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Author
2018-05-03
switch back to shared project due to installer issues
Jesse Plamondon-Willard
2018-05-02
compile separate Linux/Mac installer to avoid WMI reference errors (#485)
Jesse Plamondon-Willard
2018-05-02
reorganise to avoid errors deploying web app, fix WMI error in Linux installer
Jesse Plamondon-Willard
2018-05-01
unify SMAPI.AssemblyRewriters and SMAPI.Common projects
Jesse Plamondon-Willard
2018-04-30
fix install package on Windows
Jesse Plamondon-Willard
2018-04-25
update for upcoming 2.6 beta release
Jesse Plamondon-Willard
2018-04-25
add default GOG install path
Jesse Plamondon-Willard
2018-04-13
add MacOS detection
Jesse Plamondon-Willard
2018-04-13
split mod DB into a separate file
Jesse Plamondon-Willard
2018-04-11
drop support for Stardew Valley 1.2 (#453)
Jesse Plamondon-Willard
2018-04-11
update for 2.5.5 release
Jesse Plamondon-Willard
2018-04-09
add mod code analyzers to detect implicit net field conversion issues (#471)
Jesse Plamondon-Willard
2018-03-26
update for 2.5.4 release
Jesse Plamondon-Willard
2018-03-11
add initial compatibility with Stardew Valley 1.3 (#453)
Jesse Plamondon-Willard
2018-03-04
bump version for release
Jesse Plamondon-Willard
2018-02-25
update for 2.5.2 release
Jesse Plamondon-Willard
2018-02-24
update for 2.5.1 release
Jesse Plamondon-Willard
2018-02-24
update for 2.5 release and simplify assembly info
Jesse Plamondon-Willard
2018-02-17
add install scripts for Linux/Mac (#434)
Jesse Plamondon-Willard
2018-01-21
update for release
Jesse Plamondon-Willard
2017-12-16
bump version for upcoming release
Jesse Plamondon-Willard
2017-11-28
update for 2.2 release
Jesse Plamondon-Willard
2017-11-01
update for 2.1 release
Jesse Plamondon-Willard
2017-10-27
rename TrainerMod to Console Commands to clarify purpose
Jesse Plamondon-Willard
2017-10-07
reorganise repo structure
Jesse Plamondon-Willard
2017-10-07
move mod build config files into subfolder
Jesse Plamondon-Willard
2017-10-07
move manifest version parsing into method
Jesse Plamondon-Willard
2017-10-07
switch create-zip task to class type to simplify encapsulation
Jesse Plamondon-Willard
2017-10-07
add version support to zip filenames (#7)
Death
2017-10-07
Updates exported mod zip files to use a base folder
Death
2017-07-28
fix duplicate manifest/i18n files added to release zip if they're also copied...
Jesse Plamondon-Willard
2017-07-28
fix i18n folder being flattened
Jesse Plamondon-Willard
2017-07-28
add option to create release zip files (Windows-only)
Jesse Plamondon-Willard
2017-07-27
also reference Microsoft.Xna.Framework.Xact by default
Jesse Plamondon-Willard
2017-07-10
combine Linux/Mac paths
Jesse Plamondon-Willard
2017-07-10
remove undocumented & unneeded GamePlatform variable
Jesse Plamondon-Willard
2017-07-09
clear GamePlatform if unknown
Jesse Plamondon-Willard
2017-07-09
improve OS and game path detection to avoid crossplatform issues
Jesse Plamondon-Willard
2017-06-05
add support for deploying mods to game folder automatically
Jesse Plamondon-Willard
2017-06-05
add error if a game folder is detected, but it doesn't contain Stardew Valley...
Jesse Plamondon-Willard
2017-01-22
add support for setting a custom game path globally
Jesse Plamondon-Willard
2017-01-22
Add GOG Mac path
Jesse Plamondon-Willard
2017-01-10
remove support custom target platform (never used)
Jesse Plamondon-Willard
2017-01-10
remove support for Silverplum (discontinued), update release notes
Jesse Plamondon-Willard
2017-01-10
remove unneeded duplicate path for GOG, update nuspec (#2)
Jesse Plamondon-Willard
2017-01-10
fix GOG registry support (#2)
Jesse Plamondon-Willard
2017-01-10
Let MSBuild find steam again.
Patrick Müssig
2016-12-31
use simplified registry syntax, update nuspec (#1)
Jesse Plamondon-Willard
2016-12-31
add support for non default Stardew Valley pathes (Steam and gog)
Patrick Müssig
2016-10-24
no longer copy game binaries to build output
Jesse Plamondon-Willard
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