have not been released yet. * For modders: * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised). * Added support for content pack translations. - * Added `IContentPack.HasFile` method. - * Added `Context.IsGameLaunched` field. + * Added fields and methods: `IContentPack.HasFile`, `Context.IsGameLaunched`, and `SemanticVersion.TryParse`. * Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose. * Added asset propagation for critter textures. * The installer now recognises custom game paths stored in `stardewvalley.targets`, if any. |