Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-05 | add Pintail to install package (#830) | Jesse Plamondon-Willard | |
2022-02-16 | move proxying to a separate NuGet library | Shockah | |
2022-01-16 | prepare for release | Jesse Plamondon-Willard | |
2022-01-16 | prepare for release | Jesse Plamondon-Willard | |
2022-01-15 | add detection for Xbox app game folders | Jesse Plamondon-Willard | |
2021-12-05 | prepare for release | Jesse Plamondon-Willard | |
2021-12-05 | add Windows build process to fix application icon until .NET bug is fixed | Jesse Plamondon-Willard | |
2021-12-04 | fix self-contained install on Windows | Jesse Plamondon-Willard | |
2021-12-04 | migrate SMAPI to self-contained install | Jesse Plamondon-Willard | |
This removes the need to have .NET 5 installed to run SMAPI. Note that there's no need to actually bundle the .NET files, since they're already bundled into the game folder. | |||
2021-12-04 | suppress non-applicable code warnings | Jesse Plamondon-Willard | |
2021-12-03 | add build script to set the release version | Jesse Plamondon-Willard | |
2021-12-03 | make installer self-contained | Jesse Plamondon-Willard | |
This lets players run the installer without manually installing .NET 5, which was causing a lot of support requests. | |||
2021-12-02 | switch to scripted release package process | Jesse Plamondon-Willard | |
2021-11-30 | prepare for release | Jesse Plamondon-Willard | |
2021-11-30 | prepare for release | Jesse Plamondon-Willard | |
2021-11-28 | remove GameExecutableName build property from package | Jesse Plamondon-Willard | |
2021-11-28 | fix SMAPI not working on macOS, improve installer validation | Jesse Plamondon-Willard | |
2021-11-28 | restructure installer for .NET 5 changes | Jesse Plamondon-Willard | |
2021-11-28 | fix segfault on Linux/macOS after .NET 5 update | Jesse Plamondon-Willard | |
Harmony doesn't seem to support tiered compilation on Linux/macOS, but the vanilla game disables that too anyway. The bundled runtimeconfig files match the ones used by the vanilla game. Thanks to 0x0ade for identifying the cause! | |||
2021-11-28 | update to .NET 5 build of Harmony 2.1.0 | Jesse Plamondon-Willard | |
2021-11-28 | update to .NET 5 and official 64-bit | Jesse Plamondon-Willard | |
2021-11-28 | update for game assembly name now consistent on all platforms | Jesse Plamondon-Willard | |
2021-10-17 | prepare for release | Jesse Plamondon-Willard | |
2021-10-08 | bump to .NET Framework 4.5.2 | Jesse Plamondon-Willard | |
2021-09-18 | prepare for release | Jesse Plamondon-Willard | |
2021-09-03 | prepare for release | Jesse Plamondon-Willard | |
2021-09-02 | drop support for unofficial 64-bit mode | Jesse Plamondon-Willard | |
2021-08-26 | prepare for release | Jesse Plamondon-Willard | |
2021-08-25 | prepare for release | Jesse Plamondon-Willard | |
2021-08-25 | prepare for release | Jesse Plamondon-Willard | |
2021-08-04 | prepare for release | Jesse Plamondon-Willard | |
2021-08-03 | prepare for release | Jesse Plamondon-Willard | |
2021-08-01 | prepare for release | Jesse Plamondon-Willard | |
2021-07-23 | use unmerged Harmony assembly (#711) | Jesse Plamondon-Willard | |
Harmony merges Mono.Cecil and MonoMod.Common into its DLL, and keeps some (but not all) of the merged types public. That causes type conflicts in SMAPI's code since it uses both Harmony and Mono.Cecil, and extern aliases break on Linux due to IDE/compiler limitations. This commit uses a custom build of Harmony without the assembly merging, so SMAPI can use and manage Mono.Cecil itself. | |||
2021-07-13 | migrate to Harmony 2.1 (#711) | Jesse Plamondon-Willard | |
2021-07-09 | prepare for release | Jesse Plamondon-Willard | |
2021-05-03 | prepare for release | Jesse Plamondon-Willard | |
2021-05-03 | prepare for release | Jesse Plamondon-Willard | |
2021-04-23 | add 64-bit support to the SMAPI installer (#767) | Jesse Plamondon-Willard | |
2021-04-04 | standardize spelling of 'macOS' | Jesse Plamondon-Willard | |
2021-04-02 | add initial support for 64-bit Windows hack (#767) | Jesse Plamondon-Willard | |
2021-03-30 | prepare mod build package for 64-bit SMAPI (#767) | Jesse Plamondon-Willard | |
2021-03-21 | prepare for release | Jesse Plamondon-Willard | |
2021-03-21 | split compile flag into separate Windows + XNA flags (#767) | Jesse Plamondon-Willard | |
2021-03-08 | prepare for release | Jesse Plamondon-Willard | |
2021-03-07 | prepare for release | Jesse Plamondon-Willard | |
2021-02-21 | prepare for release | Jesse Plamondon-Willard | |
2021-01-25 | prepare for release | Jesse Plamondon-Willard | |
2021-01-22 | prepare for release | Jesse Plamondon-Willard | |
2021-01-17 | improve game path detection | Jesse Plamondon-Willard | |