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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-06-13 18:19:27 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:03:48 -0400 |
commit | 93551c094139d4446ef5c4fc69bcda26e49e62bd (patch) | |
tree | 0bd8c3244f2d0f0b4c875e9e22ad6050c64950b4 /docs | |
parent | d5a7465b0219c3d736b1ac5aff1758ba41887fcc (diff) | |
download | SMAPI-93551c094139d4446ef5c4fc69bcda26e49e62bd.tar.gz SMAPI-93551c094139d4446ef5c4fc69bcda26e49e62bd.tar.bz2 SMAPI-93551c094139d4446ef5c4fc69bcda26e49e62bd.zip |
add temporary backwards compatibility for SDV 1.3.36 in mod build package
Diffstat (limited to 'docs')
-rw-r--r-- | docs/mod-build-config.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md index 22b5f4ea..4ffc34a9 100644 --- a/docs/mod-build-config.md +++ b/docs/mod-build-config.md @@ -228,13 +228,13 @@ _[Game path](#game-path)_ above. ## Release notes ### Upcoming release -* Updated for SMAPI 3.0 and Stardew Valley 1.4. +* Updated for SMAPI 3.0 and Stardew Valley 1.4. (The beta is backwards-compatible with previous versions.) * If the project contains an `assets` folder, its contents are now included in the mod automatically. * For projects using the new `.csproj` format: * platform target is now set to x86 automatically to avoid mismatching platform target warnings; * added GAC to assembly search paths to fix references to XNA Framework. * Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly. -* Fixed `<IgnoreModFilePatterns>` not working for `i18n` files. +* Fixed `<IgnoreModFilePatterns>` not working for `i18n` files. * Dropped support for older versions of SMAPI and Visual Studio. ### 2.2 |