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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-06-13 18:19:27 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 18:03:48 -0400
commit93551c094139d4446ef5c4fc69bcda26e49e62bd (patch)
tree0bd8c3244f2d0f0b4c875e9e22ad6050c64950b4 /docs
parentd5a7465b0219c3d736b1ac5aff1758ba41887fcc (diff)
downloadSMAPI-93551c094139d4446ef5c4fc69bcda26e49e62bd.tar.gz
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add temporary backwards compatibility for SDV 1.3.36 in mod build package
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-rw-r--r--docs/mod-build-config.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md
index 22b5f4ea..4ffc34a9 100644
--- a/docs/mod-build-config.md
+++ b/docs/mod-build-config.md
@@ -228,13 +228,13 @@ _[Game path](#game-path)_ above.
## Release notes
### Upcoming release
-* Updated for SMAPI 3.0 and Stardew Valley 1.4.
+* Updated for SMAPI 3.0 and Stardew Valley 1.4. (The beta is backwards-compatible with previous versions.)
* If the project contains an `assets` folder, its contents are now included in the mod automatically.
* For projects using the new `.csproj` format:
* platform target is now set to x86 automatically to avoid mismatching platform target warnings;
* added GAC to assembly search paths to fix references to XNA Framework.
* Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
-* Fixed `&lt;IgnoreModFilePatterns&gt;` not working for `i18n` files.
+* Fixed `<IgnoreModFilePatterns>` not working for `i18n` files.
* Dropped support for older versions of SMAPI and Visual Studio.
### 2.2