summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2019-09-14add dev note field to compatibility listJesse Plamondon-Willard
2019-09-14add metadata links to mod compatibility listJesse Plamondon-Willard
2019-09-14add asset propagation for DayTimeMoneyBox buttonsJesse Plamondon-Willard
2019-09-14make SemanticVersion.TryParse publicJesse Plamondon-Willard
2019-09-14 add asset propagation for critter textures (#652)Jesse Plamondon-Willard
2019-09-14update for SDV 1.4 build change on Linux/Mac (#638)Jesse Plamondon-Willard
2019-09-14update draw logic (#638)Jesse Plamondon-Willard
2019-09-14update compatibility list (#638)Jesse Plamondon-Willard
2019-09-14use better index type (#651)Jesse Plamondon-Willard
2019-09-14make MongoDB database name configurable (#651)Jesse Plamondon-Willard
2019-09-14migrate compatibility list's wiki data to MongoDB cache (#651)Jesse Plamondon-Willard
2019-09-14update project nameJesse Plamondon-Willard
2019-09-14add redirect for old links until NuGet package is updated (#651)Jesse Plamondon-Willard
2019-09-14group technical docs, add general shortcut for mod build package docs (#651)Jesse Plamondon-Willard
2019-09-14 reorganise docs to support more detailed technical docs (#651)Jesse Plamondon-Willard
2019-09-14update compatibility list (#638)Jesse Plamondon-Willard
2019-09-14remove unsupported Markdown in nuspec release notesJesse Plamondon-Willard
2019-09-14reduce duplication in mod build packageJesse Plamondon-Willard
2019-09-14add optional Harmony reference to mod build packageJesse Plamondon-Willard
2019-09-14keep true/false capitalisation consistent in mod build packageJesse Plamondon-Willard
2019-09-14update game-not-found error messagesJesse Plamondon-Willard
2019-09-14move assembly references out of common.targetsJesse Plamondon-Willard
2019-09-14add $(GameExecutableName) to mod build packageJesse Plamondon-Willard
2019-09-14move <GamePath> logic into separate .targets file file for reuseJesse Plamondon-Willard
2019-09-14overhaul mod build package readmeJesse Plamondon-Willard
2019-09-14reorganise and partly rewrite mod build config readmeJesse Plamondon-Willard
2019-09-14remove temporary backwards-compat in mod build packageJesse Plamondon-Willard
2019-09-14move game detection into toolkit for reuseJesse Plamondon-Willard
2019-09-14add stardewvalley.targets support to toolkitJesse Plamondon-Willard
2019-09-14move game detection into toolkit for reuseJesse Plamondon-Willard
2019-09-14move environment utility into toolkit for reuseJesse Plamondon-Willard
2019-09-14update for location change in SDV 1.4 (#638)Jesse Plamondon-Willard
2019-09-14include PDB files in mod builds by defaultJesse Plamondon-Willard
2019-09-14fix error when loading a mod asset through a translated content manager (#647)Jesse Plamondon-Willard
2019-09-14fix missing PDB fileJesse Plamondon-Willard
2019-09-14decouple updating watchers & raising event to fix some mod changes not being ↵Jesse Plamondon-Willard
tracked correctly (#648)
2019-09-14reorganise update loop a bit (#648)Jesse Plamondon-Willard
2019-09-14fix map reloads not updating door warps (#643)Jesse Plamondon-Willard
2019-09-14add temporary backwards compatibility for SDV 1.3.36 in mod build packageJesse Plamondon-Willard
2019-09-14add mod build features for new csproj formatJesse Plamondon-Willard
2019-09-14drop legacy options in mod build packageJesse Plamondon-Willard
2019-09-14fix year edge case in date calculationsJesse Plamondon-Willard
2019-09-14update code for SDV 1.4 changes (#638)Jesse Plamondon-Willard
2019-09-14fix typosJesse Plamondon-Willard
2019-09-14use known working terminal before trying x-terminal-emulator (#640)Jesse Plamondon-Willard
2019-09-14fix readlink commands in launcher not working in ZorinOS (#640)Jesse Plamondon-Willard
2019-09-14disable mod-level asset caching (#644)Jesse Plamondon-Willard
This fixes an issue where some asset references could be shared between content managers, causing changes to propagate unintentionally.
2019-09-14ignore root content managers when handling managed asset keys (#644)Jesse Plamondon-Willard
2019-09-14no longer forward managed asset keys loaded through a mod content manager (#644)Jesse Plamondon-Willard
That isn't needed for any documented functionality, and allowed mods to load (and in some cases edit) a different mod's local assets.
2019-09-14move most mod asset loading logic into content managers (#644)Jesse Plamondon-Willard
This fixes mods needing to load Map assets manually before the game could load them via internal key.