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Author
2019-09-14
Update Mono.Cecil package
Jesse Plamondon-Willard
2019-09-14
update NuGet packages
Jesse Plamondon-Willard
2019-09-14
add dev note field to compatibility list
Jesse Plamondon-Willard
2019-09-14
add metadata links to mod compatibility list
Jesse Plamondon-Willard
2019-09-14
add asset propagation for DayTimeMoneyBox buttons
Jesse Plamondon-Willard
2019-09-14
make SemanticVersion.TryParse public
Jesse Plamondon-Willard
2019-09-14
add asset propagation for critter textures (#652)
Jesse Plamondon-Willard
2019-09-14
update for SDV 1.4 build change on Linux/Mac (#638)
Jesse Plamondon-Willard
2019-09-14
update draw logic (#638)
Jesse Plamondon-Willard
2019-09-14
update compatibility list (#638)
Jesse Plamondon-Willard
2019-09-14
use better index type (#651)
Jesse Plamondon-Willard
2019-09-14
make MongoDB database name configurable (#651)
Jesse Plamondon-Willard
2019-09-14
migrate compatibility list's wiki data to MongoDB cache (#651)
Jesse Plamondon-Willard
2019-09-14
update project name
Jesse Plamondon-Willard
2019-09-14
add redirect for old links until NuGet package is updated (#651)
Jesse Plamondon-Willard
2019-09-14
group technical docs, add general shortcut for mod build package docs (#651)
Jesse Plamondon-Willard
2019-09-14
reorganise docs to support more detailed technical docs (#651)
Jesse Plamondon-Willard
2019-09-14
update compatibility list (#638)
Jesse Plamondon-Willard
2019-09-14
remove unsupported Markdown in nuspec release notes
Jesse Plamondon-Willard
2019-09-14
reduce duplication in mod build package
Jesse Plamondon-Willard
2019-09-14
add optional Harmony reference to mod build package
Jesse Plamondon-Willard
2019-09-14
keep true/false capitalisation consistent in mod build package
Jesse Plamondon-Willard
2019-09-14
update game-not-found error messages
Jesse Plamondon-Willard
2019-09-14
move assembly references out of common.targets
Jesse Plamondon-Willard
2019-09-14
add $(GameExecutableName) to mod build package
Jesse Plamondon-Willard
2019-09-14
move <GamePath> logic into separate .targets file file for reuse
Jesse Plamondon-Willard
2019-09-14
overhaul mod build package readme
Jesse Plamondon-Willard
2019-09-14
reorganise and partly rewrite mod build config readme
Jesse Plamondon-Willard
2019-09-14
remove temporary backwards-compat in mod build package
Jesse Plamondon-Willard
2019-09-14
move game detection into toolkit for reuse
Jesse Plamondon-Willard
2019-09-14
add stardewvalley.targets support to toolkit
Jesse Plamondon-Willard
2019-09-14
move game detection into toolkit for reuse
Jesse Plamondon-Willard
2019-09-14
move environment utility into toolkit for reuse
Jesse Plamondon-Willard
2019-09-14
update for location change in SDV 1.4 (#638)
Jesse Plamondon-Willard
2019-09-14
include PDB files in mod builds by default
Jesse Plamondon-Willard
2019-09-14
fix error when loading a mod asset through a translated content manager (#647)
Jesse Plamondon-Willard
2019-09-14
fix missing PDB file
Jesse Plamondon-Willard
2019-09-14
decouple updating watchers & raising event to fix some mod changes not being ↵
Jesse Plamondon-Willard
tracked correctly (#648)
2019-09-14
reorganise update loop a bit (#648)
Jesse Plamondon-Willard
2019-09-14
fix map reloads not updating door warps (#643)
Jesse Plamondon-Willard
2019-09-14
add temporary backwards compatibility for SDV 1.3.36 in mod build package
Jesse Plamondon-Willard
2019-09-14
add mod build features for new csproj format
Jesse Plamondon-Willard
2019-09-14
drop legacy options in mod build package
Jesse Plamondon-Willard
2019-09-14
fix year edge case in date calculations
Jesse Plamondon-Willard
2019-09-14
update code for SDV 1.4 changes (#638)
Jesse Plamondon-Willard
2019-09-14
fix typos
Jesse Plamondon-Willard
2019-09-14
use known working terminal before trying x-terminal-emulator (#640)
Jesse Plamondon-Willard
2019-09-14
fix readlink commands in launcher not working in ZorinOS (#640)
Jesse Plamondon-Willard
2019-09-14
disable mod-level asset caching (#644)
Jesse Plamondon-Willard
This fixes an issue where some asset references could be shared between content managers, causing changes to propagate unintentionally.
2019-09-14
ignore root content managers when handling managed asset keys (#644)
Jesse Plamondon-Willard
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